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i decided to make another one of these responses. Feel free to troll me and call me a scrub or whatever.
Artifacts are boring to play, and to play against. they are very one dimensional. they also have poor depth of interaction with everything else. however they are played because of how powerful they can be. but notice how with artifacts, it's never anything spectacular or unexpected. the play is not rewarding at all because it's always so bland and robotic.
...
people have complained about every card type. get over it. Some colors are weaker against certain card types in general wich is part of the game and part of adapting to the meta.
you can make a deck from any one color that can trump any 3+ color planeswalker focused deck.
You see Planeswalkers are in fact integral to the game and so you will get many people ridiculing you for saying that...
But I can understand that in Duels Planeswalkers are a little ott when you compare them to the other cards in the Deck pool...
You see the Deck pool in Duels is So limited that its essentially broken dumbed down simplified version of a game called MTG Magic the Gathering...
In MTG you have access to thousands, I mean literally thousands of cards and many are more OTT than planeswalkers....
There are Eldrazi such as Emrakul that make most players quake in their boots, then there are Gods and indestructible creatures that do all manner of things such as preventing you from casting any spell of a specified colour for example...
But in duels the card pool sucks... so here the Planeswalkers are well over the top.... But in the game of MTG Planeswalkers are integral to the game... it’s what the game is about in fact...
Well, I guess Magic Duels of the planewalkers (misleading name as you play as the planewalker) 2012*,2013,2014 or 2015 are games for you then?, No planeswalkers, but it will be kind of hard to find a match online in those games. (Pretty good solo campains though (Better than duels)), and most of them got uniqe challenges from easy to hard to solve.
However, Magic Duels was fairly well recived and a lot more popular than the old games so I guess your in the minority wanting Planeswalkers removed from future titles sorry.
*The 2012 version is just called Duels of the planeswalkers if I remember correctly.
PS: 2014 is probably my personal favorite, but to each their own ;)
hi.
Hey :)
When they first came out it was a fresh and fairly cool idea. But the more they print the more stale they feel to me. They are not my favorite part of the game, and generally not the ones I am most stoked about in a new expansion. But theyre there so might as well use them.
The cards were released in 2007 I believe?
But the concept of the planewalker and the meta surrounding MTG has existed since the beginning....
In essence YOU are the planewalker.
There have been visual representation of this though in other mtg games, most noticeably and most enjoyable PS1 game as far back as 1997..
https://www.youtube.com/watch?v=aQck4xXp5Cc
Jesus Christ, the women's only showing of Wonder Woman had fewer periods than that. Calm the hell down, man.
Oh shut up you pathetic manchild!
When Magic got released, there was no concept of Planeswalkers and no lore. The player were supposed to be magician battling with spells and conjuring creatures, nothing more.
They added the concept of Planeswalkers and some lore only later, with the release of the Antiquities expansion set which was for the most part about the story of the planeswalker Urza.
You probably weren't playing Magic at that time, but I was.
I know its confusing because we have planeswalker cards... but it is true... the original concept was that the player themselves were duelists... planeswalkers..... You are the one that casts spells... you are the planeswalker...
That was the original concept.
You can search all the cards from the first basic set, the words "planewalker" and "plane" don't even appear in the flavor text.
Players were just Magicians, not Planeswalkers.
When it was released no... but very shortly after... yes..... The meta developed around it within the first few years, by 1995 the basis of the planes and the idea that the player were planewalkers was a thing.