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thx fore the reaction, i now must think of a good way to get the ach only jusing 30 lands
4 gatekeeper vine
4 alchemists vile
4 elvish visionary
4 nissa's pilgramage
4 moonveil moss
2 anamist awakenings
2 gaea's revenge
4 axebane stag
2 primal bellows (filler)
30 land
best turn is this if playing someone and wanting to win
1 land = 1
2 land gatekeeper = 2
3 land piilgramage =4
4 land moss = 6
5 land =7
turn two and 4 can be awakenings turn four can be pilgramage but if you hand count of land is low its better to use gatekeeper for mana assurance
btw what the heck is the skill quest cheat?
Pause the game > Help & Options > Help > Choose any topic that lets you (re)do a Skill Quest from the Campaign.
I've had to do that during solo games to reset things the field whenever the game gets stuck and/or dumb things happen (like Evolving Wilds not letting me select cards but not letting me finish its effect either). Apparently it resets the counter for the turns to trigger this achievement from what I've read around here.
Might consider Gather the Pack to allow you to dig for one a seven mana creature if you don't get one in your opening hand. Going through your first turn feels a little faster than waiting for the game to restart.
And if you still have room for filler, Fog is slightly better than Primal Bellow because it can be thrown away without a target on turn 1 to potentially enable the spell mastery on a turn 4 Animist's Awakening to potentially allow you to follow up with either Gather the Pack or Gatecreeper Vine. Admittedly there is a very small chance of all those events lining up, but an untargeted one mana instant is still slightly better in that spot.