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Frame Generation is probably the best solution right now for any type of upscaling. It suffers almost no drawbacks for me (I don't really notice any input latency) and offers a smoother experience for me.
4090, 13900ks, 64 Gb Ram @ 6000mhz
I go as low as 57 - usually hovers around 70ish but its stuttering/lagging so it feels more like 40
This kind of traversal stuttering is about bottlenecks that can't be brute-forced by any GPU trickery. It's something to do with how UE4 handles asset loading - and I expect you need to specifically offload work via clever multi-threading.
That might happen if we lived in a world where PC was the primary platform - but we all know that's not reality.
It's the same with all UE4 open world games, really.