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翻訳の問題を報告
Even if you see a faster ping (because it's pinging the VPN IP address, and not your local IP address), the data still travels from the VPN server back to you through the exact same network infrastructures.
Steam hosts a game server. I connect from my home modem, through my local ISP, to the Tier 2 and Tier 2 networks in my country, which goes through fiber connections into the U.S. network, into their Tier 1 networks, into Steams ISP, into their server.
You do the same and we meet in that server. Some games will communicate between us directly.
It doesn't matter whether I connect to the VPN, and then to the Steam server. It doesn't skip anything. It just adds an extra step. Unless they built their own fiber lines between ISP.
Your bottleneck is still going to be your local connection speed and your local ISP.
It smells like big datacollecting BS.
Not particularly, yeah it is just a specially marketed VPN. The software is designed specifically to connect to games supported by it, so it isn't useful as a normal VPN to non-gaming usage. If you aren't having problems with your VPN, there's no real reason to switch to one that is more limiting.
I suppose I should have worded that better, because you're absolutely right, it won't increase your internet speed, rather, it offers you a far more stable connection to the game's server, which is why it works for people who use them to try to fix connectivity issues. That generally will result in better latency (less packet -loss-, not speed, which is where I derped it up) and, depending on your own individual situation, a more fluid connection overall.
When I talk about having problems with XIV, I don't mean "I got better ping." I mean that once whatever problem came up between Squeenix's servers and FiOS in my region started, the game became COMPLETELY AND UTTERLY UNPLAYABLE from around 7-8PM to around 5AM EST. It wasn't a matter of inconvenience, it was a matter of crippling connection failure. I started using WTFast because after looking up the problem and finding out it was an ISP issue, the best solution given (Barring gratuitous amounts of complaining to Verizon) was to use a VPN to stabilize my connection. Case and point, it worked, and I played XIV for four months following.
The Ping drop was marginal at best, but there was a exceptionally noticable change in stability; little things like gathering nodes taking 1-1.5 seconds to activate without it, activating instantly with it, without fail. The whole "IT WILL MAKE YOU FASTER" notion is marketing crap that I don't particularly care for, but I can't deny that the service does do what it is intended to do, because it rendered a game I enjoyed that had become unplayable, playable again.
If your local cable ISP has a traffic fluctations between 7 and 9 PM, you're going to experience it even if the pings show differently. Your connection to the VPN is still going to drop packets.
I guess you could argue the game data is maintaining a connection to the VPN server, even if your local connection is flapping or dropping packets, thus keeping you connected if your connection drops briefly.
I still find this suspecious though. You are not rerouting traffic to the extent the video shows, and you are are adding an additional layer of complexity and overhead to your existing network connection (assuming it's even encypted).
If software is avail for those who need an alternative source to help them get connected to play games well im all for it, has anyone used this for a good amount of time ? has this been out but just coming to steam recently?
I used VPN when was out of the country and i never founf it to create better anything, maybe this is somehow different idk.
If it works for people and its free well gg
This tool allowed me to bypass the poor routing and get my usual latency back. So to be clear, WTFast isn't going to fix something that isn't broken.
if you add a vpn you will actually slow yourself down by adding the extra overhead
Yes, but if the ISP is managing traffic flow by manipulating ports, it's possible that using the VPN port for all traffic would bypass any port management or QoS done by the ISP at any level.
Webmail or bittorrent traffic, for example, are blocked or throttled.