Supreme Ruler Ultimate

Supreme Ruler Ultimate

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Barge Dec 19, 2014 @ 11:11am
Can the AI Make Peace?
Playing as North Vietnam, I have completely driven the french from South Viternam, Laos and Cambodia, destroyed their SE Asia forces, and driven off any attempt at re-conquest. However no matter what they will NOT make peace! It has been awhile now and they keep trying to take my ports (to no avail). My army has also grown to a much larger number but they STILL wont make peace! I even did a test, offering them everything I own (all resources and reserves) and still they wont make peace.

I am under the impression that the AI is programmed not to make peace, and if it isnt, can somebody specify HOW in the world I am supposed to make peace?
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Showing 1-15 of 36 comments
The Ubermanlet Dec 19, 2014 @ 11:25am 
invading them, and "liberating" them
Chris-BattleGoat  [developer] Dec 19, 2014 @ 11:45am 
If your treaty integrity is too low, they won't believe that you're peace overture is legit, they expect you'll just come attack them again in the future. Also, if the relations are at the extremes, they're dislike of you is simply too high.

AI's do make peace in certain circumstances, but getting out a of a conflict is, by design, not an easy thing.
Barge Dec 19, 2014 @ 11:49am 
Originally posted by chrisahl:
If your treaty integrity is too low, they won't believe that you're peace overture is legit, they expect you'll just come attack them again in the future. Also, if the relations are at the extremes, they're dislike of you is simply too high.

AI's do make peace in certain circumstances, but getting out a of a conflict is, by design, not an easy thing.
My world market approval is quite high. And I imagine my treaty integrity is good too.

Any suggestions for making peace with France as North Vietnam in Cold War?
ZEvans96 Dec 19, 2014 @ 8:15pm 
Keep giving them payments each day, this will increase relations to a point where they will accept peace.
Storm_Chasee Dec 21, 2014 @ 9:52am 
Originally posted by ZEvans96:
Keep giving them payments each day, this will increase relations to a point where they will accept peace.

That's not realisitc during a war. Why would they even want to stop? They're getting money from you while fighting you.

It's one thing to pay money to get peace, but giving them payments should not improve relations during the war itself.

Other than for a total war, there should be a purpose for the war. The AI can be set up to determine whether it is making satisfactory progress towards the goal. If not it can be set that after a randon period of time it will seek peace.
Barge Dec 21, 2014 @ 11:07am 
That's not realisitc during a war. Why would they even want to stop? They're getting money from you while fighting you.

It's one thing to pay money to get peace, but giving them payments should not improve relations during the war itself.

Other than for a total war, there should be a purpose for the war. The AI can be set up to determine whether it is making satisfactory progress towards the goal. If not it can be set that after a randon period of time it will seek peace.

I agree, but the AI in this game seems to be way too primitive to determine this. Heck, the game engine itself doesnt even have warscore values like Paradox's Grand Strategy series.
Last edited by Barge; Dec 21, 2014 @ 11:07am
UrHighness Dec 21, 2014 @ 9:34pm 
AI ask many time to me to make peace and with others too i think it properly work or maybe they juste scare dont know...
steevm Mar 29, 2015 @ 10:19am 
I'm having the same problem with Japan as China. I've eliminated all Chinese holdings in mainland Asia, and they've essentially been reduced to sending trickles of land units on suicide missions as they build them. Aside from naval bombardment, there's nothing Japan can do at this point, and I'm slowly whittling down their fleet too.

They actually offered peace themselves some time back, and were willing to throw $ 117 m into the deal, but I refused, wanting to reclaim all of Manchuko first. Since then, they won't accept peace even if I offer them cash or other incentives, Yet they're in a far worse state than they were when they offered peace and war reparations.

The issue here isn't that peace should be easy to achieve, but that the AI is badly programmed. They have nothing to gain from continuing hostilities - and were already looking for an end to them - but have everything to gain. It would give them time to build up their land forces and depleted navy for instance. They're not going to win a war by sending individual mechanized engineer units to be slaughtered over and over again.

By not accepting peace after I reclaimed Manchuko, they've now also lost Korea as a result. If they keep refusing, they'll lost everything - I just need to get a fleet up and running to start taking their other holdings. The AI really shouldn't insist on continuing a war that it's already lost and previously wanted to end. That's not artificial intelligence, but artificial stupidity.

Over the course of the war, Japan (and its colonies) have lost about 4x as many units, have around 1.5 times as many casualties and over 1m square kilometers of territory.

(note that my treaty integrity is very high; of course they dislike me, and I dislike them, but pragmatism and realpolitik need to be considered more by the game)
Last edited by steevm; Mar 29, 2015 @ 10:25am
Divine Mar 30, 2015 @ 6:13am 
Originally posted by steevm:
I'm having the same problem with Japan as China. I've eliminated all Chinese holdings in mainland Asia, and they've essentially been reduced to sending trickles of land units on suicide missions as they build them. Aside from naval bombardment, there's nothing Japan can do at this point, and I'm slowly whittling down their fleet too.

They actually offered peace themselves some time back, and were willing to throw $ 117 m into the deal, but I refused, wanting to reclaim all of Manchuko first. Since then, they won't accept peace even if I offer them cash or other incentives, Yet they're in a far worse state than they were when they offered peace and war reparations.

The issue here isn't that peace should be easy to achieve, but that the AI is badly programmed. They have nothing to gain from continuing hostilities - and were already looking for an end to them - but have everything to gain. It would give them time to build up their land forces and depleted navy for instance. They're not going to win a war by sending individual mechanized engineer units to be slaughtered over and over again.

By not accepting peace after I reclaimed Manchuko, they've now also lost Korea as a result. If they keep refusing, they'll lost everything - I just need to get a fleet up and running to start taking their other holdings. The AI really shouldn't insist on continuing a war that it's already lost and previously wanted to end. That's not artificial intelligence, but artificial stupidity.

Over the course of the war, Japan (and its colonies) have lost about 4x as many units, have around 1.5 times as many casualties and over 1m square kilometers of territory.

(note that my treaty integrity is very high; of course they dislike me, and I dislike them, but pragmatism and realpolitik need to be considered more by the game)

What you said makes sense. The ai should be able to adapt and learn that continuing a hopeless war is pointless and make peace instead.

Although do take note that china refused to surrender just like in real life because one of the reasons was that they feared that the territories lost would be permanent. :P
cutealbert61 Jun 21, 2019 @ 11:08pm 
I am a loyal player of SRU, but still , the AI countries rare provide peace contract with others or accept peace contract. Is it possible to improve this>
Chris-BattleGoat  [developer] Jun 22, 2019 @ 5:00am 
How would you like it to be improved? The AI's can offer peace and accept peace based on relationships. Under what other circumstances should the AI send peace? What else should affect relationships in the current things happening in the game engine?

If you can answer any of these questions with clear details that we can implement in the engine, then we can consider adding them.
Barge Jun 22, 2019 @ 7:06am 
Originally posted by chrisahl:
How would you like it to be improved? The AI's can offer peace and accept peace based on relationships. Under what other circumstances should the AI send peace? What else should affect relationships in the current things happening in the game engine?

If you can answer any of these questions with clear details that we can implement in the engine, then we can consider adding them.

I didn't know this game was still actively worked upon. I can really appreciate the dev dedication!

From what I remember from playing other games, there were factors/scores that determined whether or not a nation was succeeding or failing in a war. How many people they have lost, how many cities and towns are in enemy hands, how long it has been since they last saw success, etc.

For instance, in the scenario above, I, as North Vietnam, held the entirety of Vietnam under my rule for a decade, which was the entire goal of the war. To fight over the rule of Vietnam. Despite this, the France AI did not take this into account. There was no factor to say that "Vietnam is the goal of this war". Simply that a state of war existed.

To simplify it, essentially all that happened was France saw it was at war with Vietnam. In the eyes of the AI, it was more powerful. Furthermore, in the eyes of the AI, it had only made minor losses, for it still held the entirety of its mainland and the rest of its colonies. It didn't take the loss of hundreds of thousands of troops into account. It also didn't take into account that they were fighting over Vietnam. All that it recognised was a state of total war, which I think is a big issue with the game.

What I think would need to be implemented is the following:

-A type of war-goal system so that the AI and game itself can differentiate between full-annexation states of total war, and smaller wars, such as the Colonial wars of the Cold War (Vietnam is a big one. If Vietnam owned the entire South, France and the USA would not be involved for the war, for its intents and purposes, would have already been fully lost)
-A way for the AI to recognise its losses better and try to negotiate peace when things are not going its way at all.

If it is not possible to implement this with the way the engine and game is built, I understand, but I thank you for your considerations nonetheless.
Ahlos Jun 22, 2019 @ 6:07pm 
i just use the "support ruling party" option and wait a bit, then they usally accept peace without payment. Noticed though that communist and dictator tend to be harder to accept peace, and need to wait bit longer to get their cb down and approval of you up.
cutealbert61 Jun 22, 2019 @ 7:31pm 
YES, that's if player to AI countries but no such action between AI & AI countries and the war never ends until one side is totally conquered...even both side don't have any units and the war seems last very long, no one side will provide peace treaty...it's weird..
Chris-BattleGoat  [developer] Jun 22, 2019 @ 7:55pm 
So, what should they evaluate? What happens when both sides totally hate each other?
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