Magic Duels

Magic Duels

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Nexus Jan 19, 2017 @ 4:36pm
Mechanized Production
So I'm pretty sure this is the first card in Duels that comes with a new win condition (outside of the story mode), which is quite interesting. For those who haven't seen it, it's a blue 4-mana (2 Islands, 2 other) enchantment aura.
Description reads: "Enchant artifact you control. At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game".

Any thoughts? How would you maximize your thopter/servo production? Or would you go a different direction, maybe to take advantage of an "enter the battlefield" ability? I can already see Verdurous Gearhulk going out of control with counters this way.
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chairman meow Jan 19, 2017 @ 4:54pm 
Originally posted by Shadownet Ninja:
So I'm pretty sure this is the first card in Duels that comes with a new win condition (outside of the story mode), which is quite interesting. For those who haven't seen it, it's a blue 4-mana (2 Islands, 2 other) enchantment aura.
Description reads: "Enchant artifact you control. At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game".

Any thoughts? How would you maximize your thopter/servo production? Or would you go a different direction, maybe to take advantage of an "enter the battlefield" ability? I can already see Verdurous Gearhulk going out of control with counters this way.
Very fast win condition if you have x2 Thopter Spy Networks set up lol. I also tried it with Noxious Gearhulk.
orian34 Jan 19, 2017 @ 5:02pm 
Well, just play a green blue clues deck, drop it and win.(PS : play Tamiyo's journal to tutor the production)
Last edited by orian34; Jan 19, 2017 @ 5:03pm
zysron Jan 19, 2017 @ 6:31pm 
repeat of orian34 cept mine is red green with blue splash mena and dean combined with the 3 cost green creature not as easy as thopters but threw in that veldekan that protects artifacts and the spell that creates copies to cinch it up ... might think of adding black for tutoring what i need when i need... or blue black green and tutor res / wipe... that sounds nice... to bad i dont think we got the wipe for artifacts though...
Demigod Dan Jan 19, 2017 @ 8:44pm 
I'm not sure in what world you could play this deck in but no matter how you build it, it's too slow vs rush decks and doesn't have enough resists to prolong the game for a long time. In a nutshell, it costs too much effort to set up aswell since you could probably win normally before winning through Mechanized Production. The most consistent deck would be to base it on clues, since you could always sacrifice those to draw more cards if needed, hence increasing the odds of drawing MP or Tutor. I've tested it with this:

13Blue 9Black 12Green 3X, 11 creatures 26 spells

2x Renegade Map
4x Confront the Unknown
2x Baral, Chief of Compliance
1x Erdwal Illuminator
4x Elvish Visionary
1x Smuggler's Copter
1x Unsubstantiate
2x Press for Answers
2x Tireless Tracker
2x Reclamation Sage
2x Scatter to the Winds
2x Spell Shrivel
2x Murder
1x Mechanized Production
2x Languish
2x Yahenni's Expertise
3x Diabolic Tutor
2x Confirm Suspicions

LANDS (23)

5x Island
4x Swamp
4x Forest
2x Smoke Hollow
2x Woodland Cemetery
2x Drowned Catacomb
2x Hinterland Harbor
2x Evolving Wilds

And yeah, it's really hurting for early game removal which red would provide. The only juke you can pull here is with Confront but the earliest turn for that = T3 (and only +1/1 then), and there's simply not enough space to add in Flux. Not enough creatures around to make enough use of Ulvenwald Mysteries, and it's also too slow for what it does as a 3 cost card either way. Tamiyo? Don't even consider it, only 1 clue/turn and nothing else for a 5 cost. You guys realize that games can easily be decided at T5 nowadays yeah?
Last edited by Demigod Dan; Jan 19, 2017 @ 8:57pm
Lawdini Jan 30, 2017 @ 2:00pm 
I am running a UG clues ramp deck which is really fun. Not a good match up against aggro at all but effective against slower decks.

3x Jaddi Offshoot
4x Druid of the Cowl
3x Erdwal Illuminator
2x Tireless Tracker
2x Sylvan Advocate
1x Oblivion Sower
1x Ulamog
1x Nissa, Elf
1x Greenwarden of Murasa

4x Explosive Vegetation
3x Confront the Unknown
2x Confirm Suspicions
2x Tamiyo's Journal
2x Rakshi's Expertise
2x Baral's Expertise
1x Mechanized Production
1x Nissa, Life force
1x Part the Waterveil

Rare UG duals
Geier reach sanitarium
Islands
Forests
Lumbering falls
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Date Posted: Jan 19, 2017 @ 4:36pm
Posts: 5