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Αναφορά προβλήματος μετάφρασης
The current method of assigning all combat damage, then dealing all assigned combat damage dates back pretty far in the game's history as an solution to cards like Furnace of Rath[magiccards.info]. That is before my time, but I remember reading a story about an older version of trample and Furnace of Rath. It was something like:
A 4/4 creature with trample is blocked by a 2/2 creature, it assigns 4 damage to the blocker but because of Furnace of Rath the damage is doubled to 8 damage, trample allows it to assign the extra 6 damage to the defending player but because of Furnace of Rath the damage is doubled to 12 damage.
That is obviously not how those cards should interact though. Assigning all damage first, then only applying damage prevention and replacement effects when the damage is actually dealt makes interactions a lot more consistent.
They do at my house. It's 200% better then the lame ass official rules.
Indeed Furnace of Rath. 4 damage(2 up in smoke not moved to the player) to the blocker and 4 to the player, only 6 damage accually taken by permanents and player while double of 4 is 8. Same of cause with the "Inquisitor's Flail". Well it is atleast better then doubling part of the damage twice. Pretty interesting to dig deaper into the rules. I have been spoiled by having the PC doing the ruling for me :).
It doesnt asume anything, you are assuming that in this case lethal damage actually has to mean lethal. Look at the rule...any nonzero is considered lethal, whether it actually kills a creature does not matter.
Rule 702.2b Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage, regardless of that creature's toughness.
Ok so the question then is should protection stop trample (Which would make it a bit OP too, right?). If it doesn't then I still think only 1 damage is needed to move on with trample because otherwise you are saying that a creature with protection can absorb its toughness in damage but not more. This is not what happens with protection, protection negates all damage done to it so it should be able to absorb all damage. This will make protection even more op than trample-deathouch with a creature that can block multiple creatures.
I think the problem creates a loop where if this then that where everything becomes OP. in that way the question is about balance, should protection be in the same league as deathtouch. In that way I would say this.
Protection against deathtouch negates the damage assignement rule of deathouch, damage equal to the defender with protections toughness must be dealt first before you can assign trample damage.
This is a very niche moment as it only happens in 1 specific event. When a attacking deathouch-trample creature is assigning more damage to a defending creature with protections toughness. Whether multiple creatures are involved or not.
Would love to hear your thoughts.
Protection against deathtouch negates the damage assignment rule of deathouch, damage equal to the defender with protections toughness taking into account any previous damage dealt first before you can assign trample damage.
Previouse damage could be for instance spelldamage or combat damage(first strike,...) before the blocker had protection.
This takes into account the affect of rewriting tramples lethal damage. It is a little ugly to need an exclution but that is a way to do it without needing to rewrite all the rules. The next question is would this be OP? This is a small nerf to deathtouch and a small buff to protection. We need to ask how can this be exploited? We must make sure protection can not be remove between damage distributed and damage taken. Otherwise I could give the defender temporary protection to avoid some trampledamage and then remove it before is is applied and still be partly protected.
Protection does NOT "negate" damage, it does NOT "absorb" damage.
702.16e Any damage that would be dealt by sources that have the stated quality to a permanent or player with protection isprevented .
Protection PREVENTS damage. This is specifically a prevention effect, and falls under 615, specifically 615.11.Regardless, Trample has always required the Blocked Creature to assign what /would be/ lethal damage to the Creature(s) Blocking it, before it could assign the remaining damage to the Defending Player. It did not matter whether that damage assigned would be prevented, redirected or otherwise prove to not have been lethal to the Blocking Creature, the damage assigned to the Defending Player is dealt to the Defending Player.
702.2b only changes what is considered to be lethal damage. Whether or not that damage is dealt is irrelevant.
Of course, had M2010 not noobified the rules by removing Combat Damage assignments from the STACk and adding the conga-line of death that Blocking currently is, 702.2b would never have been needed in the first place.