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Planeswalkers are regular cards that are played for mana costs. The planeswalkers in Origins are kind of special in their aspect that they are creatures first and when certain conditions are met they become planeswalkers.
Normally Planeswalkers are played as Planeswalkers without them having to "transform" first.
Actually half way in the booster farming, and 3 planeswalker.
I don't even think they're so powerful. A few full sets of rare and uncommon in a good deck do more work than a planeswalker.
So far my rate is about 1/7 boosters for a mythic, with no planeswalkers (but I have a Woodland Bellower and Archangel of Tithes, which are nice cards - and I opened a Nissa during a draft in normal Magic the other day!). But maybe it's like paper Magic, which is also about 1/7 (slightly different per set, and because there's a foil mythic in 1/72 boosters). I think each colour in Duels has 2 mythics including the planeswalkers. I also think that everyone receives a mythic in their first booster (yet to hear anyone say they didn't).
Based on that it seems like 1/11 would be a good estimate? (a 50/50 chance to open a planeswalker every 7 boosters - which increases over time.. but my maths is not good enough to work out how that affects it!).
I didn't get a mythical in my first booster, it was slightly after the 10th.
And for the odds:
Yes, assuming each card has the same chance to appear, with 70 rare and 10 mythical.
That's seems simple and believable.
If that includes opening two of each rare, then it's likely correct. That's more or less what the ratio in paper Magic is like (per sheet they usually print more copies of each rare than the mythics).