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You can cast instants or activate abilities after blockers have been declared, but before combat damage has been dealt. I can do it, but the timing is kinda fiddly and if you don't concentrate, it's really easy to miss that window. It's way easier in MTGO to cast instants and activated abilities during that step as you can just set automatic "stops" in MTGO.
The idea was BEFORE blockers were declared so the 4/4 I have in my hand can stomp one of his two guys, have me not lose the game, and win on the next turn. Little did I know that in order to pull off this relatively simple trick (casting a creature with flash, that's really all it was) I had to do this during the "attack" step. Oops. Oh well.
Ah, I see what you mean now. As soon as you see the opponent attack, smash down on that spacebar! Lol, yeah I'm not a huge fan of Duels' timer system. I definitely prefer the ability to set "stops" in MTGO.
In real magic, your opponent will prompt you by saying "combat?" that he's going to declare attackers. If he doesn't, you just say "before attackers are declared" and do your thing. It's clunky as hell on this game because it tries to help everyone out by skipping steps and such, instead of a very simple fix of just having you acknowledge the starts and ends of steps.
to be fair that's how it is in real magic. You'd have to flash it in after your opponent declares attackers, but before the block step if you wanted to block with it.
MtG wasn't made to be played on a computer, thats why you still see things like this. If it was designed from the ground up for a digital platform it would probably be far less clunky, but the paper rules being what they are this is how it has to be.
*edit* and if you weren't aware, tab is continue/etc and space is pause.
I'll assume you're right, as I didn't know this was a thing. Regardless, this would never ever happen in the real game as it's partly my agreement that we're moving to the declare blockers step.