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I play the deck, but would be happy to tell you the weak points of the deck if you are interested.
There should be some cards to reverse the mill. Something that puts cards from graveyard back to library and can also target a team mate.
Or simply an Elixir of Immortality type complete reshuffle. Mill decks have access to counters to prevent that.
This, this times a thousand.
However, tutelage is not the only problematic card that breaks the 4 copies per team -rule in 2HG. Running 8x Thermo-Alchemist comes to mind as it already becomes twice as powerful in 2HG.
But I guess enforcing that rule is simply impossible when you play 2HG with random partners.
pls guys support my thread in the "bug fix" Forum.
we need multiplayer 2 heads and they musst fix it now.
THX
For some reason losing to mill or discard is much worse than losing to a good old creature stomp. It must be the feeling of being controlled and denied. That's why mtg is so amazing. Game designers did great there.
Make a faster deck, or make something that can stop their mill. There's plenty of things out there that stop enchantments; having a few in your deck is a good plan if you're running something slower.
Unfortunately, because this game is always a 1-off so there's no sideboard, decks that are easily managed in paper MTG are exceptionally obnoxious in Magic Duels. I would love if they introduced a best-of-3 format into this game.