Suicide Squad: Kill the Justice League

Suicide Squad: Kill the Justice League

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PC Panda Nov 30, 2023 @ 6:12am
Kinda confused how you'd think this will sell
Seriously, pretty risky development budget for a flop movie and generally uninteresting characters
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Showing 1-10 of 10 comments
muckymucks Nov 30, 2023 @ 6:40am 
Warner Bros thought the Suicide Squad was going to be the next Guardians of the Galaxy, and they set things in motion so things would be ready for consumers to buy. But then the movie flopped and they tried again with James Gunn, and that did a little better but not by much, but by then the video game was already well into development but instead of canceling it they doubled down on it, especially after Warner Bros decided to relaunch the DC Cinematic Universe. Then the game got delayed multiple times and here we are.

This game has probably cost Warner Bros at least $200 million to get this far and they're still months from launch.
JoshG48 Nov 30, 2023 @ 7:04am 
look at who's writing it too. DOA
PC Panda Nov 30, 2023 @ 5:59pm 
Originally posted by muckymucks:
Warner Bros thought the Suicide Squad was going to be the next Guardians of the Galaxy, and they set things in motion so things would be ready for consumers to buy. But then the movie flopped and they tried again with James Gunn, and that did a little better but not by much, but by then the video game was already well into development but instead of canceling it they doubled down on it, especially after Warner Bros decided to relaunch the DC Cinematic Universe. Then the game got delayed multiple times and here we are.

This game has probably cost Warner Bros at least $200 million to get this far and they're still months from launch.
Yeah true. These things take so long to developed it can be too late to pull the plug by the time audience sentiment comes in. Media today is such a gamble with these "universes"
Last edited by PC Panda; Nov 30, 2023 @ 5:59pm
Stj.Srex Dec 1, 2023 @ 3:41am 
Its a shame that the game will fail, i tried it and its fun to play, i mean gameplay is rly fun, but as people said these characters are so boring. Second they have mtx and battlepasses, and its live service game. It screams flop all over the place. EA learned with Anthem that people dont want Live Service games, WB will learn it with Suicide Squad
SolusiRadikal Dec 1, 2023 @ 7:52pm 
i like the story so far :D
Gabi Feb 2, 2024 @ 3:37pm 
Originally posted by muckymucks:
Warner Bros thought the Suicide Squad was going to be the next Guardians of the Galaxy, and they set things in motion so things would be ready for consumers to buy. But then the movie flopped and they tried again with James Gunn, and that did a little better but not by much, but by then the video game was already well into development but instead of canceling it they doubled down on it, especially after Warner Bros decided to relaunch the DC Cinematic Universe. Then the game got delayed multiple times and here we are.

This game has probably cost Warner Bros at least $200 million to get this far and they're still months from launch.

So the first suicide squad film was terrible. But it didn't flop. It was in fact a very big hit and likely why we have a game about it and a sequel. The sequel flopping is unfortunate as it is one of the better comic book films, but it was following up a film that many saw, but few liked in covid times where you could watch it at home day 1. Hence audiences stayed away.

Basically wb had an ip with massive potential as the first films box office demonstrates. But the first mass market release put a bad taste in peoples mouths and few watched the excellent sequel having already been burnt.

They then put rocksteady on the game. Which makes sense in many ways. But they got greedy and I assume the stupid long development is because they kept trying to make something work for it as a live service but eventually had to settle for what appears to be a very paint by numbers generic avengers game esque release.

Such a shame as the ip could have done amazing. But they tried to cash out on it before it was established and didnt focus on quality early on where you really have to.

I've not played the game and hope it plays better then it presents. But ill be waiting for a deep discount and preferably for there to be an offline mode. On pc it has not sold well given the current 12k players online for a game from a AAA dev that spent 8 years between projects. And no the time of day etc doesn't matter. Opening weekends especially for a live service game that is paid needs to see large player counts. Maybe it is doing better on console but I doubt it. It was poorly marketed at best.
Last edited by Gabi; Feb 2, 2024 @ 3:46pm
heave N hell Feb 5, 2024 @ 7:03pm 
turns out u were right , it didnt sell well
heave N hell Feb 5, 2024 @ 7:04pm 
Originally posted by Bͥatͣmͫan:
i think we got a winner here i'm pretty sure this will sell well!
looks like u were wrong
Star Rain Feb 5, 2024 @ 7:06pm 
its def funner than hell, but basing the whole games success on HQ is a lot! Well theyre bringing Joker back which should certainly help but maybe too little too late?

I would really hate to see rocksteady go under, the character models look flat out awesome i think this world should def continue onwards forever hopefully!
Last edited by Star Rain; Feb 5, 2024 @ 7:06pm
JoshG48 Feb 6, 2024 @ 12:30am 
Originally posted by JoshG48:
look at who's writing it too. DOA
6k players on release week on a sunday, didnt think it would be that dead tbf. sheeeesh!
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Date Posted: Nov 30, 2023 @ 6:12am
Posts: 10