Magic Duels

Magic Duels

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your superfriends deck
im not asking what your build is. im gonna tell you what it is. let me guess.

an assortment of planeswalkers. well duh.

an assortment of oaths.

an assortment of board wipes.

an assortment of green ramp cards.

declaration in stone and/or anguished unmaking.

and a few other mythic rares thrown in for good measure. couldn't possibly be hrmmmm... avacyn, ulamog and greenwarden of murasa could it?

and ooh, ooh, dont forget emeria shepherd : D

which leaves about 2 cards for you to inject your own 'personal touch'.

y'see the problem with SF decks isnt that they're ruling the meta-game. they aren't, i saw barely any of these decks on the road to 40. probably because all the half decent players were running sweet decks full of wicked tricks and synergies and whatnot, no my concern with superfriends is how much it's screwing up my beloved 2hg.

2hg is chock full of newer players who are clearly just getting started and have very limited collections, and in this wild wild west world of 2hg, the strong are thrown in with the weak and the infirm, decks full to bursting with mythics charging against a defensive line of goblin pikers and 1/1 eagles.

it's a *teensy* bit unbalanced. any deck running absurd numbers of mythics seems to be exploiting a flaw in the 4321 system designed to limit power levels, by playing nothing but power cards. the only deck this leads to in duels is superfriends.

it's super boring and creatively deadening to the mind. i truly believe a hard limit of 5 mythics per deck would not only liven up the meta-game by forcing people to be more creative with their deck design, but would drastically alter the balance of power in 2hg.

thoughts?
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Zobrazeno 115 z 21 komentářů
Your prediction is flat-out wrong.

My superfriends deck is not an assortment of planeswalkers, or oaths, or board wipes, or green ramp cards; no Declarations in Stone, no Anguished Unmakings, no Ulamogs (heresy!! EVERY DECK MUST ULAMOG!!!) no Emeria Shepherds, and none of the other broken crap you listed. In fact, my Superfriends deck has zero cards in........



......ummmmm........

......is this a bad time to mention I've never actually MADE a Superfriends deck??? :)

Call me old-school, but I've never been a huge fan of planeswalkers. I got into Magic long before they ever existed, and while they are pretty fun to play, they......I dunno......just "feel" wrong somehow.
I love Superfriends decks.
Though, I call them Abzan Control, Esper Control, and so on.

Walkers? Of course. Gimme more.
Mass removal and spot removal? A must.
Oaths? They are nice, especially Nissa's.
Ramp? A little. Only Nissa's Renewal.
Ulamog? NO!
Emeria Shepherd? No. I tried it. Doesn't work. Too expensive. Too fragile.

You forgot to mention Tireless Tracker. That card is insane. But most people make the tiny mistake to play it on turn 3 instead of turn 4.

I understand your complain.
But it is just fun to play flexible strong decks. And imo, Abzan Control is the best.

Is it fun to play against these Control decks?
Well, I think it is more fun than to play against White Wheenie, Red Aggro or Fog Mill.
how are u guys talking about abzan, esper etc. if these expansions arent even in the deck list? magic duels only contains origins, bfz, oath and soi. i WISH we had the tarkir block but nope...
Silver původně napsal:
how are u guys talking about abzan, esper etc. if these expansions arent even in the deck list? magic duels only contains origins, bfz, oath and soi. i WISH we had the tarkir block but nope...

Azban and Esper are deck colour names from the Shards of Alara set, iirc.
Just like Ravnica brought us the dual-coloured Guilds (Izzet, Dimir, Boros, Selesnya, Simic, Orzhov, Rakdos, Gruul, Golgari, and Azorious).
Naposledy upravil Arkhne; 17. čvn. 2016 v 11.58
Silver původně napsal:
how are u guys talking about abzan, esper etc. if these expansions arent even in the deck list? magic duels only contains origins, bfz, oath and soi. i WISH we had the tarkir block but nope...

What Warchild said, those names are just desiginations for the colors you're using, like Abzan is BWG and Esper is UBW, so on and so fourth.
I generally beat these decks easily if they don't draw mass removal. Unfortunately, they do happen to have that quite often. I'm seeing less of those decks up top lately. A lot more WBG, WUB, WBR and other 3-color control decks.
Who the ♥♥♥♥ plays Emeria Shepherd in superfriends?
And by "in Superfriends" I mean "anywhere at all".
Warchild původně napsal:
Silver původně napsal:
how are u guys talking about abzan, esper etc. if these expansions arent even in the deck list? magic duels only contains origins, bfz, oath and soi. i WISH we had the tarkir block but nope...

Azban and Esper are deck colour names from the Shards of Alara set, iirc.
Just like Ravnica brought us the dual-coloured Guilds (Izzet, Dimir, Boros, Selesnya, Simic, Orzhov, Rakdos, Gruul, Golgari, and Azorious).
I've never looked it up but the question prompts me to ask.

Are they official MTG names for the 3 color and 2 color? I know it's easier to try and remember them rather than something like w/b/g. There are names for 4 and 5 color as well.

I've a bit of trouble with them though so I keep a notepad document on desktop with the names.
There are ways to deal with Superfriends decks. I guess I'll list the best ones and maybe some of the lesser ones. Before I go further, I use PWs but more as a tool rather than the whole strategy. I wish we could make a Superfriends deck, then practice against it in solo...they don't even have to award gold for it. Hell, I wish we could make any deck so we can do that and devise strategies.

The thing is, you have to still make your deck viable vs other meta decks. I see a lot of Madness decks and ones I term simply "Get Ulamog on the field" decks. Also, there's Mill.

Suppression Bonds are white's best answer. However, having them around against other decks can suck. Try not to use more than 3 and try for only 2 IF your companion colors have other ways of dealing with PWs. Tragic Arrogance is also a choice.

Blue has Disperse and like spells. Crush of Tentacles works as well as Displacement Wave. These aren't ways to get rid of the PWs though, except temp. It also has it's selection of crap counterspells. And it has "can't block" abilities that can get your creatures through to hit the enemy

Black has only Anguished Unmasking when paired with White. Elusive Tormentor can be used via it's transformation/attack ability to hit them without being blocked.

Red has multiple ways. Too many to name. Any of it's sorceries or instants and even a few enchants that can hit a player can hit a Planeswalker. Haste can get you some surprise hits on them too.

Green has....trample. That's about it.

The colorless has great ways via it's special trample creatures to hit. Especially Reality Smasher. Of course Ulamog works.

As to it's enchants, let them hit the field unless you have extra to remove them. If not, they're not THAT dangerous after they're cast.

PW decks like to use cheap blockers. 1/1 tokens and the like. The black spells(can't think of them offhand)that target 2/2 damage is a good choice instead of say, Languish as you can simply use creatures with at least 3 defense. Languish tends to wreck many of your valuable creatures on the field. Also, 3 defense low mana creatures can offset Madness and speed decks. Jorubai Murk Lurker comes to mind immediately.

What about dealing with the damned Ulamog decks? Exile. Seriously, Oblivion Strike, Angelic Pulse, Declaration of Stone, etc. Put it in the exile zone and forget about it. Usually that's the player's entire strategy and you've pretty much won after this.

Mill? Run 64 cards and make it work. I can and have.






problem is, newer players cant do any of that stuff. and in 2hg, countless matches feature at least one superfriends, and at least one newer player. guess which side wins?
Warchild původně napsal:
Silver původně napsal:
how are u guys talking about abzan, esper etc. if these expansions arent even in the deck list? magic duels only contains origins, bfz, oath and soi. i WISH we had the tarkir block but nope...

Azban and Esper are deck colour names from the Shards of Alara set, iirc.
Abzan is from Takir ;)

Jund, Grixis, Esper, Bant, naya, Alara

Tarkir is , Sultai, Jeskai, Mardu, Abzan and Temur


Naposledy upravil 5chwarte666; 18. čvn. 2016 v 5.38
problem is, newer players cant do any of that stuff.

This "problem" doesnt relate to super friends specifically, it relates to the game being poorly designed against new players thats all

And that isn't my fault, or anyone elses with the full sets unlocked. Of course I'm going to crush new players to the point they want to quit. It isn't my fault. It's up to the developers to make the game more friendly towards new players.

Theres a reason this game is failing and doesn't attract new players. This is a huge reason.

Same for hearthstone, harder for new players to break in to. Difference is with hearthstone they have a much larger player base so new players are pitted against other new players more frequently. If a new player starts magic duels, they're unlikely to face another newbie due to the small player base availible

Anyhow all that aside, super friends is a slow controlling deck, I'm not going to say EASILY beat, like people who want to sound cool claim.. it isn't easy to beat. It's one of the top decks, but the good news is there are other top decks.

So to sum up super friends is a strong competitive deck, so are other decks, newbies are at a disadvantage against top decks
Newbie: Alright I got new cards and know how to play, dam story mode and A.I I'm going Big ganna kick some ass at PVP mode

after 3 matches

Newbie: F♥♥♥ this game Ima wright something about this
:steamsalty: :steamsalty: :steamsalty:
Naposledy upravil Baguhan; 18. čvn. 2016 v 8.28
'So to sum up super friends is a strong competitive deck, so are other decks, newbies are at a disadvantage against top decks'

and hence i reiterate my desire for a 5 mythic limit for all decks. especialy for 2hg's sake where there is no ranking to seperate the wheat from the chaff.
Naposledy upravil Mike; 18. čvn. 2016 v 8.47
Mike původně napsal:
'So to sum up super friends is a strong competitive deck, so are other decks, newbies are at a disadvantage against top decks'

and hence i reiterate my desire for a 5 mythic limit for all decks. especially for 2hg's sake where there is no ranking to seperate the wheat from the chaff.

Whats the point of acquiring more cards though? Wheres the fun in playing long term, only to have a limited game, so that new players aren't at a disadvantage.

That doesn't make any sense and sounds really boring to me personally. I want to be able to play with tons of rares and very competitive decks when I've unlocked all the cards.

The developers just need to make the game more friendly for new players, IF they even care about this.. which they might not. This game only has a few thousand players and maybe they are catering more to the existing players long term, and realise they can't please new players. I don't really know.

Magic duels - a few thousand players. Hearthstone - tens of millions.

We really do not need a power limit just for new players who may not even exist. They may number in the 10's or 100 or so. The rest of us, the larger playerbase, are existing players with (almost) all unlocks and want to have unrestricted fun
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Datum zveřejnění: 16. čvn. 2016 v 23.12
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