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In such instances, take a break from the game or otherwise "re-set" your brain.
And yeah, things like that happen, just yesterday my RDW that's rank 40 valid went teats up vs. hard AI TWICE in a row. The game's simply giving you a sign to switch decks or take a break.
Try this for starters: a mono-green deck with Primal Bellow in it. A land-flood makes Primal Bellow STRONGER. Imagine it. You draw eight Forests in a row. Then out of nowhere you buff an unblocked attacker for eight, deliver a huge blow to the face, and win the game.
Tireless Tracker is another one. If you get land-flooded while he's on the board, your deck will go nuts. You'll have cards everywhere. You'll get past the land-flood twice as fast, and then you'll get the GOOD cards twice as fast.
You're on your own from there. :) Turn the computer against itself. Use its own cheat mechanisms against it. Adapt.
The thing is, the card pool has gotten bigger. We now have:
* Origins
* Battle for Zendikar
* Oath of the Gatewatch
* Shadows Over Innistrad
* Eldritch Moon
* Kaladesh
* AEther Revolt
...with Amonkhet coming out soon.
With a larger card pool, no matter what format you're playing, means decks get faster and more consistent. There's a wider variety of optimal choices to put in your deck.
For example, in Origins, white only had six 1-drop creatures to choose from, one of which was Legendary, the other a 2/1 that couldn't attack alone, one is a creature that does nothing but tap other creatures, a 1/1 flier, a vanilla 2/1, and the last one pumps an attacker.
Now, we have an additional four white creatures, which are the two Kor Allies, Toolcraft Exemplar, and Topplegeist. This means if your deck was using Bonded Construct, it can now replace it with something that's a better fit. Do this for the rest of your mana curve, where you use stronger choices (as opposed to what's just available), and viola, your deck is faster and more efficient.
If you immediately spend your coins on boosters you slip past (((their))) radar
unless of course this is made up conspiracy business, but I trust that you know what you're talking about
Oh, and you know what else is good business? Tinfoil hats, man, you spend good money on those, but you can actually buy a bar of chocolate and use the tinfoil wrapping. You get to protect yourself from mind readers AND have a good time, how awesome is that?
In vs... you'll have good weeks and bad weeks depending on what your deck is strong or week against.
You're hilarious. I rarely lose and I have enough gold to buy the 32 booster packs twice, and I'm still consistently winning. The system isn't rigged, you just suck.
The keys to win are:
First: don't get mana screwed or flooded.
Second : the matchup, if i play control and i face a RDW it is easy win but if i play a slower deck it will get tough to win.
Third: expect your opponent to have bad draws and no god hands.
Of course you need skills but you'll need more luck , a lot more.