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Повідомити про проблему з перекладом
For example, your ranting at Tireless Tracker isn't a problem with the Superfriends deck--that's a problem with Tireless Tracker. And your note that Superfriends decks "run so much (mass) removal" isn't a problem with Superfriends either--that's a problem with mass removal.
(Pretty much any deck will work well if it has either or both of those elements)
Stick to the problem at hand: "how do I deal with planeswalkers?" Well, one obvious method is counterspells. Another is burn. Devour In Flames delivers a nice hard hit that can kill a lot of planeswalkers (though it's risky because you have to bounce a land back to your hand to cast it). A third possibility (depending on the kind of removal you're up against) is Benthic Infiltrator; it takes 4 damage to kill one of those bastards, it can't be blocked, and each time it hits a player it eats one of their cards. Watching opponents' planeswalkers go straight from library to exile would probably make your day and provoke a few ragequits....... :)
There's probably other solutions, but I'm sure a bunch of other people will post a million of 'em. So, basic theme: don't go off the rails. Focus on the real problem.
Jesus - what cards are you running? do you just drop cheap creatures early then counter board wipes and planeswalkers? What rank are you playing at?
Card draw is a key feature in EVERY deck, planeswalker or not. Any deck in this game will work better if it can draw extra cards. Except possibly a deck that used to have Perilous Myr in it, but only because those decks crash the game if you try to use them......
A deck with Tireless Tracker is not a Superfriends deck. A deck with the mentioned-in-the-OP mass removal is not a Superfriends deck. A deck with planeswalkers is a Superfriends deck.
(a red-green deck with Tireless Tracker and mass removal in it would be pretty ♥♥♥♥♥♥♥ mean even with no planeswalkers!)
I play Superfriends....and uh I can guarantee my play turns don't quite go like that......
Side note...I have actually found SUperfriends to be pretty terrible...
maybe you're not doing it right then lol. Every other deck I play at rank 40 is superfriends so it must be working good for a lot of people.
SF doesnt do well against decks that can blow you up in 2 turns
That´s hot lol
https://www.youtube.com/watch?v=dTb4wn9VJ6Q
1. U/W Flight/Control(include Reflector Mage as non flying)
2. Esper U/W/B
3. Jeskai U/W/R
Control, Exile, and thinking ahead.