Magic Duels
How many planeswalkers in a deck do you consider to be fair play?
It is obvious that planeswalkers are better than creatures, so if you are against a deck that uses as many planeswalkers as possible how many of them can you kill before admitting defeat?
How many of them do you think are fair play for random opponents or for high rank opponents?
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Εμφάνιση 46-60 από 97 σχόλια
Αναρτήθηκε αρχικά από chrisfarley123456:
i just hate these whining pieces of crap. they got my favourite green card banned...... like in the old days i played a red/black pure land destruction deck with black vises and demonic hordes that was my favourite troll deck ever

and i know most of you have no clue what im talking about since i played that deck in 94/95 before most of you were born lol

didnt need to lay in 94/95 to come across this... one of my friends tried this i told him to ♥♥♥♥ off and left didnt play wiht hime for 3 months so he never played anything like it again...

i mean ... why would you want to play by yourself? what is the point?
Τελευταία επεξεργασία από zysron; 22 Απρ 2016, 22:17
I don't think that the planeswalkers are overpowered; there are plenty of different ways to deal with them. Besides, imagine how much worse this would be in a standaard Magic format where you could have more than one copy of each walker. Imagine a deck with 2-4 Gideon, Ally of Zendikar and still say that this game's walkers are too bad. Just think of a way to beat them. Heck, you can even get rid of Zendikar's Gideon at instant speed while it has transformed into a creature.
Αναρτήθηκε αρχικά από Thunder:
The tl;dr of this entire thread is:
"good cards are OP
plz ban good cards only mediocre cards k thanks bye"

Don't even joke about this. Stainless doesn't recognize sarcasm, and taking a post like that seriously and nerfing the cardpool is EXACTLY what I expect from them. The game is bad enough, don't give them bad ideas, T-f00t!
Αναρτήθηκε αρχικά από Warchild:
Αναρτήθηκε αρχικά από Thunder:
The tl;dr of this entire thread is:
"good cards are OP
plz ban good cards only mediocre cards k thanks bye"

Don't even joke about this. Stainless doesn't recognize sarcasm, and taking a post like that seriously and nerfing the cardpool is EXACTLY what I expect from them. The game is bad enough, don't give them bad ideas, T-f00t!
Too late. In their retrospective video they went ahead and stated they will stop adding complex cards to the game because it's ttoo hard to make them work properly.
Αναρτήθηκε αρχικά από Thunder:
Αναρτήθηκε αρχικά από Warchild:

Don't even joke about this. Stainless doesn't recognize sarcasm, and taking a post like that seriously and nerfing the cardpool is EXACTLY what I expect from them. The game is bad enough, don't give them bad ideas, T-f00t!
Too late. In their retrospective video they went ahead and stated they will stop adding complex cards to the game because it's ttoo hard to make them work properly.

So...because they're having trouble getting complex cards to work, one of the main reasons I like mtg, they're just giving up rather than trying to get more compotent programmers? Come on...I play a Yu-Gi-Oh DS game from 2011 that can handle 4000+ cards without a hitch (okay, th AI takes a while to make a move). I know that it's a different platform, and the Yu-Gi-Oh isn't quite as complex as Magic, but still. Every card in that game acted the way it should have. I really hope they can just fix this thing.
Αναρτήθηκε αρχικά από mirrors-edge:
  • Commander
If anyone from Stainless reads please make this happen. Even with AI.

Αναρτήθηκε αρχικά από Thunder:
Which planeswalkers are OP and what is overpowered about them?
The countdown is what is mostly overpowered about them, obviously!


The real problem seems to be that there are not enough people playing this game to split them into groups.
Αναρτήθηκε αρχικά από Thomas Hajj:
Αναρτήθηκε αρχικά από mirrors-edge:
  • Commander
If anyone from Stainless reads please make this happen. Even with AI.

Αναρτήθηκε αρχικά από Thunder:
Which planeswalkers are OP and what is overpowered about them?
The countdown is what is mostly overpowered about them, obviously!


The real problem seems to be that there are not enough people playing this game to split them into groups.
yup. just because it hasn't been shut down does not mean it isn't dead. They're just milking what they can and using it to advertise MtG for as long as it's cost effective.
Αναρτήθηκε αρχικά από Thunder:
Αναρτήθηκε αρχικά από Thomas Hajj:
If anyone from Stainless reads please make this happen. Even with AI.


The countdown is what is mostly overpowered about them, obviously!


The real problem seems to be that there are not enough people playing this game to split them into groups.
yup. just because it hasn't been shut down does not mean it isn't dead. They're just milking what they can and using it to advertise MtG for as long as it's cost effective.

That doesn't explain Magic 2015, which was good, and was making them money. And as far as I could tell, was continuing to do so (though, admittedly, I stopped paying attention a few months ago when I got a about half a dozen PS3 games to work my way through), and when I came back, it was as dead as it gets.
Αναρτήθηκε αρχικά από Warchild:
Αναρτήθηκε αρχικά από Thunder:
yup. just because it hasn't been shut down does not mean it isn't dead. They're just milking what they can and using it to advertise MtG for as long as it's cost effective.

That doesn't explain Magic 2015, which was good, and was making them money. And as far as I could tell, was continuing to do so (though, admittedly, I stopped paying attention a few months ago when I got a about half a dozen PS3 games to work my way through), and when I came back, it was as dead as it gets.
Because they released a new annual product.
Αναρτήθηκε αρχικά από Thunder:
Αναρτήθηκε αρχικά από Warchild:

That doesn't explain Magic 2015, which was good, and was making them money. And as far as I could tell, was continuing to do so (though, admittedly, I stopped paying attention a few months ago when I got a about half a dozen PS3 games to work my way through), and when I came back, it was as dead as it gets.
Because they released a new annual product.

As far as I am aware, the previous DOTP installations are still playable online.
Wow that is nice to know that they have planswalkers in magic duals.
In my deck (superfriends) I have exactly 11 planeswalkers.

Gideon, kytheon, jace telepath, jace unraveler, nissa animist, sorin, arlinn kord, sorin, nihiri, ob nixilis, lilliana.

It works very well if in the late game. But early aggresion and enchantments can be a killer before I can properly setup.
When a game like this has op cards, you don't ask for them to be nerfed or removed. That's the worst way possible. You ask for cards to deal with them so balance is restored.

Now, right off the bat, I don't know what these cards would be as they'd have to be from the latest sets and I haven't examined the cards we didn't get from them. However, I know they must exist.

1. Are PWs overpowered? Yes, and only due to lack of ways to deal with them. I'll be starting a thread after this post in ways and cards I know. You CAN overcome these decks with the right setup but:
2. This limits other cards you should play. It forces you to gear up for PWs and therefore a lot of cards won't be used. That I can't stand. Yes, we have some completely useless cards that should never see play regardless but we've some great ones that won't see play simply due to dealing with PWs
3. Thing is, PWs, aren't like other cards. THey're almost another player to deal with. Worse, it's got many cards that help them, the Oaths if you will.

All this means we should ask for cards that deal with PWs and restore balance.
Αναρτήθηκε αρχικά από Shadowcran:
When a game like this has op cards, you don't ask for them to be nerfed or removed. That's the worst way possible. You ask for cards to deal with them so balance is restored.

Now, right off the bat, I don't know what these cards would be as they'd have to be from the latest sets and I haven't examined the cards we didn't get from them. However, I know they must exist.

1. Are PWs overpowered? Yes, and only due to lack of ways to deal with them. I'll be starting a thread after this post in ways and cards I know. You CAN overcome these decks with the right setup but:
2. This limits other cards you should play. It forces you to gear up for PWs and therefore a lot of cards won't be used. That I can't stand. Yes, we have some completely useless cards that should never see play regardless but we've some great ones that won't see play simply due to dealing with PWs
3. Thing is, PWs, aren't like other cards. THey're almost another player to deal with. Worse, it's got many cards that help them, the Oaths if you will.

All this means we should ask for cards that deal with PWs and restore balance.

Finally! Someone who understands the right way to balance a game!
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Ημ/νία ανάρτησης: 22 Απρ 2016, 12:20
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