Venus Vacation PRISM - DEAD OR ALIVE Xtreme -

Venus Vacation PRISM - DEAD OR ALIVE Xtreme -

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What graphics settings should I use to get the best quality?
I use MSI 4k 160hz monitor

i5 14500
4080super

But when I choose DLSS topic, I can't adjust Ultra quality, but I don't use AMD graphics card, so I'm very confused now

And it's a pity that this game can only adjust 60 frames
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Showing 1-15 of 17 comments
I went with native rendering as both DLSS made the structures blurry, looks like their rushed implementation did not work out too well. FSR 2 looks a bit better, but I did not like the way reflections on the water look with it. Frankly, even native rendering doesn't look amazing, but it's better than nothing. I also tried to turn DOF off, because I usually don't like it, but that made the background look kinda strange so I'm keeping it on. Everything else you obviously gotta max, your card can easily handle it.

What do you even want more than 60 frames for? There is no movement done by yourself, you would not feel any difference.
Last edited by ingosupercute; Mar 27 @ 7:43am
nff21 Mar 27 @ 11:34am 
Originally posted by ingosupercute:
I went with native rendering as both DLSS made the structures blurry, looks like their rushed implementation did not work out too well. FSR 2 looks a bit better, but I did not like the way reflections on the water look with it. Frankly, even native rendering doesn't look amazing, but it's better than nothing. I also tried to turn DOF off, because I usually don't like it, but that made the background look kinda strange so I'm keeping it on. Everything else you obviously gotta max, your card can easily handle it.

What do you even want more than 60 frames for? There is no movement done by yourself, you would not feel any difference.

The DLSS implementation seems a rush job, using DLSS Swapper it seems the game using very old DLSS Version 3.1.11.
Originally posted by ingosupercute:
I went with native rendering as both DLSS made the structures blurry, looks like their rushed implementation did not work out too well. FSR 2 looks a bit better, but I did not like the way reflections on the water look with it. Frankly, even native rendering doesn't look amazing, but it's better than nothing. I also tried to turn DOF off, because I usually don't like it, but that made the background look kinda strange so I'm keeping it on. Everything else you obviously gotta max, your card can easily handle it.

What do you even want more than 60 frames for? There is no movement done by yourself, you would not feel any difference.

Native is "bilinear" right?
nff21 Mar 27 @ 10:23pm 
Originally posted by sallyjap2000:
Originally posted by ingosupercute:
I went with native rendering as both DLSS made the structures blurry, looks like their rushed implementation did not work out too well. FSR 2 looks a bit better, but I did not like the way reflections on the water look with it. Frankly, even native rendering doesn't look amazing, but it's better than nothing. I also tried to turn DOF off, because I usually don't like it, but that made the background look kinda strange so I'm keeping it on. Everything else you obviously gotta max, your card can easily handle it.

What do you even want more than 60 frames for? There is no movement done by yourself, you would not feel any difference.

Native is "bilinear" right?
bilinear isn't native, it's basic upscaling algorithm iirc
Last edited by nff21; Mar 27 @ 10:23pm
Originally posted by nff21:
Originally posted by sallyjap2000:

Native is "bilinear" right?
bilinear isn't native, it's more basic upscaling algorithm iirc
Huhm, so you can't play without upscaling? I felt like bilinear looks close to native... and it doubles the power consumption.
Elkay Mar 27 @ 10:36pm 
I would set your monitor to 120Hz so that the game framerate is at least an even multiple of 60. And yes, it's a shame they locked it at 60 max.
nff21 Mar 27 @ 10:39pm 
Originally posted by ingosupercute:
Originally posted by nff21:
bilinear isn't native, it's more basic upscaling algorithm iirc
Huhm, so you can't play without upscaling? I felt like bilinear looks close to native... and it doubles the power consumption.

Yeah bilinear is upscaling used to render lower resolution texture to match the higher resolution display, it's rare these days for pc games to use bilinear and commonly used in emulator.
Originally posted by nff21:
Originally posted by ingosupercute:
I went with native rendering as both DLSS made the structures blurry, looks like their rushed implementation did not work out too well. FSR 2 looks a bit better, but I did not like the way reflections on the water look with it. Frankly, even native rendering doesn't look amazing, but it's better than nothing. I also tried to turn DOF off, because I usually don't like it, but that made the background look kinda strange so I'm keeping it on. Everything else you obviously gotta max, your card can easily handle it.

What do you even want more than 60 frames for? There is no movement done by yourself, you would not feel any difference.

The DLSS implementation seems a rush job, using DLSS Swapper it seems the game using very old DLSS Version 3.1.11.
Yeah, I used DLSS Swapper to update it to latest version from that old one too!
ijuintekka Mar 28 @ 12:22am 
It may seem counter intuitive but choosing Bilinear does allow you to use native scaling. Once selected, the scaling amount becomes available and you may choose 100%, eliminating the need for upscaling.
Originally posted by ijuintekka:
It may seem counter intuitive but choosing Bilinear does allow you to use native scaling. Once selected, the scaling amount becomes available and you may choose 100%, eliminating the need for upscaling.
Which explains why I was getting power consumption as would be the case on native rendering. :nero:
nff21 Mar 28 @ 1:53am 
Originally posted by ijuintekka:
It may seem counter intuitive but choosing Bilinear does allow you to use native scaling. Once selected, the scaling amount becomes available and you may choose 100%, eliminating the need for upscaling.

oh damn didn't see the slider, mine was not at 100 it does looks nicer tho. But still wish the graphic/texture much higher quality
Last edited by nff21; Mar 28 @ 1:53am
Yeah. I'm particularly peeved by the rows of cardboard trees in the background of outdoors scenes.
Originally posted by nff21:
But still wish the graphic/texture much higher quality
Originally posted by ijuintekka:
Yeah. I'm particularly peeved by the rows of cardboard trees in the background of outdoors scenes.
Same. The background objects are on a level with DoA 5, which released in 2012. It's a real shame they didn't enhance the environment for a game that is literally a photographer sim.

I wanted to give them a piece of my mind in the form of a review, but sadly can't post it due to not being in the correct region. :karnauh:
yakan Mar 28 @ 5:54am 
Originally posted by hwaitinghoshino:
Originally posted by nff21:

The DLSS implementation seems a rush job, using DLSS Swapper it seems the game using very old DLSS Version 3.1.11.
Yeah, I used DLSS Swapper to update it to latest version from that old one too!
I copy pasted 310.2 into the folder.
GPU utilization noticeably increased 12% just in the main menu.
3.8.10 works fine.
I will check DLSStweaks later.
I guess I have to wait for the VGA 5080 to arrive. I tried adjusting the bilinear as recommended and adjusted the RR to 100, turned on all functions, the motherboard was only 35 - 48 with a 4k monitor and I felt that the image had tearing and lag. What a pity.

Thank you for all your comments.
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