Magic Duels

Magic Duels

Ver estadísticas:
jarent_under 17 ABR 2017 a las 6:25 p. m.
SPHINX'S TUTELAGE
What the feck is this card's problem? Too much power for stupidiness.

Ban this card or make it do something less. Like discard 1 card maybe.

Otherwise change the rules, so that when I have no cards left I can still play.

At this moment lame ass players use this card only and nothing else.

Fix it. It's broken! ffs
< >
Mostrando 31-45 de 53 comentarios
Thulsa Doom 19 ABR 2017 a las 10:52 a. m. 
Publicado originalmente por seriaon:
I think the problem, like Westerland said, is not tutalege or superfirends or what ever, the problem is that people hate control. The get their first few creatures killed or countered, get frustrated and surrender. They don't see the fine balance of managing resources on the other side and don't see how close the game acctually is. I would advise everyone to try playing control once to leran how it works and how to play and build against it. (Repeatable threats do wonders)
Excellent advice, Seriaon. Know your enemy.
Thulsa Doom 19 ABR 2017 a las 10:54 a. m. 
Publicado originalmente por grave titan:
tutelage is for losers who cant build real decks and like to jerk off by them selves playing solo magice draw go.... be original build a deck with some class and skil not just draw mill.draw mil... go u losers need to get a better deck and learn to play real magic against an apponent because if there were side boards ur deck would be destroyed and if they play best 2 out of 3 of coarse .... bunch a wankers losers play tutelGE and then try to defend there deck choices ... gutlees cowards u ar if u play that deck
I admire your passion, sir.
DarkSepho 19 ABR 2017 a las 10:57 a. m. 
Publicado originalmente por Zulu Magnum:
Publicado originalmente por Goran-BLoDSKaaL:
what the hell is the matter with u people lol. There is no "real" mill deck in Duels. its such a poor substitute for what u can do with modern setup with physical deck. if u dont know how to beat a "duels"mill deck, either your deck sucks, or the player ur up against plays a real mean control deck that happened to have Sphinx Tutelage. Straight up sphinx tutelage with draw cards only is not viable. Ive tried to hard to make one viable and it simply wont work on here. I switched to a control/artifact blue black, with secondary condition win of Mill and i win most my games because of the control i do, not milling my opponents. Learn to play or make decks, and stop spreading ur cancer of opinion pls
I am guessing you've never been hit with a repeated "Collective Defiance" followed by a "Cathartic Reunion," there are dozens of hard control combos that make people hate tutalege. It's the second effect tutalege applies that makes it so effective. The highest I have ever been milled for is 21 cards and the manner in which the cards fell was insane, perfect land to creature and spell ratios. If you are new to this game that is too much for someone starting out on a platform that was designed to build up new users. Once you have enough in your library to deal with those kind of attacks the game evens out, but that doesn't mean you'll always get what you need in time.
What makes no sense to me is that a card such as "Perilous Myr" was removed for being too splashable, but tutalege flows very well with a number of color combinations; and all the myr did was blow up.
But you still need blue to run it and it has no use for aggro decks. Perilous Myr was in every ♥♥♥♥♥♥♥ deck, it's pretty different.
Thulsa Doom 19 ABR 2017 a las 11:06 a. m. 
Publicado originalmente por DarkSepho:
Publicado originalmente por Zulu Magnum:
I am guessing you've never been hit with a repeated "Collective Defiance" followed by a "Cathartic Reunion," there are dozens of hard control combos that make people hate tutalege. It's the second effect tutalege applies that makes it so effective. The highest I have ever been milled for is 21 cards and the manner in which the cards fell was insane, perfect land to creature and spell ratios. If you are new to this game that is too much for someone starting out on a platform that was designed to build up new users. Once you have enough in your library to deal with those kind of attacks the game evens out, but that doesn't mean you'll always get what you need in time.
What makes no sense to me is that a card such as "Perilous Myr" was removed for being too splashable, but tutalege flows very well with a number of color combinations; and all the myr did was blow up.
But you still need blue to run it and it has no use for aggro decks. Perilous Myr was in every ♥♥♥♥♥♥♥ deck, it's pretty different.
How so? Perilous Myr was built for combat, it did what it was suppose to do deal damage and help win close games. I never saw the problem with it, but the list of post against Sphinx's Tutelage pop up just about every day.
DarkSepho 19 ABR 2017 a las 11:58 a. m. 
Publicado originalmente por Zulu Magnum:
Publicado originalmente por DarkSepho:
But you still need blue to run it and it has no use for aggro decks. Perilous Myr was in every ♥♥♥♥♥♥♥ deck, it's pretty different.
How so? Perilous Myr was built for combat, it did what it was suppose to do deal damage and help win close games. I never saw the problem with it, but the list of post against Sphinx's Tutelage pop up just about every day.
It was also abused in sacrifice decks and used as chump blocker by control/midrange. It was literally in EVERY deck, because there was no reason to not use it at the time (when only base set and Origins where available, the meta was pretty different).
I don't see tutelage that often because it's just a control card. You can argue that it may be too overpowered, it's a good card I agree on that, but it takes a completely different position in the current meta as it's not so overused as the Myr was.
Philthie 19 ABR 2017 a las 1:13 p. m. 
I couldn't remember the name of this spell but I used to love using it on people in the past. I am hating playing at the minute because I feel like I need to fork out cash cash cash to get any of the decks I want to play. I just got decked by bloody Jace Planeswalker Emblem in a really long frustrating game lol. But ah well, it happens.

Check this one out though.

http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370663
sphinx is nothing compared to so many cards out there.
these one for instance:

Traumatize
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370663

Archive Trap
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=197538

I run these cards in my mill deck and my friends hate me. love it.
Stukky 19 ABR 2017 a las 5:31 p. m. 
Publicado originalmente por grave titan:
tutelage is for losers who cant build real decks and like to jerk off by them selves playing solo magice draw go.... be original build a deck with some class and skil not just draw mill.draw mil... go u losers need to get a better deck and learn to play real magic against an apponent because if there were side boards ur deck would be destroyed and if they play best 2 out of 3 of coarse .... bunch a wankers losers play tutelGE and then try to defend there deck choices ... gutlees cowards u ar if u play that deck

i dont care to play a tutelage deck.....but when i jerk off its def by myself : /
and cowards usually run. they arent supposed to win with a deck that was built with no skill. if you cant beat a "no skill" deck.....The Feck are you running?
Westerland 19 ABR 2017 a las 11:35 p. m. 
Publicado originalmente por seriaon:
I think the problem, like Westerland said, is not tutalege or superfirends or what ever, the problem is that people hate control. The get their first few creatures killed or countered, get frustrated and surrender. They don't see the fine balance of managing resources on the other side and don't see how close the game acctually is. I would advise everyone to try playing control once to leran how it works and how to play and build against it. (Repeatable threats do wonders)

Solid advice. Playing hard control requires some extra resource managing and perception, but once you do, if pays off.

When playing against one, you need to know hard control usually relies on the few win-con cards in their deck, the counter/burn/draw spells are usually there to protect them. Without the win-cons it could just turn into a war of attrition. If you manage to neutralize their win-cons, say Thing in the Ice, the Gearhulks, you could just take your time and let your opponents exhaust their library before you do.

And the gist here, I think, is that Tutelage puts a time limit on it, and often a very narrow one. You'll have much fewer turns to take over control and win, and this could certainly cause some frustration.
DarkSepho 19 ABR 2017 a las 11:59 p. m. 
Publicado originalmente por LvL. 9999 End Game Boss:

i dont care to play a tutelage deck.....but when i jerk off its def by myself : /
and cowards usually run. they arent supposed to win with a deck that was built with no skill. if you cant beat a "no skill" deck.....The Feck are you running?
He's probably running a 90+ deck trying to beat tutelage
seriaon 20 ABR 2017 a las 4:50 a. m. 
Publicado originalmente por DarkSepho:
Publicado originalmente por LvL. 9999 End Game Boss:

i dont care to play a tutelage deck.....but when i jerk off its def by myself : /
and cowards usually run. they arent supposed to win with a deck that was built with no skill. if you cant beat a "no skill" deck.....The Feck are you running?
He's probably running a 90+ deck trying to beat tutelage
thats not the way to do it^^
you buy your self 3 maybe 4 turns and as so much inconsistency to your deck, that is probably just better to surrender and use the time to build a better deck^^
seriaon 20 ABR 2017 a las 4:58 a. m. 
Publicado originalmente por Westerland:
Publicado originalmente por seriaon:
I think the problem, like Westerland said, is not tutalege or superfirends or what ever, the problem is that people hate control. The get their first few creatures killed or countered, get frustrated and surrender. They don't see the fine balance of managing resources on the other side and don't see how close the game acctually is. I would advise everyone to try playing control once to leran how it works and how to play and build against it. (Repeatable threats do wonders)

Solid advice. Playing hard control requires some extra resource managing and perception, but once you do, if pays off.

When playing against one, you need to know hard control usually relies on the few win-con cards in their deck, the counter/burn/draw spells are usually there to protect them. Without the win-cons it could just turn into a war of attrition. If you manage to neutralize their win-cons, say Thing in the Ice, the Gearhulks, you could just take your time and let your opponents exhaust their library before you do.

And the gist here, I think, is that Tutelage puts a time limit on it, and often a very narrow one. You'll have much fewer turns to take over control and win, and this could certainly cause some frustration.
If its a orzhov or other nonblue control deck you can go after their win cons. Blue decks usually have counter backup for them. I would attack them with repeatable thrats: Westvale abbey, scrapheap scrounger, thopter spy network, call the bloodline. Control decks in duels mostly trade 1 for 1 and run only so many board wipes and artifact/enchantment destruction. If you can ad a 1/1 to the board every turn without spending a card and without it beeing able to be contered, the control player gets into trubble really fast.
DarkSepho 20 ABR 2017 a las 5:05 a. m. 
Publicado originalmente por seriaon:
Publicado originalmente por DarkSepho:
He's probably running a 90+ deck trying to beat tutelage
thats not the way to do it^^
you buy your self 3 maybe 4 turns and as so much inconsistency to your deck, that is probably just better to surrender and use the time to build a better deck^^
I know, that was a funny way to say that he's probably a ♥♥♥♥♥♥.
As soon as I see an opponent with more than 60 cards I know that I'm going to win. I don't understand how can they get over rank 10
seriaon 20 ABR 2017 a las 5:42 a. m. 
i know^^
Protectron 20 ABR 2017 a las 6:01 a. m. 
Publicado originalmente por DarkSepho:
Publicado originalmente por seriaon:
thats not the way to do it^^
you buy your self 3 maybe 4 turns and as so much inconsistency to your deck, that is probably just better to surrender and use the time to build a better deck^^
I know, that was a funny way to say that he's probably a ♥♥♥♥♥♥.
As soon as I see an opponent with more than 60 cards I know that I'm going to win. I don't understand how can they get over rank 10

I to react with "noob" when I see 61+ decks, but keep the options open for a possible update to "cheater".
< >
Mostrando 31-45 de 53 comentarios
Por página: 1530 50

Publicado el: 17 ABR 2017 a las 6:25 p. m.
Mensajes: 53