Legion Samobójców: Śmierć Lidze Sprawiedliwości

Legion Samobójców: Śmierć Lidze Sprawiedliwości

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Review of a 3 player coop run
We just ended our 16 hour 3 player coop run.

Overall not good.

The word that keeps coming to mind for me is "disjointed".

Let's hit the good first:
Gfx/Performance was good for all of us.
Great Animation and Voice Acting.

The Ok:
Story, there are very good parts and some not so good. Overall the presentation was top notch and enough lines and facial animations hit home. But is also causes the disjointed part that I'll get into.

Amanda the boss is obnoxious, somewhere along the line the squad would have popped her with that mouth on her. I think any game or tv series that makes this obnoxious person and keeps them going for a long while, owes it to the audience to make sure that person gets theirs in the end in a big way, it's a great relief to player/viewer. The whole audience wants them gone... you do it, it's like blowing the viewers nut. Spoiler: They don't do it.

The what the ♥♥♥♥?:
After a mission they score a winner, they show each of us some randoms stats from an overall group. Think something like 6 out of 15 cats are shown randomly and randomly to each player. We review the numbers and they make no sense to who won the mission often enough. We just kept saying, why did they even do this if it's like this? The other odd thing was whoever is deemed the winner becomes the party leader, for a coop game that's new and not needed. Keeping a consistent leader was never in question prior and just makes more sense, some players simply don't want to lead.

And the Disjointed:
I'm pretty confident in saying I don't recall a game that I played to the end and never really found my groove and it is for various reasons.

As I played I noticed something this game has in common with the Gaurdians of the Galaxy game, I feel both games do presentation/banter very well, Gaurdians is amazing. But each suffer in gameplay over this. There's a lot of cutscenes that you just watch, again normally good content here but it takes you out of the gameplay world just too much and for too long as I'm trying to get my sea legs playing the game That's why I feel System Shock is the game that made the template on how to tell story and play a game. You tell the story as you are playing, I stay part of the gameplay world as it is delivered. Outriders/Borderlands etc... just do it that way generally.

I ended the game and I never felt good with my controls overall, it's not all because of the cutscenes there was also questionable mapping limitations in the game for me as well ALONG with transversal that has limited use before you have to re-apply it. For instance I played Deadshot with the jet pack. It was a worse Anthem flying experience, both games give you limited jet-pack before you have to land and do again, but this was much shorter and has 3 key combinations mixed in, just too much for too little here. I wondered what unlimited jet-pack would be like and for one single player session I fired up wemod which has a unlimited jet pack toggle, omg totally fixed this ♥♥♥♥♥♥♥ character, it was just so much more natural, fun and ease. It's like devs think to themselves lets add some gameplay elements to transversal vs just making it good and fun. If the game would have allowed this, I think the jank/disjoiinted feel would have been much less. Counter attack a two key combo, should have the option for one key, another example (k/m player).

As people say all games are better or simply good with coop and that is almost always the case. We had fun hanging together, jokes were made, laughs were laughed, some good parts in game to, but this game had easily the most ♥♥♥♥♥♥♥♥ between us about the game then I can remember and get this we just came from FO76. After the second session we knew we weren't very happy and we could have easily abandoned, but we felt ok that we can get through the story fast enough, we just paid $20 each lets do it and we did.

But all back to the word disjointed. The pace of the game was the worst things of the game. It does remind me some of Anthem, its a got a lot of good parts, but they weren't able to bring them all together in a tight package cutscenes, controls, limited transversal just really got in our way and Amanda, you messed up not having Boomerang pop her.

I'm certain no matter how good they could have made it, a gaas is going to get ♥♥♥♥♥♥♥ at by many players these days, it just what gamers seem to do. I still like a fun coop looter shooter, imo they could have made a great game for us with the parts they had, just tweaked just a bit here and there.

Next up for us:
Dead Island 2
Breakpoint
Shadow Warrior 2
Dying Light 2
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Wyświetlanie 1-5 z 5 komentarzy
unholyghost842 3 sierpnia 2024 o 19:26 
Dying light 2 was my last massive disappointment before this game.

The story is somehow worse than the original, side content sucks and Jeez the gameplay had a lot of new stuff alright... but very few actually felt like an improvement when it was all kinda situational and nighttime wasn't really scary anymore
nobalkain 3 sierpnia 2024 o 23:08 
Nice Review OP. Have not seen anyone talk about it when it came to an entire run in Co-Op. Not good when even Play the entire time with Friends its still just "Okay".

Instead of trying to somehow limit how Players could use their Travel Powers, they should have Focused on ways to use it in Combat. They also should have found ways to make Team Work matter. It feels like they where trying to either make a Single Player Game into a Multiplayer one, or Multiplayer into a Single Player, and ended up with a Mess that did neither well.

Początkowo opublikowane przez unholyghost842:
Dying light 2 was my last massive disappointment before this game.

The story is somehow worse than the original, side content sucks and Jeez the gameplay had a lot of new stuff alright... but very few actually felt like an improvement when it was all kinda situational and nighttime wasn't really scary anymore

I just picked up the first one last year on Sale, and man was that Game FUN :danette:. When I was getting close to finishing it I started looking into 2, and man was I disappointed to hear so many dont seem to like it. From what I could see the Company or Publisher got Greedy and Rushed out a Bad Sequel. Sad to see.
Carpe x Noctem 4 sierpnia 2024 o 7:11 
Początkowo opublikowane przez nobalkain:
Instead of trying to somehow limit how Players could use their Travel Powers, they should have Focused on ways to use it in Combat.

You can use your Traversal in combat. There are Traversal Attacks. One of the reasons Traversals are limited by cooldowns is for the Riddler AR Challenges since otherwise there wouldn't really be any challenge. Special techniques and even stats on certain pieces of gear can also improve Traversal.
nobalkain 4 sierpnia 2024 o 8:59 
Początkowo opublikowane przez Carpe x Noctem:
Początkowo opublikowane przez nobalkain:
Instead of trying to somehow limit how Players could use their Travel Powers, they should have Focused on ways to use it in Combat.

You can use your Traversal in combat. There are Traversal Attacks. One of the reasons Traversals are limited by cooldowns is for the Riddler AR Challenges since otherwise there wouldn't really be any challenge. Special techniques and even stats on certain pieces of gear can also improve Traversal.

Having one "Attack" is not actually USING it for Combat. Have Freeze put up Ice Barriers, have Quin be able to be Stealthy and slip behind them, Let Shark cause the Ground to Shake and give them a Debuff. There are all sorts of ways they could have used them to actual make it benefit your Team and actually maybe encourage Team Work.

Instead its just used to move from Point A to Point B and have a Special Attack that just does Damage. It had promise, but clearly they where limited for time to get it working and out the door.
unholyghost842 4 sierpnia 2024 o 9:35 
Początkowo opublikowane przez nobalkain:
Nice Review OP. Have not seen anyone talk about it when it came to an entire run in Co-Op. Not good when even Play the entire time with Friends its still just "Okay".

Instead of trying to somehow limit how Players could use their Travel Powers, they should have Focused on ways to use it in Combat. They also should have found ways to make Team Work matter. It feels like they where trying to either make a Single Player Game into a Multiplayer one, or Multiplayer into a Single Player, and ended up with a Mess that did neither well.

Początkowo opublikowane przez unholyghost842:
Dying light 2 was my last massive disappointment before this game.

The story is somehow worse than the original, side content sucks and Jeez the gameplay had a lot of new stuff alright... but very few actually felt like an improvement when it was all kinda situational and nighttime wasn't really scary anymore

I just picked up the first one last year on Sale, and man was that Game FUN :danette:. When I was getting close to finishing it I started looking into 2, and man was I disappointed to hear so many dont seem to like it. From what I could see the Company or Publisher got Greedy and Rushed out a Bad Sequel. Sad to see.

Yeah, it's a shame because the first one was a bit rough and by no means prefect but somehow even having extra stuff to do only really slowed the game down, even had a worse verison of Jade (a character we barely saw in the first game somehow had a more memorable character than whatever the main love interest from the second one)
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Wyświetlanie 1-5 z 5 komentarzy
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Data napisania: 2 sierpnia 2024 o 8:24
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