WTFast Gamers Private Network (GPN)

WTFast Gamers Private Network (GPN)

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Zuz 20. mars 2015 kl. 9.13
A detailed explination on how WTFast will make connections faster by adding another connection point between you and your' server.
It won't.
As someone who has vast experience in server hosting for online gaming I can say that WTFast is not a magical seperate internet for games. It is not an entirely new ISP system for people to connect to. Simply adding another point for your connection inbetween
Your computer > Your router > Your Isp > Where the connection is going > Servers ISP > Servers router > Server computer
will not do any of the following;
  • Decrease ping
  • Decrease packet size
  • Cause routers to work faster than they can
  • Create a private ISP for your data to travel through
  • Reduce ping spikes (deviations in connection speed)
  • Reduce "Bad router hops." as there is no such thing. Data only needs to travel through the necessary routers

What WTFast will howerver do for you is;

  • Increase your ping by adding additional steps for your connection to travel through
  • Decrease your FPS (Frames per second) by adding additional load onto your CPU from running all of it's networking and graphing features.
  • Set off anti cheating and anti piracy features in games that use them by acting as an intrusive networking tool, changing packet information and routing inbetween your comptuer and the destination comptuer/server
  • Mostlikely get you VAC banned on a good number of steam games

    Anyone who would like to provide counter arguments and points is welcome here to discuss the mystery of this programs existance, or why I may be wrong.

    Ps. I have recorded this post and will be putting it up on reddit in the event of it's deletion.
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Konachibi 21. mars 2015 kl. 18.35 
Normally I'm not one to go flying into an arguement about networking since I know very little about it other than how to set up a home one, however I can vouch, at least for myself, that WTFast has made a difference for me when playing Planetside 2, Warframe and FFXIV.

On Planetside 2 I used to get killed by people who weren't even facing me before, or I'd get the sound effect of a single bullet before death, but last time I played it not only did that not happen at all even though I was in the thick of a TR and NC stand-off inside an NC base, something that normally has my TR medic dieing every 10 seconds from shotgun blasts and infiltrators, but I actually lived long enough to blow my entire medics ammo supply, pistol included.

For Warframe I was constantly missing headshots on enemies I was clearly aiming at, and I'd have bullets flying at me from enemies that weren't even standing on the spot the hit marker said they were on, now I don't miss any shots, and the bullets come directly from the guns of the enemies holding them, instead of a few feet away 'cos my client hadn't moved the models to match the server data.

Final Fantasy XIV I've been living with a 1 second delay for nearly 2 years now where what I'd see on the screen happened 1 second ago by the server, so avoiding fast AoEs, casting spells and skills, heck, even mining had an obvious delay between when I pressed a key and when the game did what I'd just told it to do... and no it wasn't input lag. Since using this, that 1 second delay has all gone, I mine faster, I cast mudras faster and smoother, I can add buff skills and things not on the GCD smoothly between attack skills without missing a beat, and AoEs aren't a problem any more.

But that's just my experience, I'm not here to say "yeah this thing works amazingly everyone should use it". I don't pretend to understand this or know how any of it works, but for me at least, it does seem to make a difference.

If I were to try and figure it out though (since I like trying to figure out how things work), I'd say what it probably does is take the information for your MMO and instead of letting that data go to your ISPs busy server then off to another ISPs busy server somewhere else and then to the MMO server, all of which are crammed full of hundreds, thousands or even millions of people's data coming and going every millisecond, it instead sends the data to WTFast's server close to you, then to another WTFast server near the game's server, and then straight to that game's server, so instead of being mixed in with hundreds of gigabytes of everyone elses internet information which slows the entire process down, it only gets mixed in with a few hundred at best, and only in small amounts since MMOs don't use that much bandwidth, so you have only small kilobytes of data bouncing around for the servers to handle instead of millions of megabytes, so the data travels faster, which reduces lag.

That's just how I imagine it works anyways, I'm probably wrong, but if that is how it works then it makes sense that it does work, right?
Sist redigert av Konachibi; 21. mars 2015 kl. 18.40
Balmung 21. mars 2015 kl. 19.01 
I can only say it here again: I played ArcheAge in South Korea from EU. Without WTFast with a normal Internet Connection I had a Ping over 200ms and Lag Spikes, sometimes over many Seconds. With WTFast I had a Ping around 75ms and without Lag Spikes. And that was no illussion. I played several Month with WTFast and other Players of my German Community too and they have also all a better Ping and no Lag Spikes anymore. It change the whole Game from playable to very enjoyable.

So if a Network Profi here say it is impossible and it add Lag, than I must say: we have a german term for such one like you "Fachidiot", should be "blinkered specialist" in english. I hope you know what this mean.
Dab_Masterson 21. mars 2015 kl. 22.42 
Opprinnelig skrevet av WTFast:
Opprinnelig skrevet av M:
the dev is nothing more than a scammer, obviously.

cant believe that steam actually allows this to be sold on here.

go sell your snake oil somewhere else

Put your blinders on, stick your head in the ground, hide in your cave, keep using your awesome dial-up connection...

We are not selling snake oil. WTFast is free to try so you can see for yourself. If you don't bother to even try WTFast and/or understand how it is possible for us to reroute traffic around the world using our global intelligent proxy network, that's your loss.

We are changing how the Internet works. You keep using your version of the Internet and get PWNed in the face over and over. We will use our version of the Internet and win!

I havent had an internet problem getting close to going on 8 years now. This isn't a remedy, It's scam ware. If people are having speed issues they should work more to get better internet or something along those lines. Not support the farce that is your software. And a monthly charge to properly use it. So a licensing fee. What are you an ISP?

I'd rather give more money to the isp I am already with then give you money for shovel ware. Just saying.

http://results.speedtest.comcast.net/result/846879404.png
Sist redigert av Dab_Masterson; 21. mars 2015 kl. 22.51
Ev8 21. mars 2015 kl. 23.53 
I doubt this company even knows what the OSI model is and yet claims he has flipped the TCP/IP Protocol.
Tontow 22. mars 2015 kl. 1.55 
I think what the front sales page is missing is a discription of exactly what this program can and can't do.

Using a proxy server can reduce your ping, BUT ONLY in certain cases and it CANNOT improve connections for everyone.




And Yes, it is possable to dictate what path (to some extent) your data takes to a certain extent. IE: A server could have several backbones from several providers and could pick the correct backbone to direct your trafic over to help reduce lag.

For example;
You have AT&T for as your internet provider (Point A) and as the provider for the server (Point B).
There is some distance between point A and B and the lines and connection is ♥♥♥♥ because AT&T routes data over it's ♥♥♥♥ lines to save bandwith and money.

What it looks like WTFast is doing is taking your data and useing another ISP (Verison for example) it will bypass the majority of the crap AT&T network.
And in doing so it will vastly improving the connection to the server.




For those that know what a tracert is: Go take a look at WinMTR http://download.cnet.com/WinMTR-Portable/3000-2085_4-75373199.html
It is an improved vershion of trace route.


Lavian 22. mars 2015 kl. 4.06 
Opprinnelig skrevet av Ev8:
I doubt this company even knows what the OSI model is and yet claims he has flipped the TCP/IP Protocol.
I'm pretty sure he's talking about data flow philosophy. The internet works by having a bunch of nodes that all do a little bit of work, routing packets around as they come in, not always intellegently. This is as opposed to phone services where the connected ends have very little capability at all and the routing is performed by large centers.

From my understanding just from this thread, WTFast has a network of servers designed to help intellegently route data, kind of like how a phone center would connect calls end-to-end.

Hence, this isn't a matter of flipping the TCP/IP protocol, but rather flipping the connection design you're using from the open model of the internet to the centralized model of phone lines.

Oooor I could just be misinterpreting everything said.
Sist redigert av Lavian; 22. mars 2015 kl. 4.06
Flappers 22. mars 2015 kl. 5.04 
OP is 100% correct.

The claims what this "developer" are saying, are just completely false, and are using false advertisement to sell a product.

You cannot... literally cannot improve your connection to any server by adding in further hops. It's silly to even think so.

Put it in lamens terms. You want to get from Point A to Point B. Instead of travelling directly there, you have to get to Point C, before reaching Point B.

Obviously, it's slightly more complicated in networking, but adding another hop, regardless of how it routes the connection, is still... adding another hop.

Plus, software like this puts your account at risk. By routing through another connection, there are very high chances that your accounts may get banned from a game you play.
World of Warcraft has such protection in place, and if you use this software, then you may see your accounts get banned. Blizzard will demand you send them your personal information as proof of identity before releasing the hold on your account.

There are also chances for VAC bans too. Since the way VAC works is very hush hush, we simply do not know how they detect these sort of things - so as a word of warning, do not use this product, not without Valve or any other publisher/ developer saying that it is OK to use it.
I have a 100Mbps download connection. Server lag is never my isse, only lag from crappy Graphics and not enough memory.

The only way to increase ISP Speed is to call them and talk about it ( because they want to keep you as a customer ) If you complain you just might get a deal for faster service.

If you have an old Router ( get a updated new one )
Increase Download speed from ISP and have a tech check your setup for packet loss.

If you are on a windows os you can also change the bandwith speed.

This is the only way I know an internet speed can increase.
Opprinnelig skrevet av Fen_:
While it's a not a magical tool that will make your internet better, it does allow to circumvent certain ISPs specific issues through the routing.

I'll give a simple example: A well known ISP in France has/had issues with certain companies over the amount of bandwith generated by the users of those companies and asked for compensation. Said companies refused to pay so ISP went ahead and put a limitation on any routing directed to those. Sadly the consequence of that had side effects and a huge impact on the latency to connect to the FF14 servers. Because the routing to said servers was through some of the network providers that were "limited". Only way to go around that was something like WTFast or any VPN: would you rather play with a 120 ms ping or not play at all?

I can understand that, but it sounds like using this for gaming is not good. using it for internet net use is another story.
I should also add. This progam seems to work in countries where Internet is already slow LOL. Maybe they get a boost ? Playing in a country like GUAM and matchmaking on a server in Canada may cause some high PING !!!! lol
Zuz 22. mars 2015 kl. 5.49 
Opprinnelig skrevet av WTFast:
Opprinnelig skrevet av Zero the Dragon:
The both of "you" have a steam level of 0 (meaning you have no games, free or purchased, and have your accounts private.. I SMELL DUMMY ACCOUNTS.

LOL, seriously? Says Zero the Dragon with a Steam Level 0 account?

Your misinformation and ignorance does not change the fact that WTFast actually does work.

My level is 20. It says it on my page.
Karo Zagorus 22. mars 2015 kl. 5.57 
Opprinnelig skrevet av WTFast:
We are changing how the Internet works. You keep using your version of the Internet and get PWNed in the face over and over. We will use our version of the Internet and win!

Now, that's what I call WTF, someone please ban this guy from steam.

Guess what, I'm on a 500mbps connection, doubt your ♥♥♥♥ can change my internet speeds on fiber.
Sist redigert av Karo Zagorus; 22. mars 2015 kl. 5.59
Prophetbot 22. mars 2015 kl. 6.15 
Opprinnelig skrevet av Zero the Dragon:
Opprinnelig skrevet av WTFast:

LOL, seriously? Says Zero the Dragon with a Steam Level 0 account?

Your misinformation and ignorance does not change the fact that WTFast actually does work.

My level is 20. It says it on my page.

From our perspective you are indeed level 0 and your account is private.
Maybe setting it privade also hides your level?
(you can try by visiting your steam page using a browser without logging in)
Tontow 22. mars 2015 kl. 7.00 
Opprinnelig skrevet av Flappers:
OP is 100% correct.

You cannot... literally cannot improve your connection to any server by adding in further hops. It's silly to even think so.

Put it in lamens terms. You want to get from Point A to Point B. Instead of travelling directly there, you have to get to Point C, before reaching Point B.

Obviously, it's slightly more complicated in networking, but adding another hop, regardless of how it routes the connection, is still... adding another hop.

You could not be more wrong.....

You have 2 paths:
1. Point A to Point B
2. Point A to Point C to Point B.

If the maximum speed of path 1 is 1 mph and the maximum speed of path 2 is over 9000 mph , then path 2 would end up always being faster.

It is just basic math. But I guess as an internet troll, basic math and reasoning skills are beond your ability.



Sist redigert av Tontow; 22. mars 2015 kl. 7.01
Zuz 22. mars 2015 kl. 7.53 
Opprinnelig skrevet av Tontow:
Opprinnelig skrevet av Flappers:
OP is 100% correct.

You cannot... literally cannot improve your connection to any server by adding in further hops. It's silly to even think so.

Put it in lamens terms. You want to get from Point A to Point B. Instead of travelling directly there, you have to get to Point C, before reaching Point B.

Obviously, it's slightly more complicated in networking, but adding another hop, regardless of how it routes the connection, is still... adding another hop.

You could not be more wrong.....

You have 2 paths:
1. Point A to Point B
2. Point A to Point C to Point B.

If the maximum speed of path 1 is 1 mph and the maximum speed of path 2 is over 9000 mph , then path 2 would end up always being faster.

It is just basic math. But I guess as an internet troll, basic math and reasoning skills are beond your ability.


WRONG. It does not work that way. Each point has its own speed limit. While point C may have a speed limit of "over 9000 miles per hour" Point A and Point B still have a maximum speed of 2.

If point A limits connection speed to 1Kb/s, Point B limits you to 2Kb/s., and Point C has a limit of 500Mb/s your total speed will still cap out at 1Kb/s. You cannot go faster than the slowest connection on your network. It's like the speed of light, it just isn't possible.
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