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i would be fine with the smaller range if the shots were faster and we also had better maneuverability as well as a way to cancel out of shots so we could at least not be locked into some attacks plus maybe a buff towards the charge speed to make it more viable at range if the normal shots stay short ranged.
otherwise a small dmg/fire rate increase ontop of a range increase would be awesome.
Outside of the range issue it might also help if the shots were in bursts instead of single shots. I did notice that the ricochet mod gives more range however, so if you integrated that into the weapon itself as a base feature while still giving slightly more range and making it burst fire that might make the weapon more interesting to use while justifying the range. As only the resonator seems capable of hitting multiple enemies, but it does it on a charge attack.
So then you would have a weapon that can hit multiple enemies with weaker attacks by default with a strong single point charge attack. This would contrast with the resonator which has strong close range attacks but has to charge to do the bit AoE attack. As well as with the ringblade which would be a middle ground weapon.
Just my thoughts.
The charged shot is not actually that bad. i finally went and fully upgraded everything and went on a few higher difficulty bounties. It's mostly the normal attacks that is suffering. Charged shots though you sit and spam.
The only time the normal attacks actually got to be "okay" is around level 8-10 on a weapon with ricochet level 3 then stacking either charged damage mods or just overall weapon damage with upping the core status chance.
So i think really all it needs is more range on the normal attack and a burst fire cause the fire rate. they could just add fall off damage past a certain point and make it a 2-3 shots burst shots but split the damage between those burst shots so it's not a 21 21 21 but a 7 7 7 which would give us a reason to still use charged shots but at least the normal fire would have range and a better status build up to it.
Like I said it isn't that they aren't usable, but they don't feel good to use. I can clear missions with the blaster, sure. But with the ringblade and resonator I can clear them in what feels like a fraction of the time it takes with the blaster.
Yeah with the right setup the blaster can get to a point of being strong. The problem is that it takes time for the blaster to get the point most other weapons are are right out of the gate.
Edit: So I left the game and when I came back the blaster was back to acting like it was before. Decreased range, no burst on the third shot, and doing pushback on light attacks. I didn't change anything on my end, and it doesn't look like I downloaded any patches; so the only thing I can think of is the game bugged out and reverted itself somehow. Even after I validated the files, the problem persisted.