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Key elements: Narnam Renegade (deathtouch), Nature's Way, vehicles, and PRIMAL BELLOW.
That last one is pretty much a must-have in a mono green deck, because most or all of your lands will be Forests, resulting in much pain. Nature's Way is great when you've got a deathtoucher on the board; Nature's Way becomes a tactical nuke that can kill anything.
The best vehicles to use with this setup are Renegade Freighter and Ovalchase Dragster. The trample effect becomes positively criminal when you slap Primal Bellow on.
Another great card for mono-green is Blossoming Defense. Damage-wise it's not quite a Giant Growth, but the Hexproof is a lifesaver.
I also find the 1cmc instants to be able to quickly turn the tide. Primal Bellow for an unsuspecting massive hit or surprise super-blocker and Blossoming Defense for a quick pump and immunity to spot removal.
My green deck has had quite a bit of sucess and is a ton of fun to play :)
It does have weakness to flyers and swarms since it lacks sweepers but otherwise its pretty competent.
I went from 28 to 40 with this deck (I did not disconnect, and above 35 I did not meet any of the disconnecting type of opponents) - hovered a bit around in the 33-36 range, and then arrived at 40 today.
Creature(26)
1x Gnarlwood Dryad
3x Narnam Renegade
3x Duskwatch Recruiter
2x Deathcap Cultivator
3x Druid of the Cowl
3x Reclamation Sage
2x Tireless Tracker
1x Nissa, Vastwood Seer
2x Bristling Hydra
1x Woodland Bellower
1x Greenwarden of Murasa
2x Plated Crusher
1x Decimator of the Provinces
1x Ulamog, the Ceaseless Hunger
Instant(3)
3x Blossoming Defense
Sorcery(6)
2x Nissa's Pilgrimage
2x Explosive Vegetation
2x Nissa's Renewal
Planeswalker(1)
1x Nissa, Vital Force
Land(24)
21x Forest
3x Rogue's Passage
The only real weakness I found is against flying heavy decks (that are also fast enough), but those seem to be very very rare in 30+. Very good against Tutelage, SF, and almost anything that starts slow.. Surprisingly it's also good against aggro: the four 1 mana deathtouch creatures, and then the 1/3 Druid of the Cowl helps a lot in stopping the early onslaught.