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If you lose the game after some important cards went on the bottom, you didn't lose because you didn't draw them, you lost because you didn't have enough mana.
They don't need to remove the card from the game, you can ignore it and just not use it in your deck.
when i get it a 2nd time i will make my 57 land deck and muligun like hell
Yeah, it's bad.
You can't make a deck with that many lands.
Ok, maybe with a lot of scry, but it seems way more effort for just a little ramp.
But the expansion may change that with all the landfall and awaken coming... Even if you may have better slow ramp http://mythicspoiler.com/bfz/cards/nissasrenewal.jpg
So for a 60 card deck you can have up to 30 lands.
Ok, you can't make a valid deck. Now hush. :P
It's actually interesting, since it's saying that your 5 next draws weren't lands. So maybe the fact that you waste two cards to avoid 5 non-land draws in a row made you win the game, or at least not lose so badly.
You could even believe that animist awakenig is a good card if you have a really high curve and enough control to control the oppenent's board you let grow. XD
What gets me is how frequently the AI gets 75% or more of its X as lands, or choose X=1 and get a land nearly every time. I have a feeling it can see the top cards somehow but I can't confirm.
I actually like this card very much. Combined with Blaze Ravager, it's pretty fu cking t its.
Or for boosting your */4 R/B where * = number of lands, so you can either use trample on it or cast Chandra's Ignition.
Or in combination with Zendikar Roil.
Or with that red enchantement card that allows you to sacrifice lands in order to deal 2 direct damage.
I like it anyway. Also on average you're supposed to get around 1/3 of X in mana, if you have 20-24 lands.
Yeah, I am aware of these combos. They should happen, they sound awesome! But I lack all that awesomeness when I play it xD. It seems luck isn´t with me