Magic Duels

Magic Duels

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Ashcarr Jan 21, 2017 @ 6:40pm
Tezzeret artifact deck
Tezzeret has always been one of my favorite walkers outside of his unhealthy obsession with Bolas. Scars of Mirrodin block Tezzeret was a fantastic card. While this new one feels lackluster, I wanted to make a deck with him and all his favorite artifacts.

3x Fatal Push - There's a few ways to trigger this. Tezzeret himself can create an artifact that can be sac'd to pay the cost and conveniently trigger the revolt. Beyond that, we have 9 lands that you can sacrifice at will.

1x Heart of Kiran - Just a good artifact that's cheap enough on curve to receive an early Tezzeret's Touch (5/5 Flying, Vigilance attacking on turn 3 isn't bad, eh?)

2x Smuggler's Copter - Good card before, even better in a deck that cares about artifacts and especially with Servo Schematics around.

3x Servo Schematic - While it lags behind most two drops, it provides a pilot for the Smuggler's Copter and Aethersphere Harvester and can get some value from an early Tezzeret's Touch.

3x Underhanded Designs - Prior to Aether Revolt, there weren't enough good artifacts to make this worthwhile. This works in two ways for this deck. It creates the sort of grindy games Tezzeret is known for by lifetapping and serves as unconditional removal when needed.

3x Chief of the Foundry - With all the servos, vehicles, and thopters this card gets lots of value.

3x Filigree Familiar - Small life boost, replaces itself on death, and can benefit from Tezzeret's Touch very well albeit not on curve.

2x Aethersphere Harvester - Terrific vehicle. Cheap crew cost. A+

3x Tezzeret's Touch - Enables some very aggressive starts or gives you value from cards like Servo Schematic, Filigree Familiar, or Treasure Keeper. The latter doesn't benefit of it as much, but it's still a good target.

2x Padeem, Consul of Innovation - Protects all your artifacts from spot removal and has the ability to crew most of your vehicles.

3x Treasure Keeper - Pure value. The only time this thing's death doesn't do anything good for you is when it pulls a Fatal Push without your opponent having any CMC 4 or less in play, but at that point you're probably winning anyway.

2x Thopter Spy Network - Will always create a thopter and provides card draw. Not a bad deal.

1x Tezzeret the Schemer - Admittedly pretty weak as far as walkers go, but it is sorcery speed removal and able to create a nice mana reserve to play a Reverse Engineer and spew your hand on the board.

1x Skysovereign, Consul Flagship - Still a good card. Not much to see here.

3x Reverse Engineer - While you won't have many artifacts you want to tap, this can be a draw 3 on turn 3 if you played a Servo Schematic on turn 2.

1x Noxious Gearhulk - This is the only real costly card in the deck, but worth it. Destroying a creature and gaining life while getting a 5/4 menace that's also an artifact isn't too bad.

Lands
5x Island
3x Swamp
2x Sunken Hollow
2x Drowned Catacomb
2x Inventor's Fair
3x Foundry of the Consul
3x Aether Hub
4x Evolving Wilds
Date Posted: Jan 21, 2017 @ 6:40pm
Posts: 0