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About rubber, I have not played for a few months but were serious issues with rubber, mainly that they really limited where it could be produced, even to the point of removing from brazil for the 2020 campaign.
Merry Christmas.
Scrapping the power petrol plants was the first thing I did since I had plenty of power. That reduced my petroleum demand by about 5-10% which helped. I also reduced the production of industrial and military goods. My petroleum price is presently set to 30% above cost. I thought about ramping that up and have from cost though that increase didn't impact demand. I'm also concerned about how that would impact popular support. My support is high (~55%) and production seems highly dependent on support in this game even though I set it to moderate before I started the game.I don't want to to anything major there that would disrupt support. Once it's it 200% above cost, you can't go any higher.
What seems really out of whack is my demand and production in comparison with the next 15 countries combined.
On a side note I thought high domestic prices was driving my high inflation problem. That would actually make more sense than having a low unemployment rate driving high inflation. Reducing my domestic prices to cost or below cost didn't help.
WRT rubber one thing I noticed was the areas where I could build a rubber plantation in Hawaii in SR1936 were gone in Ultimate. My rubber production is solely based on synthetic rubber. I was hoping there was a tech that would increase the production rate without using more petroleum.Or even have a new facility that doesn't need any goods or only needing power only. I haven't seen it and the facilty capacty is pathetic in comparison with other sites. The game says market availility is excellent, but I don't see any significant surplus to trade for in the trade list.
All i'm saying is populatiuon control is your friend not enemy making all yourpeoplehappy might be a good thing but impossible to keep up with demands..as why on earth would you want 40 million people every anual session generated in your nation thats stupid.. its not the game you're the manager manage it right.
do what i toldl you about taxes just do it once and watch your domestic demands sky rocket down to the lowest possible level.pretty cool huh? makes sense lesss money they hasves less goods they buy.
What are your inflation and unemployment levels? I was combatting high inflation/low unemployment with high pop growth and high business taxes. I'm trying to figure out the best way to optimize the game with my preferred style of play and am having trouble doing so. I prefer to have lower taxes across the board and build a stronger ecomony. When I do that I get sky-high inflation. You shouldn't have high (15+%) inflation with a strong economy. Inflation seems to be driven solely by unemployment rate. My inflation is now down to about 7% while unemployment rate is up to about 3.7. Those values were 16 and 2.5 about 5 game years before.
The other thing I'm concerned about is as the aproval rate goes down, the production goes down too. My previous experience is that production goes down fater than demand. I don't want to run into a death spiral with production going down faster than demand. Given that my situation as relatively stable I don't want to do anything rash.
How long did it take to get Canada to 415 million? Or did you conquer countries?
I do have quite a spread on the social spending. The average rating is over 100 with family subsidy and the last one being well below 100. I'm well under recommended spending on health and yet have a 200 rating due to tech. I could cut that more to reduce the pop growth, but that would cut approval rate as people don't have as good of health care.
I just checked the number of birth in the US and it has average around 4 million per year for about 25 years with a pop of 300 million. At most I should be seeing about 10-12 milion births not 40 million.
Bottomline, my population should not be growing as fast as it is. As a player I should have control over immigration policy and thus determine how many come into the country.
With population growing way too fast that makes demands for some of the goods grow way too fast.
I'm playing Italy 1936 with "No Sphere" option turned on. I get around 2.2 million immigrants per year + 1.5m net popolution growth from my population.
Petrol demand is completely out of control (price @ 200%, 750.000 barrels/day from citizens - 1.050.000 with everything turned to 100% capacity), as consumer goods demands (price at 175%, 6.000 production, around 7.500 demand), timber and agriculture..