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翻訳の問題を報告
When i was playing in China, WTF gave the worst results of all such programms, basically no difference if you used it or not. I had an international guild of around 70 members from the whole world and for all of them it was the same.
I dunno how the performance of that software changed since i don´t play Blade&Soul anymore but for everyone who plan to play asian mmos from EU/NA i would recommend first to try out any other common programm than WTF.
On top of that, not to long ago the scam boys from WTFast tried to have a kickstarter going to sell people a WTFast gaming Router. Thankfully they didn't reach thier goal on time though.
And again, it promised to reduce lag and all that junk when really again, it depends on your ISP...
https://www.kickstarter.com/projects/rob-bartlett/wtfast-gaming-router
doesnt mean a thing, as your credibilty is now shot to ribbons, and we can also raise the question if the people who did the 'scientific testing' were bribed can't we?
Seriously, is this how you plan on improving your product? by arguing and bickering with people who had a bad experience with your product? Well, congratulations on making tens of thousands of WTFast users happy, what about the bigger number that are not satisfied and are more irritated by the way you handle business? You are a ♥♥♥♥♥♥♥ joke and a poor representative to your product. You are making the WTFast experience even worse than it already is. Im pretty sure WTFast didnt pay you to swing your ♥♥♥♥ around here, somebody report this ♥♥♥♥♥♥♥ to the company.
I personally have found programs like WTFast and Pingzapper useful because I don't live -by far- near to the servers of the games I play, and after countless hours of testing, I have found that, indeed, they work to reduce my ping and help me to perform better.
Still tryin' for that free month of premium I see.
If you have an argument I would like to hear it.
This is incredibly embarrassing from what is supposed to be a representative of a professional company.
And no, I am NOT private, and I am NOT level 0.
The idea of you "changing the internet" with a paid proxy service is as stupid as people thinking AOL was superior to the general WWW, or people who though solar roadways was a feasible idea.
Stop trying to be "1337" and acting like you just want to "pwn noobs" and talk to your potential customers like they are adults, and you wouldn't be in the mess you are now.
No, no no, but yes.
What they did can also be described as "Professional Suicide".
I'm offended by the fact of what they're trying to sell is "Literally impossible and defys the laws of physics and networking." You may quote me on that.
bridge for sale anyone?
Decided to try it, didn't lower my ping at all. On the bright side it didn't personally raise it like some people mentioned.
Lets start in the first layer of the OSI model. The Application section usually is the game, actually you can generally spread that across the first three bits of the OSI model since not only does the game itself handle the Application segment, but the Presentation and Session. So there covers what the game itself stands as in the OSI model.
Now lets toss your self-proclaimed "Game Private Network" into the equation. Already this is stepping into a direction thats going to cause problems. Specifically because you're not really flipping this OSI model upside-down, but you're actually doubling the Host layers, and the packet layer, and the frame layer. This obviously increases the OSI model path to about 12 or 13 steps. And does that sound bad to the rest of you? I'd hope so, because that actually increases the packet size needed to transmit the data that typically belongs to your game.
Now why does it increase the size? Mostly because its coming from the game, which was SUPPOSED to only go from the game, out onto the Physical layer, and back up the OSI model where, you typically have that packet end on the server-side of the game. Or in this case, you pass through this OSI model an additional set of times to actually make it to the game's server, or in some game's cases, the second player itself if its a Peer 2 Peer connection.
tl;dr
The use of a VPN for a game is typically advised strongly against because lets be serious here, its not taking out the middle man. Its actually adding another, likely unreliable middle man to the equation, that may not even work in the first place. And you bribing people with free time with your subscription system that if anyone actually uses it, its probably to pirate a game or something, using a cheap and easily exploited VPN like this.