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MA7ERICK 14 AGO 2015 a las 1:07 p. m.
Noob question: Evolving Wilds doesn't count as a land on it's own?
I read through some of the reasons to have it.. and it comes in handy for boosting my 1 cost green elf creature that gets a +1 +1 boost if i have a plains.

But why doesn't it seem to count as a land on it's own.. i mean... it says it's a land card...
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kjara 14 AGO 2015 a las 11:35 p. m. 
Publicado originalmente por Blackwolfpt:
Publicado originalmente por Alfedwr:
Evolving Wilds works in mono colored decks that aren't rush or aggro. If you don't need to cast a creature on turn 1 or 2 consistently, you can use evolving wilds as it thins your deck and makes your draws more consistent. It can potentially remove 8 cards from the deck. The shuffle effect is just too good to ignore given how clumpy the RNG is on this game.

Why would you use evolving winds in a mono colored deck?

Jace or Zendikar's roil.
Blackwolfpt 14 AGO 2015 a las 11:45 p. m. 
Publicado originalmente por kjara:
Publicado originalmente por Blackwolfpt:

Why would you use evolving winds in a mono colored deck?

Jace or Zendikar's roil.

That would be very situational, but I guess it's fair.
暁のヨナ 15 AGO 2015 a las 1:18 a. m. 
You can also use it to "thin" your deck out of lands, helping to ensure you hit more in your opening hand while not having as high of chance at drawing them lategame.
Blackwolfpt 15 AGO 2015 a las 1:26 a. m. 
Publicado originalmente por 暁のヨナ:
You can also use it to "thin" your deck out of lands, helping to ensure you hit more in your opening hand while not having as high of chance at drawing them lategame.

Yes, but it takes the place of a card which could have been more useful in the deck.
Harmonica 15 AGO 2015 a las 2:01 a. m. 
Publicado originalmente por 暁のヨナ:
You can also use it to "thin" your deck out of lands, helping to ensure you hit more in your opening hand while not having as high of chance at drawing them lategame.

WrathOfEnd debunked this at the bottom of the previous page. At best it has a negligible thinning effect while slowing down your mana. You have to have a very good reason to use it besides this reason for it to be at all worth it.

Evolving Wilds is mana fixing in limited formats where you're splashing a colour (not Origins), and a situational inclusion in multi coloured decks after other fetches.
Última edición por Harmonica; 15 AGO 2015 a las 3:19 a. m.
Tarnished 15 AGO 2015 a las 4:18 a. m. 
Publicado originalmente por Harmonica:
Publicado originalmente por 暁のヨナ:
You can also use it to "thin" your deck out of lands, helping to ensure you hit more in your opening hand while not having as high of chance at drawing them lategame.

WrathOfEnd debunked this at the bottom of the previous page. At best it has a negligible thinning effect while slowing down your mana. You have to have a very good reason to use it besides this reason for it to be at all worth it.

Evolving Wilds is mana fixing in limited formats where you're splashing a colour (not Origins), and a situational inclusion in multi coloured decks after other fetches.

The best reason to use it for me is to trigger Zendikar's Roil twice in a turn.
Jack 15 AGO 2015 a las 4:54 a. m. 
Seems like everything is explained, One thing to look out for though is Evolving Wilds + Any card reading "Landfall" as you will be able to trigger the Landfall effect twice the same turn ;)
MA7ERICK 15 AGO 2015 a las 9:44 a. m. 
Well... I'm glad my noob question had the potential to have some more advanced discussion take place anyway. I definately understand the card now that's for sure!
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Publicado el: 14 AGO 2015 a las 1:07 p. m.
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