Humiliation Dungeon Survivors
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Humiliation Dungeon Survivors

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Wryter Apr 13 @ 11:17pm
A few issues (based on observation)
Some things that I noticed that may or may not be issues:

1. Naming in the English translation. E.g. Delinquent Girl's description says she has a bonus to Flame weapon damage, but the flame weapons are tagged 'Burn' in their own description instead of 'Flame'. Nurse description says 'Healing' weapons, but the healing weapons themselves are tagged 'Life'. There may be a couple of other similar inconsistencies.

The police weapon called 'Crutch' looks like a baton or nightstick (probably translation error?).

2. Housewife description says she gets bonus attack speed from Desire, but when I tested it, I found no difference in attack speed between 0 and very high (100+) desire throughout the run (with the same weapons, and with the same or higher Agility). I had the feeling it wasn't working properly, but it's based more on a feeling and limited testing.

3. Had a glitch a couple of times from Flame weapons. When a monster burned away and was destroyed, the 'being on fire' sprite remained in the empty spot where the monster died, and had collision detection (bumping into it when I tried to walk through); and it remained for the rest of the run through the change of stages.
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PuniuGG  [developer] Apr 14 @ 7:50am 
Thanks for your feedback.
Wryter Apr 15 @ 6:28am 
The Explosion Staff seems to be critting for 1.0x damage instead of 2.0x (as the description says). E.g. if my staff is doing 40 damage on a hit, the crit (yellow number) will also do 40 dmg instead of 80.

Also, is the Explosion Staff not meant to be a magical weapon? It is not tagged as "magical" in the description. I am wondering if the Mage bonus to magic weapons applies to the Explosion Staff.

Correction: Agility is working fine.
Last edited by Wryter; Apr 17 @ 1:51am
Wryter Apr 15 @ 10:55am 
I thought of one more thing that isn't a bug but a potential for improvement in my opinion:

All characters scale with picking talents on level-up, and by purchasing items from the shop.
In addition, Bunny Girl, Student, Housewife, Nurse, Maid, Shrine Maiden, and Office Lady have an additional way to scale: Bunny Girl gains a stat increase when picking up hearts, and the others gain a stat from successful resistance.

Whereas Swordswoman, Archer, Mage, Police Girl, Gyaru, and Hooligan have no additional way to scale.

Maybe including some minor way for them to scale (by successful resistance, or collecting a resource, or some other way) could give them the same balance as the other girls?
Wryter Apr 15 @ 11:45pm 
Gathering says it increases the distance from which you pick up drops, but I reached over 500 Gathering on Shrine Maiden and I was still only picking up coins and exp crystals at the same distance as with 15 Gathering. I am almost completely certain it's not working properly.
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