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报告翻译问题
So you quit if they play a planeswalker
You quit if they play willbreaker
You quit if your opponent is better than you
You quit if your opponent play blue deck
And I bet that you quit using alt+f4
You're really a good player, indeed
Oh, btw. there is no "red creature that does 14 damage" but there is a sorcery that does 13 damage and destroy a land
On topic:
Land destruction is rather pricey for the effect you get. Only 2(?) cards in the pool now, with the cheapest being 2GG mana. I've only ever found them to be "good" in decks that were either already mana starved or for destroying things like rogue's passage. Other than that, meh.
When I was a kid, I LOVED land destruction >:D and if I recall correctly, this batch of ld is toned down A LOT.
I love that kind of opponent when palying with planeswalkers. Nothing better than my opponent putting all his effort into killing a mediocre planeswalker while I win the game.
I never said I alt-f4, clown.
I actually prefer that my rank is low because i run into less abusive BS.
Not that i really want to defend the guy but quiting doesn't exactly mean exits magic duels instead of hitting the concede button.
But alt+f4 closes the window so where's the quit?
find the quote. I never said that, stalker.
You morons/crybabies/arrogance incarnate have no idea what you're talking about.
Land destruction that comes down on turn FOUR when you're on the draw is game breaking. Especially since it is followed up with an extra forest, another land destruction spell that kills ANY creature you might have pushed out and then a uncounterable, basically hexproof 8/5 with haste to finish the joy.
Yes I do realise this is a single sequence but it's broken as ♥♥♥♥. There's not the slightest bit of counterplay available and that just makes for bad gameplay. Since there is a free (noob friendly, but not really) mulligan, the sequence is MUCH easier to comprise. A game is supposed to be fun for both players, not just the one doing broken things.
Also: LSV himself says that land destruction is a very bad game mechanic for the above reasons. He might not be the god of magic but maybe you judgemental pancakes would at least take his opinion seriously. If not, please feel free to go to his twitter and call him a 'crybaby' or a 're-tard' too, since you have it all figured out.
PS: I finished top 20 in a WMCQ 2 weeks ago so stop being donkeyholes by judging people you know jack about.
pansies.
And then you go the route of casting 4 removal land cards 4 turns out of 5, so then you got a power play for a win BUT....you still had to spend 4 turns casting the cards (they normally cost 4 or more mana)
I've always liked land removal, it's legit, and some of the older cards removed all lands from an opponent or sometimes all lands from all players.
Dude, this is suppost to be a fun game this & that, then you're done.
The real problem with Magic The Gathering is the self-important monopolists that are trying to grip down on every single person & card in the entire Magic The Gathering history & they choke up the entire life span of Magic The Gathering.
This is a fantasy card game, it's suppost to be surprising & disarming for a fun & relaxing time.
All you jerks & phonies should be ashamed of yourselfs & just get out of MTG, get a new job, just move all for christ's sake.
This. I might have not been completely clear in my OP. but it's about the counterplay, which there is very little against these decks. Bad gameplay=no fun=decline in player numbers=dead game in my opinion. At least on the long run.
The reason I started this thread is because I feel this game needs all the help it can get to even try to stay alive in the long run. An important part of that is not discouraging players. I couldn't care less about this single example. It's about the big picture so everyone gets to play the game for a long time.
The counterplay to land destruction is playing lands.
Neiter of the available land destruction cards are good or fast enough to have a big impact unless the user gets lucky enough to draw them all at the ideal time or the opponent gets mana screwed.
Basically if you lose because of land destruction in Duels you either got some bad luck or your deck has issues.