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Then monored, w/r aura, or g/r ramp. Play A.I on Hard, it plays mostly tricolors (understand slow) decks, that generally stay inactive for 3/4 turns. Avoid Easy and Medium as, in my experience, they tend to play faster decks.
Starter Red Deck
-------------------------
-26 Creatures-
4 Goblin Arsonist
*4 Foundry Street Denizen
4 Perilous Myr
3 Ember Hauler
*4 Goblin Piker
3 Flaring Flame-Kin
*4 Scrapyard Mongrel
-12 Spells-
4 Inferno Fist
4 Twin Bolt
4 Traitorous Instinct
22 Mountain
* Replace for something better when you can. I'd go with some more cheap red enchants and burn
Red Aggro
3 Goblin Glory Chaser ( Almost always gets renowned when dropped on turn 1. Good early chip dmg cuz can't be blocked most of the time. Replacement: Foundry Street Denizen)
3 Goblin Arsonist (Another one drop to improve chances of getting 1 drop on on turn 1)
2 Molten Vortex (Mid game finisher and makes land draws not as bad. Replacement: Titan Strength)
1 Fiery Impulse (Removal to push through dmg synergy with Mage Ring Bully)
2 Titan Strength (Dmg + scry away land. You only need 5 land in play max with this deck)
4 Perilous Myr (Garenteed 2 dmg)
2 Abbot of Keral Keep (This deck's card draw great on turn 4-5 when running out of steam Replacement: Ember Hauler or Inferno Fist or Firey Impulse)
4 Mage-Ring Bully (Lots of synergy with the amount of spells in the deck)
4 Infectious Bloodlust (Enchantments for our token/ low drops with added card draw so harder to run out of steam. Replacement: Inferno Fist)
4 Twin Bolts (Can shoot Face, kill minions to push through, finish off dmged minions after trades or surprise buff Mage-Ring Bully for advantageous trades after opponent blocks)
4 Dragon Fodder (Good against Reave Souls/Flesh Bag. Creates tokens to buff)
2 Exquisite Firecraft (Push through + Face dmg spell. Replacement: Act of Treason/Traitorous Instinct)
1 Pia and Kiran Nalaar (More tokens. Can sacrifice tokens for instant dmg. Replacement: Traitorous Instinct)
1 Embermaw Hellion (Finisher. Only card in deck that survives Langish. Trample. Replacement: Traitorous Instinct)
Land: 23 Mountains
Creature: 18
Spells: 19
Honorable Mentions:
Avaricious Dragon: Really Good in this deck Sometimes game winning if it ever gets to midlate game vs human players piloting control decks.
Chandra, Fire of Kaladesh: Belongs probably in a slightly less all-in red aggro. Good if ever you get into mid late game and somehow opponent can't remove Chandra for 1 or more turns
Strategy of this deck is to get Nimbus Wings on a Flaring Flame-Kin or Juggernaut. How an ideal game plays out. Early turns play a few creatures that double as burn and clear away your opponent's creatures with Twin Bolt. Turns 4 and 5 get an enchantment on a high power creature. From then on play removal and get your big creature through for 5 damage a turn. Pop your early game creatures and Twin Bolt to reach for lethal.
Decklist
- Early Board
3x Elite Vanguard
4x Perilous Myr
3x Ember Hauler
- Enchantable Creatures
2x Skyhunter Skirmisher
3x Flaring Flame-Kin
3x Juggernaut
2x Scrapyard Mongrel
- Enchantments
4x Nimbus Wings
3x Inferno Fist
- Removal
2x Reprisal
4x Twin Bolt
2x Traitorous Instinct
2x Angelic Edict
- Lands
9x Mountain
9x Plains
2x Clifftop Retreat
4x Boros Guildgate
https://youtu.be/FXpKgwpcZUg
No boosters packs needed to build this deck. All cards come from the starter box.
Attack with evasive creatures in the air. Use tap effects and creature buffs to lock down or run over your opponent's land creatures.
The core cards of the deck are Welkin Tern, Darkslick Drake, Frost Lynx, Wildsize, and Primal Bellow.
Decklist
- Fighters
4x Welkin Tern
4x Aeronaut Tinkerer
3x Darkslick Drake
3x Sky-Eeel School
- Support
4x Timberland Guide
4x Frost Lynx
1x Kapsho Kitefins
- Buffs
2x Primal Bellow
3x Wildsize
- Misc situational tech
1x Fog
1x Inspiration
1x Countermand
1x Mwonvuli Acid-Moss
2x Strider Harness
2x Primal Huntbeast
- Lands
9x Island
9x Forest
2x Hinterland Harbor
4x Simic Guildgate
https://youtu.be/bAqY2kTRKro
No boosters packs needed to build this deck. All cards come from the starter box.
Get a lot of creatures out fast, outnumber your opponent, then boost your team. Keep Sunblade Elf alive to +1/+1 all your creatures, and Skyhunter Skirmisher alive to receive buff effects.
Decklist
- Expendables
3x Elite Vanguard
2x Suntail Hawk
4x Kinsbaile Skirmisher
3x Reclamation Sage
3x Jagged-Scar Archers
- Generals
3x Sunblade Elf
3x Skyhunter Skirmisher
4x Lys Alana Huntmaster
- Buffs
2x Primal Bellow
3x Wildsize
4x Nimbus Wings
- Removal
2x Reprisal
- Lands
13x Plains
9x Forest
2x Sunpetal Grove