Suicide Squad: Kill the Justice League

Suicide Squad: Kill the Justice League

View Stats:
Optimization is pretty lackluster.
No Frame Generation support really sucks. Frame jumps going as low as 70 and up to 120 (Capped). The FPS is all over the place.

Game on SSD, 4090 with i9 13900KF, 64 GB ram at 5600 mhz.
< >
Showing 1-15 of 50 comments
Power_Bert Feb 4, 2024 @ 12:28am 
Digital foundry just uploaded their video on it. Game is pretty much broken on pc and suffer constant stutters regardless of settings.
Yukari The Alpaca Feb 4, 2024 @ 12:30am 
Originally posted by Power_Bert:
Digital foundry just uploaded their video on it. Game is pretty much broken on pc and suffer constant stutters regardless of settings.
Stutters aside, the performance is just... Mediocre?
Skaut69 Feb 4, 2024 @ 12:45am 
It was really bad for me during beta tests and they improved it a lot. That means they work on it and we will get better. My CPU is worse then yours so good to know it's not that. What is your GPU utilisation during open world gameplay ?
Chrille 🎃 Feb 4, 2024 @ 12:47am 
Yet the user score is this high? Something is fishy.
Yukari The Alpaca Feb 4, 2024 @ 12:52am 
Originally posted by Skaut69:
It was really bad for me during beta tests and they improved it a lot. That means they work on it and we will get better. My CPU is worse then yours so good to know it's not that. What is your GPU utilisation during open world gameplay ?
About 39-42 percent. CPU utilization is about 50 percent.
Last edited by Yukari The Alpaca; Feb 4, 2024 @ 12:52am
Yukari The Alpaca Feb 4, 2024 @ 12:54am 
Originally posted by Chrille:
Yet the user score is this high? Something is fishy.
This is unrelated to the thread.
[GER] SScRiBLe Feb 4, 2024 @ 12:59am 
I limited fps on 70 while high settings and wqhd on 2080ti. I get solid 70 no jumps.
Skaut69 Feb 4, 2024 @ 2:46am 
I also get low GPU utilisation, that's why I thought it was CPU fault. Good to know then.
Originally posted by Skaut69:
I also get low GPU utilisation, that's why I thought it was CPU fault. Good to know then.
Seems like the game's optimization is just bad.
Boboscus Feb 4, 2024 @ 2:49am 
Are you seriously begging for frame generation? This is what's wrong with games last few years, artificial frames and other shenanigans that hide the true performance behind a curtain. If it wasn't for that ♥♥♥♥ in the first place we would have optimized games, but alas. This one at least runs decently without any of that trash, unlike other new releases that had abysmal performance without it.
Originally posted by Boboscus:
Are you seriously begging for frame generation? This is what's wrong with games last few years, artificial frames and other shenanigans that hide the true performance behind a curtain. If it wasn't for that ♥♥♥♥ in the first place we would have optimized games, but alas. This one at least runs decently without any of that trash, unlike other new releases that had abysmal performance without it.
I wouldn't say "decently", but yeah, I agree that game devs have gotten lazy with optimization and rely on AI to fix it, but asking for FG is an easy and quick solution while devs work under the hood. Frankly, I don't care how the game becomes smooth as long as it does so.

Frame Generation is probably the best solution right now for any type of upscaling. It suffers almost no drawbacks for me (I don't really notice any input latency) and offers a smoother experience for me.
Last edited by Yukari The Alpaca; Feb 4, 2024 @ 2:52am
GregJA Feb 4, 2024 @ 9:01am 
we have similar PC
4090, 13900ks, 64 Gb Ram @ 6000mhz

I go as low as 57 - usually hovers around 70ish but its stuttering/lagging so it feels more like 40
Yukari The Alpaca Feb 4, 2024 @ 12:35pm 
Originally posted by GregJA:
we have similar PC
4090, 13900ks, 64 Gb Ram @ 6000mhz

I go as low as 57 - usually hovers around 70ish but its stuttering/lagging so it feels more like 40
It definitely is just poor optimization, then.
Casus Feb 4, 2024 @ 12:38pm 
Frame generation wouldn't help here.

This kind of traversal stuttering is about bottlenecks that can't be brute-forced by any GPU trickery. It's something to do with how UE4 handles asset loading - and I expect you need to specifically offload work via clever multi-threading.

That might happen if we lived in a world where PC was the primary platform - but we all know that's not reality.

It's the same with all UE4 open world games, really.
Shane Falco Feb 4, 2024 @ 12:49pm 
Yep,game barely uses my gpu .
< >
Showing 1-15 of 50 comments
Per page: 1530 50

Date Posted: Feb 4, 2024 @ 12:11am
Posts: 50