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Because, if you asked me, the game was never "pay to win" to begin with. I've been playing since launch, unlocked all cards without ever spending a single cent and I have no problem winning.
beter delete after finish all quests or mb u can play with your friends.
For example, I've only raised enough to get a few Aether Revolt packs. Sure you MAY get decent cards, but luck must be on your side. Playing all day to get 2x that stupid Green enchantment for 5 mana with revolt (two consecutive packs) isn't exactly great...so try again tomorrow. And the next day.
Players who have begun at the start obviously have an advantage - no, not complaining but stating, Imagine your first couple VS mode games where you're on rank 1-2 with just a couple cards against a rank 10 with languishes, planeswalkers and Kalitas, like I was. Again, not complaining, but it is a little hard. It is a lot easier for the "veterans" not to pay for cards, as not only have they been saving leftover coins from wins, they have a bigger pool than a handful of Aether Revolt.
Also the quests don't help...much because MOST of them now are VS only. I've refreshed quests only for them to become VS quests again.
It's not an advantage. They simply have more time invested in the game. More time grinding, completing quests and battling the AI.
Yes, you are bound to face players with more cards than you but that's actually because you face less people in high rank. I've found that with higher rank, comes higher chance your opponent will disconnect to maintain said rank and win coins "more easily". Therefore, those who wish to face actual players often prey on lower ranks.
Newcomers should focus on farming the AI solo battles until they have a couple of sets completly unlocked otherwise they risk wasting time and effort against players with better cards.
And then, they'll come to the forums complaining the game is "pay to win".
More time invested in the game is an advantage. If you have a competition for an expedition,
explorers who have been to the area many times, know what equipment to bring, will always beat a team that are new to the area and know nothing about it. Which indirectly you stated here:
I am not stating this game is Pay to win. I was suggesting (not enforcing) that buying cards is an OPTION. I understand some people have played since the bginning and never had to pay for cards. (Some have however). How many sets ago was that? Were there 7 sets available here during Origins? I am speaking for people who have just started out during Aether Revolt, not people who have "invested more time" and been playing since Origins.
If most players have had the 2 years to collect all the cards, do new players have 2 years to collect all the cards? No. How many more sets will be released in the next 2 years? That's a lot of catching up to do. Again, I was only stating paying was an option to "catch up faster". I was NOT inclining the game is Pay to win.
Damn lol
The best way here is not actually to battle the AI solo, but to battle against AI in the 2-Headed Giant mode, as it rewards 30 golds per win (instead of 15).
Same as a win against a Player, but easier as it's agasint AI and with an ally who can carry the game for you if more experienced (you can had me if you want some help to grind the AI in 2HG)
Completing a quest doesn't require you to win the game, unless the quest mentions it.
Playing X lands, playing X artifacts, playing X spells of Y colors, etc...
Just make a random deck to match your quest requirements and jump in a PvP game, don't care about losing, you just do it for the coins anyway.
I would disagree with that.
I remember having hard time against AI back then sometimes too, but once you start to have a good deck, you are rolling on it.
After I completed the Origins set, I left the game for a long time. When I came back, Kaladesh had just been released, meaning I missed 4 sets in between (so 5 total including Kaladesh).
Though I had no problem, as before, to beat the hard AI or reach Rank 15-20 with my old Origins only decks.
Of course, for a newcomer it can be frustrating to see so many players with decks full of cards of each sets, but you really only need one set to be able to compete and break that progression wall.
It's especially easier, I think, as you can't have useless copies in your card packs.
You can earn enought gold in less than a month to buy a full set. A new set is released around every 4 months if I recall correctly. So that's more than enough time to catch up, even if you start today.
Taking my exemple again, when I came back, I started grinding the AI to catch up (only had Origins, missing 5 sets, Aether Revolt coming in the next months). So I grinded, used promotion offers, and was able to complete 4 sets when Aether Revolt came up.
As I write now, those 2 last sets (Kaladesh and Revolt) are now complete and I have all the cards, despite having missed so much. Just don't be overwhelmed by the cards you don't have, earn your gold, one step at a time.
- If you are grinding coins, don't feel bashful about conceding if your hand isn't very good to save time.
- Cycle quests to get the ones like put X +1/+1 counters on creatures in multiplayer, or cast X color spells in ranked multiplayer. Those quests give awards whether you win or lose.
- Save buku coins for sale weekends when older sets are half price, and spend extra time on multiplayer weekends when the coin reward is doubled to make sure you get your 400 a day limit.
- Id say the easiest deck to make from basic cards out of story mode is a R/G ramp deck with big bodies. Pick the set that you think would most improve that style and complete that set first improving your deck as you go.
Did it, though? I can agree that players' card pool was roughly the same but the AI quality from the Kaladesh set is just awful. It clearly doesn't understand how to use vehicles properly. I find it easier to beat them even if I use only cards from Origins. BFZ AI was the hardest so far IMO.