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Hmm yeah blue control/tempo might be a good addition.
What I was looking though is sorta more conventional ally-based aggro. I mean we do have some decent red and green allies now, but i can't figure out how to use them.
I'd say if you want allies, play big and/or play blue.
Not gonna tell you my deck but i will say green and blue dont really have any good allys but the converge ones so dont use those color's unless your going for a multi-colored converge deck.
The ally with 1st strike rally is super weak unless running an aggro deck.
Langush and aoe wipes ruin everyones deck.
The whole conecpt of the ally mechanics is rally which means u need allys, and alot of em so don't run alot of spells since you want that rally almost every turn.
Also, if i'm asking for a decklist and you say you won't tell me the decklist, why do you even post in this topic lol?
To let you know it is viable.
And i was saying that the main mechanic is rally , if you use green and blue then you would be forced to put spells or non rally creatures in your deck unless you just want the 1 ally creatures they give.
Anyways, they left some ally cards out so once again we have to build a half archtype deck just like the renown and eldrazi archtypes.
The best results I had were with a BW deck that more about lifegain/control than allies, and a GW that used the G for land, life and sacrificing creatures for card draw. Both ended up as about my 4th-best deck, so they got deleted. :)
The problem I have is that the main ally colors (BW) are really lacking in card/land draw. That puts a BW ally deck in heavy reliance on the luck of the draw, which weakens it considerably. If you add U or G to reduce reliance on luck, you're weakening the Ally aspect, since their allies are pretty awful. Either way, I've ended up with decks that just aren't consistent.
Allies are like "get it together ya mess! WAAAA" on your turn so your opponent will be thinking of which is up next...what's in hand... I feel the survival of the lantern scout is key. HOWEVER, he's a hilarious gentleman, would rather have the Midnight Guard. 2/3, untap when a creature etb would be my ally.
Innistad problems.