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This game has probably cost Warner Bros at least $200 million to get this far and they're still months from launch.
So the first suicide squad film was terrible. But it didn't flop. It was in fact a very big hit and likely why we have a game about it and a sequel. The sequel flopping is unfortunate as it is one of the better comic book films, but it was following up a film that many saw, but few liked in covid times where you could watch it at home day 1. Hence audiences stayed away.
Basically wb had an ip with massive potential as the first films box office demonstrates. But the first mass market release put a bad taste in peoples mouths and few watched the excellent sequel having already been burnt.
They then put rocksteady on the game. Which makes sense in many ways. But they got greedy and I assume the stupid long development is because they kept trying to make something work for it as a live service but eventually had to settle for what appears to be a very paint by numbers generic avengers game esque release.
Such a shame as the ip could have done amazing. But they tried to cash out on it before it was established and didnt focus on quality early on where you really have to.
I've not played the game and hope it plays better then it presents. But ill be waiting for a deep discount and preferably for there to be an offline mode. On pc it has not sold well given the current 12k players online for a game from a AAA dev that spent 8 years between projects. And no the time of day etc doesn't matter. Opening weekends especially for a live service game that is paid needs to see large player counts. Maybe it is doing better on console but I doubt it. It was poorly marketed at best.
I would really hate to see rocksteady go under, the character models look flat out awesome i think this world should def continue onwards forever hopefully!