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I'd tried without animist's awakening, I succeeded turn 5. But it don't seem possible without it.
edit : green/red seems the way to go, lots of 1mana red spells
T2 land Animist 1 hit (3)
T3 land Animist 3 hit (6-7)
T4 land (if on 6) play dude.
or
T1 land (1) Fog or another 1 manna instant
T2 land, Telling Time(2)
T3 land, Animist's Awakening hit 2, Animist's Awaking hit 1 (6)
T4 land, 7 cost creature
7 cost creature:
Gaea's Revang (5)(G)(G)
Alhammered, High Arbiter (5)(U)(U)
Axebane Stag (6)(G)
If 30 lands is a limit...
That means deck should be something like
12 x Island
18 x Forest
4 x Axebane Stag
3 x Telling Time
? x Gaea's Revang (1-4)
? x Alhammered, High Arbiter (1-4)
? x Animist's Awakening (2-4)
1 cost instant
4 x Fog
rather less possible but.. opponent needs to start and have (2 manna cost creature) or you start (and he has 1 manna creature) [hint: target his creatures]
3 x Primal Bellow
? x Might of the masses (1-4)
Cards (49-60) / 60
Rest of the hand take some random instant don't care about color, maybe opponent makes you discard them... the "?" is couse I don't know max numer of card you can have.
You are supposed to cast the creature spell, not to put the creature into play.
But i'll stay on my idea on red-green, the most 1 cost spell possible, the 3 ramp spells in max exemplary, and the rest in 7 drop. 7 7-drop may be too much.
Bonus if you find an aggro adversary to launch tintan's strengh on their 1 drop turn 1.
Edit : bonus for nissa too? probably
Nissana revelation? it's 7 manna cost spell but it's not creature
red-green deck is worst then blue-green
The only ramp spell you can use it's Animist's Awakening there aren't any 2 mana cost ramp spells or i didn't notice them. (or did you mean that there are only 3 Animist's Awakening)
Time telling let's you cycle 3 cards (1 hand 1 top 1 bottom) to find Animist's Awakening
So you can use gatecreeper vine the same turn, so you can keep a starting hand with few lands, or Mwonvuli acid-moss.
It's sure it's not the best ramp in the world, but I find it better than the telling time drawing/crying.
Remamber that you have 30 lands, for sure you will be mana flooded. Gatecreeper makes you draw only 1 land and it's puting it in your hand compare to telling time it's 2 cards remove (hand and bottom) + 1 card move to top.
You won't be able to play Mwonvuli acid-moss the only turn you could play him is turn 3 (in turn 3 you can have max 4 mana) using him will procede you to turn 4 with 6 mana.
Gatecreeper it's not ramp, he is rather mana fixer.