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Per the game rules, the creature card in your hand is the spell. Playing it on the board is summoning it to your plane, hence summoning sickness rule.
So in hand is the summon card (spell) for the creature. Unless it is on the field or in the graveyard, it is a spell.
https://mtg.gamepedia.com/Spell
"Except for land, all of the original basic kind of card (summons, enchantments, sorceries, instants, interrupts and artifacts) are spells from the time they are cast until they resolve."
The creature is a summon spell until it successfully resolves and stays on the battlefield. The summoning spell is being countered.
From MTG Alpha released in 1993
Was just easier to build the game with the card being both the summoning-spell (in hand) and the actual creature (on battlefield if spell resolved successfully with no counter or such), instead of 2 separate cards.
You are pulling the creature from another area, many times from another plane, by magic. So an opponent would naturally have a way to "counter" as such.
But if you are trying to go by rules you kinda remember from 1995, then I would go through the tutorials or read up on some basic rules. Not only so you understand those rules correctly, but there have been some changes since then, or even just clarification (especially when new rules were introduced, depending on how they interact with older rules).
That's a pretty limited use of counterspell.
Also a big change is keywords (trample, flying, reach, intimidate, etc.). In the early days the full description was written on the card. But once they became basic rules, then it was better to have the keyword on the card with full description in the rule book if needed.
Oh, and the ANTE rule is gone. That was removed in '95 as too many people hated it (understandably as who wants to lose their cards), and there was concerns of the game or at least official tournaments being legally classified as gambling. I always played it as a houserule that ANTE was never allowed. So if anybody tries to get you to ANTE, say no.