Lynked: Banner of the Spark

Lynked: Banner of the Spark

View Stats:
Xrystus Nov 20, 2024 @ 11:02am
Additional Thoughts On Weapons. (bugs and suggestions)
I absolutely ADORE the breacher. I find it extremely versatile, being able to fight at any distance. However, I'm going to be honest, some of the mods make it absurdly overpowered. Primarily the mod where it splits the charge attack into 4 additional bombs on detonation. As soon as I tried this, I was able to fight anything and everything on any difficulty without any problems with complete impunity. I like being strong but believe it or not I do not enjoy being overpowered.
Why? I think it's actually bugged. I was paying attention to the numbers and noticed multiple numbers on my initial target at the epicenter. What I think is happening is that the 4 extra bombs are actually hitting the targets at the center upon spawning, while still flying in 4 directions and hitting everything AGAIN. Meaning if the target is big enough like a boss, this potentially hits them for a total of 9 times! Since they all do the same damage as the initial explosion, this means if the charge attack does 50 damage, I am suddenly hitting for 450 total damage with a single mod. This isn't even taking anything else into consideration, such as critical strikes. No other mod remotely compares. The 3 explosion mod comes in second for a similar reason of tripling the damage the bomb does.

Before I make my suggestions, here are my thoughts on how the breacher is supposed to be played. Devs please correct me if I'm wrong here:
The Breacher is ultimately a melee weapon. The cannon portion does not do much damage, but has a wide explosion that brings enemies to you in order to use the heavy hitting yet cumbersome melee attacks. The explosive charge attack is more utility rather than the main source of damage. Used primarily for displacing, disrupting, and unearthing enemies and a safe (but slow) option for dealing with armor.

Now, with that out of the way here are my suggestions:
- The 4 way bomb split's additional explosives should not hit the target at the epicenter, and the smaller bombs should do reduced damage. 1/4 of the original explosion's damage. This should mean a grand total of 200% the base explosion damage over 5 hits.
- The 3 way bombs should have reduced damage alongside the reduced explosion radius. 60% of the original explosion's damage for a total of 180% over 3 hits. Why I chose this one to be weaker that the 4 way bomb is because this one is more consistent with hitting the primary target with all the explosions. This would be the "single target damage" mod which also helps break armor efficiently and apply ailments.
- Both the 4 way and 3 way bomb mods should have a cooldown. This is to prevent just spamming the charge attack to easy win the game. The cooldown can be short, maybe 3-4 seconds. This is just enough time for a full melee combo before it comes back up. Playing as intended, the mod will be used every charge attack. If the charge attack is spammed, it's effectiveness drops dramatically. (Edit: What I mean by this is if you attempt to use the charge attack rapidly, you will fire the basic charge attack until the mod comes off of cooldown again). The other charge attack mods become more powerful by the sheer fact that they CAN be spammed.

If it isn't clear, I adore the breacher lol. ONTO OTHER SUGGESTIONS!

Fists: The spinning while holding charge attack needs to have a slightly larger hit area. By the time it hits something, you're practically hugging the enemy and they are highly likely to get an attack off anyways, stopping the 'channeling'. Otherwise it is extremely fun!

Weapon ideas:
Fists - Wrecking balls. I mean seriously, how else are you planning on wrecking your enemies?
Claws - Chainsaws. Chainsaw man. Nuff said.
Breacher - "Ye Olde" ship cannon. We already have a pirate hat and eye patch, why not drag around a giant pirate ship cannon while we're at it?
Last edited by Xrystus; Nov 20, 2024 @ 11:21am
< >
Showing 1-2 of 2 comments
Nook  [developer] Nov 20, 2024 @ 12:34pm 
Hey, Xrystus! Thanks for reaching out and sharing such a thorough feedback! Appreciate you going in-depth with the 4-way bomb thoughts (and I'll log some of what you reported as a bug to confirm the hypothesis.)

Breacher lover over here, so I appreciate your enthusiasm sharing these—also couldn't ignore the Chainsaw Man mention >=D

Sending this over to the right teams. Thanks again and have a great one!
Xrystus Nov 20, 2024 @ 12:42pm 
Originally posted by Nook:
Hey, Xrystus! Thanks for reaching out and sharing such a thorough feedback! Appreciate you going in-depth with the 4-way bomb thoughts (and I'll log some of what you reported as a bug to confirm the hypothesis.)

Breacher lover over here, so I appreciate your enthusiasm sharing these—also couldn't ignore the Chainsaw Man mention >=D

Sending this over to the right teams. Thanks again and have a great one!
Thank you for enduring my essay!
< >
Showing 1-2 of 2 comments
Per page: 1530 50