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There is not a whole lot of good cards that cost 6 or more mana. I think they excluded skysnare spider/sentinel of the eternal watch, wich further decreases the number of playable 6+ drops. I think most if not all good 6+ drops are rare/mythic and thus limites to a card limit of 2/1.
20 lands is fine for a low to mid curve and 22-23 will do for midrange decks with 4 and 5 mana cmc cards. If your deck is green then you can run the gatecreeper which is pretty good ramp and even gives you a small wall vs aggro. ( i think you can safely replace around 2 land with 4 gatecreeper)
The whole point is to have the amount of lands you will probabilistically want at a certain point in the game. So the number of lands included will vary based on what you're planning to do with the deck. And, on a metagame point, it will vary based on the popularity of land destruction.
which ones did you pull? Off the top of my hand i know woodland bellower, korthoped and high arbiter are in duels and they cost 6mana. I dont think there is any common/uncommon at 6mana, with both spider and sentinel excluded.
I have played some people who get stuck on 3 lands, it's an easy win and i feel bad for it.
Words of advice if you are playing 2 colours keep the gates they are better, if 3 a combination of gates and evolving wilds is better, if 4 or more i'd probably say gates and gatecreepers with a few basics to turn on the rare lands. This is unless you have a use for evolving wilds exccept deck thinning.
*except until someone builds a 4-5 color deck to run all high cmc bomb rares
This article is a good starting point http://magic.wizards.com/en/articles/archive/level-one/basics-mana-2015-07-06
Wrong you play a number of lands to hit your curve through the first couple turns then by late game cast the big stuff, legacy decks tend to play 0-3 cmc cards and cheap draw therefore can play a low land count, a standard control deck needs to hit it's sweeper mana (3-5 depending on standard) on the turn it can be played this means running more land so you hit your land drop each turn no matter how many colours you are running, along with this your curve is mostly 3-6 cmc.
Short for converted mana cost, it is how much mana the card costs to cast.