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if thoughness reaches 0, the creature automatically dies. if a creature gets sacreficed, it dies.
indestructible protects from cards that say "destroy" but not from cards that give -x/-x.
but Flesh to Dust??
My only guess as to why a -x/-x card could theoretically work would be that it technically isn't *damage*, per-se, but rather an actual reduction in the creature's toughness, as Vlad said above ^.
That being said, Flesh to Dust shouldn't have worked on it. So I'd call that a bug, yes.
Yeah, keyword being "When", which means after she enters the battlefield, her ability goes on stack and must be resolved, which ties to this:
Correct. If you play Avacyn, but your opponent plays Flash to Dust as response, because it's instant speed speel, it resolves before Avacyn's ability, therefore it can still kill creature B because it didn't yet get Indestructible ability from Avacyn. If you opponent played FtD after Avacyn's ability was resolved, then they could not kill your creature B as it now has IND trait.
-X/-X counters are not traditional damage dealer. They "shrink" creatures. Indestructible only applies to creature\spell damage. So, for example, if you have Indestructible Avacyn which is 4/4, and your opponent plays Grasp of Darkness which gives -4/-4 to creature, it "shrinks" Avacyn to 0/0 creature, which means it kills her, regardless of her IND trait.
Also, indirect "sacrfice" spells and abilities affect IND creatures, such as Flashbag Marauder or Bonesplitters, as they don't target creature itself, but player, so if your IND creature is the only one you have on board, you must sacrifice it.
IND creatures can be exiled as well (unless they have shroud\hexproof). Indestructible creatures are also unaffected by deathtouch creatures.
Hope this helps.
You're wrong
and you're wrong
The reason the Flesh to Dust resolves first is because it is the top object on the Stack.
The same thing would have happened if someone had activated a Brain in the Jar to cast a Collective Effort.
a) Fleshbag Maruader's ability does not target anything. Not players, not Creatures.
b) Bone Splinters does not target any player. It targets a Creature, which it destroys. It has an additional Cost of sacrificing a Creature.
They are "affected", they just ignore the State-Based Action that would cause their Destruction.
Say you have a 5/5 and do 5 or more damage to it, it doesnt die because that damage is cleaned up at the end of the turn. This is the cleanup step, damage that stays after that step does indeed kill the creature if its health is still below 0. So "till end of turn" spells wont kill a creature with indestructable but a permanent that maes its health stay down after the cleanup step will kill it. Did I describe that easily enough?
Instant is "fast" as it can be played at any time, opposite sorcery which can only be played on players turn. So there are "fast" and "slow" ... "things" in Magic.
I already said that about stacks, so I have no idea why you just repeated my words with different example card (BitJ)
No actually, because Fleshbag says that "When FB enters the battlefield, each player must sacrifice a creature", so it does target a player(s).
You're right about this one, BS targets and destroys the target opponents creature, not sacrifice it. My mistake.
Yeah, that's all nice, but will 1/1 deathtouch creature blocker kill 5/5 indestructible creature (like regular) or not?
A Creature with Toughness greater than 0 and damage greater or equal to its Toughness is destroyed. If the Creature is indestructible, it is not destroyed.
b) The Cleanup step is the final step in a turn. First, the Active Player discards down to their handsize, then all damage is removed from permanents and all "this turn" and "until end of turn" effects end. Players don't normally get priority in the Step, but if there is a State-Based Action to perform or a triggered ability to be put on the Stack, players get priority and can cast spells/abilities.
Find the Rule that says either "speed", "fast" or "slow". Go ahead, I'll wait.
*Spoiler Alert* They're not there.
Because there are no "stackS". The Stack (singular) is A zone of the game.
There is only ever one, even if it is empty.
Wrong.
A Spell/Ability only targets is it a) Specifically states the word "TARGET", or b) is an Aura Spell.
A Player having Shroud or Hexproof will NOT get them from having to sacrifice a Creature.
Like I said, the State-Based Action that would cause the Destruction is ignored.
Who said anything about "speed" in rules? It's called Instant for a reason. It can be played any time, opposed to Sorcery which can only be played on players turn. I am sure you know what I am talking about, but you just want to go in circle for whatever reasons.