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"When implemented properly."
Exactly.
A poor implementation of denuvo is not a denuvo issue but an implementation issue. The fix would be to better implement it, not to get rid of it
Are you happy of that?
The fix would be to not use it at all so there would be no need to properly implement it at all. Especially for a game that already requires an internet connection and steam as means of copy protection.
As for denuvo it does periodical checks and generally uses offline tokens.
Last but not least every single thing can be implemented poorly, by that logic we should just stop making games since we don’t have buggy games that way