Magic Duels

Magic Duels

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Algol Dec 3, 2015 @ 3:00pm
Looking for an Ally decklist
With all the new cards and mechanics introduced in BFZ there is one I still can't build a decent deck with. Allies. Tried RG, WRG and even 4-colors, wasn't satisfied with any of those. Care to share some Ally-based decklists?:)
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Showing 1-15 of 15 comments
xblacklightz Dec 3, 2015 @ 7:03pm 
Allies tends to be aggressive or tempo (the converge cards like the green blue flyer and the green elf are allies). I've been doing a bant tempo build (white blue green) the core of the deck is you have 2 drops like the white ally that rallies for first strike (sorry can't remember the names; just doing this quickly) followed up with strong 3 drops like crasis, the 2-3 renown 2, and the war veteran and finishers like gideon and the converge card that gives you 1-1 tokens as well as the converge vigalance, trample (with the mana in the game it'll be a 5-5 on turn 4 easy), and for removal you have this version of unsummon, anchor to the aether, and roil spout along with disperse to just invaladate someone's turn.
zysron Dec 3, 2015 @ 7:06pm 
try white black with retreats pings your opponents and keeps your creatures safe from defensive spells in the white catagory
Gom Dec 3, 2015 @ 7:13pm 
I have been trying to put out a decent Ally deck as well but haven't found the right setup yet. My biggest hurdle is to overcome numerous board sweepers. All rally creatures are weak to Languish and Radiant Flames as none of them actually boosts their toughness. Perhaps it may be better off to use them as ETB boosters and use other renown/efficient creatures instead.
zysron Dec 3, 2015 @ 7:32pm 
you could add blue for control
Gom Dec 3, 2015 @ 7:36pm 
Originally posted by zysron:
you could add blue for control

Hmm yeah blue control/tempo might be a good addition.
Algol Dec 4, 2015 @ 4:09am 
Originally posted by zysron:
try white black with retreats pings your opponents and keeps your creatures safe from defensive spells in the white catagory
I have that, actually, based on vampires and some white allies, really good against AI when you just sit down and don't attack waiting for the lifedrain to finish your opponent and laugh at his hand full of now useless removal.

What I was looking though is sorta more conventional ally-based aggro. I mean we do have some decent red and green allies now, but i can't figure out how to use them.
Algol Dec 4, 2015 @ 4:13am 
Originally posted by Gom:
Perhaps it may be better off to use them as ETB boosters and use other renown/efficient creatures instead.
That's what I'm leaning towards too atm.
mirrors-edge Dec 4, 2015 @ 5:48am 
I'm working with a vampires deck at the moment, but it has no answer for red aggro. A lot of Ally creatures tend to be on the small side and given that most of the time their buffs aren't permanent, it's difficult to get a board state established if your opponent has a fist full of burn spells. In Origins, Renown helped offset the sheer amount of cheap removal in duels. My early impressions are that the majority of Ally decks aren't going to provide a competitive solution against most of the more tried and tested available, there are just too many quick and cheap answers available and most of the Rally buffs are only really useful in the majority of cases when used at exactly the right time, it just doesn't seem flexible enough.

I'd say if you want allies, play big and/or play blue.
Ralthor Dec 4, 2015 @ 12:27pm 
I would if I could, but all my forays into allies so far have resulted in great responsibility but without the great power... i.e. my ally decks so far all suck. :P
iamceasur Dec 4, 2015 @ 12:36pm 
Currently rank 35 with an ally deck.
Not gonna tell you my deck but i will say green and blue dont really have any good allys but the converge ones so dont use those color's unless your going for a multi-colored converge deck.
The ally with 1st strike rally is super weak unless running an aggro deck.
Langush and aoe wipes ruin everyones deck.
The whole conecpt of the ally mechanics is rally which means u need allys, and alot of em so don't run alot of spells since you want that rally almost every turn.
Ralthor Dec 4, 2015 @ 2:17pm 
Good to know its doable. Will continue experimenting. R/W with removal spells to mow the lawn was my last attempt.
Algol Dec 4, 2015 @ 2:33pm 
Originally posted by iamceasur:
Currently rank 35 with an ally deck.
Not gonna tell you my deck but i will say green and blue dont really have any good allys but the converge ones so dont use those color's unless your going for a multi-colored converge deck.
The ally with 1st strike rally is super weak unless running an aggro deck.
Langush and aoe wipes ruin everyones deck.
The whole conecpt of the ally mechanics is rally which means u need allys, and alot of em so don't run alot of spells since you want that rally almost every turn.
And the prize to the most informative response goes to Captain Obvious. Yeah, we all kinda get that the concept of the ally mechanics is rally.

Also, if i'm asking for a decklist and you say you won't tell me the decklist, why do you even post in this topic lol?
iamceasur Dec 4, 2015 @ 4:07pm 
Originally posted by Algol:
Originally posted by iamceasur:
Currently rank 35 with an ally deck.
Not gonna tell you my deck but i will say green and blue dont really have any good allys but the converge ones so dont use those color's unless your going for a multi-colored converge deck.
The ally with 1st strike rally is super weak unless running an aggro deck.
Langush and aoe wipes ruin everyones deck.
The whole conecpt of the ally mechanics is rally which means u need allys, and alot of em so don't run alot of spells since you want that rally almost every turn.
And the prize to the most informative response goes to Captain Obvious. Yeah, we all kinda get that the concept of the ally mechanics is rally.

Also, if i'm asking for a decklist and you say you won't tell me the decklist, why do you even post in this topic lol?

To let you know it is viable.

And i was saying that the main mechanic is rally , if you use green and blue then you would be forced to put spells or non rally creatures in your deck unless you just want the 1 ally creatures they give.

Anyways, they left some ally cards out so once again we have to build a half archtype deck just like the renown and eldrazi archtypes.
Tweakee Dec 4, 2015 @ 10:05pm 
I'm at rank 40 with other decks, but still trying to think of an ally deck that would work. No luck so far. :)

The best results I had were with a BW deck that more about lifegain/control than allies, and a GW that used the G for land, life and sacrificing creatures for card draw. Both ended up as about my 4th-best deck, so they got deleted. :)

The problem I have is that the main ally colors (BW) are really lacking in card/land draw. That puts a BW ally deck in heavy reliance on the luck of the draw, which weakens it considerably. If you add U or G to reduce reliance on luck, you're weakening the Ally aspect, since their allies are pretty awful. Either way, I've ended up with decks that just aren't consistent.
Victrola Dec 5, 2015 @ 2:12am 
I got absolutely wrecked by an allies deck earlier. He had planar cleansing or w/e you call wrath, after an ally to get indestructible, after all my magic to awaken the lands... awesome I ran so fast. I made it known to flee, even though I love BANT lands! Knights amazing in white instead of soldiers, or slivers (hive mind allies, like always on, like star wars). And I had just almost lost a game earlier, because I mutilated my other head's Undercity Troll instead of tryina destroy it. So it was my bad everytime.

Allies are like "get it together ya mess! WAAAA" on your turn so your opponent will be thinking of which is up next...what's in hand... I feel the survival of the lantern scout is key. HOWEVER, he's a hilarious gentleman, would rather have the Midnight Guard. 2/3, untap when a creature etb would be my ally.

Innistad problems.
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Date Posted: Dec 3, 2015 @ 3:00pm
Posts: 15