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(i) Name all your routes with the prefix 1 (e.g. 1-My Route). Create 20 routes and you will never see the others unless you scroll down.
(ii) Launch your sessions and routes from Content Manager (you can edit in surveyor or go straight into Driver if its a session.
And to address Patch's comments, we have spent two years providing free updates to TANE. There is an argument that says we shouldn't have released it until now, but that doesn't explain how we would have paid the wages for 2 years. DLC helps pay the staff. DLC is an optional purchase, so the simple answer is "don't buy it if you don't want to".
Bugs that breaks the game and makes the game useless... However, they go unfixed for several patches for years.
A good example is the fact that industries are broken, on the Kickstarter canyon route (By the way the only route that is usable in Multiplayer due to similar bugs.) you will only be able to go so far because the papermill doesn't consume or produce anything.
The mine in the vanilla game is on the same route missing the filling point for diesel fuel, so that one will stall out as you cannot deliver the required fuel.
These are just the tip of the industry problems just on the Kickstarter Canyon route, and there are similar ones on ALL of your routes if you decide to check the chains set up.
But the bigger issue is the real killer, and that is that the switches can get locked, preventing you from toggling them, fair enough.
However, the game's own scripts do NOT obey the lock, the result? Your rolling stock will suddenly have a strange derail, because the switch decided to throw itself underneath your train and uncommanded by ANY player.
This issue will not make an appearence if you only play the route for 20-30 minutes as I presume most playtesting in house does, but try to play for 1-2 hours and you will clearly see this happen with alarming frequency.
To make matters worse, placement of rolling stock and locomotives through the "creative" tool during a multiplayer session is NOT synchronized.
What does this mean? Well you will have a car that is on the host's screen, where it is supposed to be, but it isn' there on the clients side.
When the client then runs into said rolling stock, the physics will totally derail and you will have flailing trains and the game will be unplayable for the client.
on the web site right now, you can get 65% off, but the above statement from this guy CMDR makes me want to think twice about even getting the Dulux edition for less than the cost of the base game even because i do not want a game that will break and have massive problems to come.
As for the play of the game I tend to find content something that players always want, not always having to pay out of there A$$ for.
This is a opposite side view to counterbalance responses in this thread.
Trainz series is the best PC game series I have ever owned. Period. For all problems there is always a patch or a workaround. No, Trainz is neither crappy, nor half finished. Any problems I have ever encountered I managed to fix myself or next patch addressed them. Anyone thinking along "as per above quote" lines, needs to buy for themselves Star Citizen - now we are talking no release forever scope creep 95% incomplete unplayable crashing money siphon.
Kind regards,
Mimes