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I play 3 player FFA every Wednesday evening with two very good friends. And based on that I would never recommend it for Duels:
- matches can take forever: It is very risky attacking, because you leave yourself open for counter-attack from two players. It doesn't worth playing your strong cards early, or play aggro, because that forces the other two players to cooperate, and eliminate you. Also, the game state is much more complicated, so it takes more time to think it through.
- even with good friends it can be very frustrating experience. When you get killed (or just fatally weakened) by a player who for some reason doesn't see that the other player is the bigger threat.. and this ties with the earlier point: it does not worth playing scary cards early; usually it's best to keep your "game ending" cards until you have only one opponent.
(not too keen on getting my ass kicked)
for those of you who are wondering, Commander is the largest unofficial format of the physical game (which is awesome, but we have to have a rule where i go. where you can build a deck up to 80% of it's potential power, or it is just too one sided), and slivers are creatures that have effects that make them similar to "rally" but last forever, making them overpowered. (combine the low cost and synergy of allies with the high stats of eldrazi, and that is what slivers are)
It's Fortnite's business move and whether we like the game or not it is VERY popular. The game has cheap weapons that'll appeal to newcomers and skillful weapons that appeal to competitive players.
Well FFA will never be added to Magic Duels. It stopped receiving updates and support as of June 2017 and this thread had ended Jan 2017. So a little late here.
Well in open beta technically. Though at this point, not sure what the difference could be from a full official launch.
I used to play 3/4/5 FFA with friends back in the mid 90s (4th ed was new at time iirc) and we experienced this often...like 5-6 hour games. One mod we sometimes added to speed things up was to have "attack right, defend left" and if someone was eliminated you just tightened the loop. You might consider trying that for a change of pace and see what happens.