Magic Duels

Magic Duels

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Wavekid Sep 24, 2017 @ 2:27pm
My top tier decks
Now that this game is over and i have the complete card pool im happy to share the best decks i found out myself.

The first one is Rakdos Aggro

2 dread wanderer
3 inventor's aprentice
2 bomat courrier
3 fatal push
4 shock
2 kari zev airship something
3 circuit fanatic (the 2/1 haste for 2 mana)
2 scraphead scrounger
1 heart of kiran
2 smuggler's copter
2 lathnu hellion
3 ahn crop smasher
3 unlicensed disintegration
1 hazoret the fervent
2 cut/ribbons
1 chandra torch of defiance
2 glorybringer
2 smoldering marsh
2 dragonskull summit
13 mountains
5 swamps

This deck is just brutal if you play it right with knowledge of combat steps and not going on rampage trading your creatures for nothing this deck just ravages your opponent life in a few turns, for late game there are 2 scroungers and 2 wanderers that can keep coming back and the cut/ribbon consequence that will drain the low amount of remaining life your opponent must have if you playd it right. Fatal pushes can remove most of the playable staples early, glorybringer kills planeswalkers and high toughness creatures with ease while disintegration kills everything while doing 3 dmg if you got an artifact. Chandra is in there just because is too good, slam it against control post combat when they are tap out or close to and it will win you the game. A little note this deck should need 24 lands due to glorybringers but im running 22 because honestly i dont know what to cut (maybe a couple of shocks) if you experince CONTINOUS mana screw just swap out 2 shocks for 2 lands you got plenty of removal already. This deck is less faster than the mono red i will post later but it can support long games better than it. Cheers ill post some other decks later.
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Showing 1-15 of 21 comments
Wavekid Sep 24, 2017 @ 2:40pm 
On to the next one

Red Deck Wins

3 goblin glorychaser
2 bomast courrier
4 shock
2 kari zev
3 fanatic of the circuit
3 2/2 double red goblin with sac does 2 dmg(im sorry i dont know the english name)
2 3/1 eldrazi haste that can steal a creature for 2
2 lathnu hellion
3 ahn crop smasher
2 exquisite firecraft
2 collective defiance
1 hazoret the fervent
2 fleetwheel cruiser
1 chandra torch of defiance
2 glorybringer
2 reality smasher
4 sunscorched desert
1 hanweir land
19 mountains

This is i think the best configuration for mono red, many may argue about no copter or heart of kiran, or the 4/3 for 2 that discards missing. For the first 2 the main reason is that this deck tend to lose long games (more than the 6th 7th turn) so you basicly dont want to waste your turn crewing a copter and have it eat a fatal push or harnessed lightning this decks plays like a straight mono red with hasty creatures filling the board with some occasional removal for threats you cant deal in the form of defiance glorybringer and exquisite firecraft and chandra. The 4/3 for two mana is not there because its not hasty it will eat the same removal copter does and leaves you at card disadvantage. Firecraft and shocks are best used to the opponent face but if you gotta beat down a kalitas or some problematic stuff that will make the game longer or gain life/advantage tot he opponent feel happy to waste it on a creature or planeswalkers. Dont be hasty in shocking some 2/2's this is a mono red if the opponent stabilize the board you will need some straight up dmg to their face to end the game. 2 toughness creatures its not the problem of this deck. If you are on the play with a decent hand and play right youi will win 90% of the time. Cheers
Last edited by Wavekid; Sep 24, 2017 @ 2:42pm
Wavekid Sep 24, 2017 @ 2:52pm 
Temur energy midrange

2 greenblet rampager
2 sylvan advocate
3 longtusk cub
4 1/3 green mana dork
3 harnessed lightning
2 lathnu hellion
1 nissa vastwood seer
1 rhonas the indomitable
2 tireless tracker
3 whirler virtuoso
3 rogue refiner
1 hazoret the fervent
2 brystling hydra
1 chandra torch of defiance
2 glorybringer
1 verdurous gearheulk
2 confiscation coup
1 nissa vital force
1 chandra the flamecaller
2 islands
3 mountains
5 forests
2 lumbering falls
2 cinder glade
2 rootbound crag
2 interland harbor
2 sulfuric falls
3 aether hub

This is a toned down version of the standard deck that is having a great succes in standard paper play, this is a all doing midrange deck with some of the most valuable creatures in standard, as removal you get only 3 lighnings 1 chandra and 2 bringers but i swear that's enough, the opponent will be so busy dealing with your longtusk cubs trackers, planeswalkers that 6 removals is fair enough. This deck has the most value/mana cost creaturees of all. Curving out its pretty easy and with mana dorks, you can drop a chandra on turn 3 or a glorybringer on turn 4 ravaging your opponent. For problematic creatures that you cant kill there are 2 confiscation coup with the amount of energy this deck generates you'd be able to even steal an ullamog. Cheers
Wavekid Sep 24, 2017 @ 3:42pm 
Ub control

3 fatal push
1 jace vryn prodigy
1 pull from tomorrow
3 telling time
3 censor
4 essence scatter
3 graps of darkness
1 kefnet the mindful
2 scatter to winds
1 liliana the last hope
1 kalitas traitor of ghet
3 glimmer of genius
2 languish
1 ob nixilis reignited
1 torrential gearhulk
2 never return
2 commit memory
2 sunken hollow
2 drowned catacombs
3 aether hub
4 tapped ub lands
7 swamps
8 islands

This deck is a straightup draw go control, you mostly wont play anything mainphase just stay open for counters removal and draw spells, the only thing you will cast main phase is a jace, a kalitas + removal or a plainswalker on a stabilized board or a languish, you got plenty of removal and disruption, save your never for pw's since control decks dies to resolved planeswalkers, same goes for scatter to winds if you can save it for non creature stuffs since you got plenty of ways to deal with creatures, your main win conditions are kalitas,gearhulk,kefnet,and planeswalkers ultimates (or opponent conceding when they reach an unwinnable board state). If you like blue and draw go this is the best shell i come out with im pretty confidant on not missing any card in this colors.
Last edited by Wavekid; Sep 24, 2017 @ 3:49pm
Evil_Camacho Sep 24, 2017 @ 5:00pm 
As a new(ish) player here, what do you think of RW exert (Gust Walker, Glorybringer, Honored-Crop Captain, Expedition Envoy) and such?
Wavekid Sep 24, 2017 @ 5:10pm 
Originally posted by Evil_Camacho:
As a new(ish) player here, what do you think of RW exert (Gust Walker, Glorybringer, Honored-Crop Captain, Expedition Envoy) and such?

I think it does worse than rb, they are both decks who dies to sweepers, but comparing them rb has more resiliency in wanderers and scroungers, and will deal more dmg when a languish is going to wipe out everything, it's a cool deck nontheless but i just think rb does the job better. And that deck relies too much on a turn 3 always watching

You are basicly trading scroungers wanderers fatal pushes disintegrations for what? Declaration in stone? a 1 of gideon? not a worthy trade in my book
Last edited by Wavekid; Sep 24, 2017 @ 5:13pm
Evil_Camacho Sep 24, 2017 @ 5:27pm 
Ah. I see. I don't own any of those cards above....yet. I will do that RB if I ever get to unlock all/more cards in like a year lol.
Wavekid Sep 24, 2017 @ 6:03pm 
Originally posted by Evil_Camacho:
Ah. I see. I don't own any of those cards above....yet. I will do that RB if I ever get to unlock all/more cards in like a year lol.
If your cardpool makes you able to build it go for it it's a fine deck, just be prepared to scoop at a well timed languish.
uhhitsjon Sep 24, 2017 @ 6:43pm 
you da real hero
Evil_Camacho Sep 25, 2017 @ 7:04am 
Originally posted by Fabristorm:
You are basicly trading scroungers wanderers fatal pushes disintegrations for what? Declaration in stone? a 1 of gideon? not a worthy trade in my book

I don't have any of those cards listed. Here's what I play (all I have really)

3 Expedition Envoy
4 Suntail Hawk
2 Bloodlust Inciter
4 Gust Walker
2 Bloodrage Brawler
4 Nef Cop Entangler
2 Honored Crop Captain
2 Glorybringer
1 Hazaret God

4 Twin Bolt
4 That enchantment that gives +1/+2 and Flying W1
2 Cartouche of Solidarity
4 Red enchant for 2 gives +2/+0 and R: Sacrifice to deal 2 damage


22 RW lands
76561198256548915 Sep 25, 2017 @ 7:58am 
they forgot the Grull..RG..is amazing!!
Wavekid Sep 25, 2017 @ 8:01am 
Originally posted by Evil_Camacho:
Originally posted by Fabristorm:
You are basicly trading scroungers wanderers fatal pushes disintegrations for what? Declaration in stone? a 1 of gideon? not a worthy trade in my book

I don't have any of those cards listed. Here's what I play (all I have really)

3 Expedition Envoy
4 Suntail Hawk
2 Bloodlust Inciter
4 Gust Walker
2 Bloodrage Brawler
4 Nef Cop Entangler
2 Honored Crop Captain
2 Glorybringer
1 Hazaret God

4 Twin Bolt
4 That enchantment that gives +1/+2 and Flying W1
2 Cartouche of Solidarity
4 Red enchant for 2 gives +2/+0 and R: Sacrifice to deal 2 damage


22 RW lands

Im a competitive player even in this mess of a game, so basicly there are 2 mindsets. Wanna compete with that? No way. Wanna have fun with that? Sure you can
Wavekid Sep 25, 2017 @ 8:02am 
Originally posted by Trimp:
they forgot the Grull..RG..is amazing!!

I'll post the rg monster soon
Evil_Camacho Sep 25, 2017 @ 8:07am 
Ah RG memories. I top 8'd a PTQ with RG monsters back in the day of Theros.
Wavekid Sep 25, 2017 @ 8:09am 
Originally posted by Evil_Camacho:
Ah RG memories. I top 8'd a PTQ with RG monsters back in the day of Theros.

Do you want me to post rg monsters decklist? I dont think its really top tier, but its viable and good.
76561198256548915 Sep 25, 2017 @ 2:10pm 
I love theros was a good edition ..purphoros was amazing playing with him on commander...but my deck RG..is not monsters..i use energy counters (im level 40 with this deck)......but my favorite deck was mono red goblins on here...since origins :)
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Date Posted: Sep 24, 2017 @ 2:27pm
Posts: 21