Supreme Ruler Ultimate

Supreme Ruler Ultimate

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Thadom69 Jan 17, 2015 @ 3:50pm
Military complex / Industrial Complex UI.
Hey after looking at this picture are you fellas going to impliment the mass ui modification ability like most other buildings with military complex and industrial complex's ?
http://cloud-4.steamusercontent.com/ugc/548645353455079228/83B39218417242EA5E07866CF547A3B62440AB4E/

it would be very.. convenient i spent 30 min .. i know i suck :P, 30 min manually selecting every single one via the slider and scraping them, all of which have no other facilities on.
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Thadom69 Jan 17, 2015 @ 3:58pm 
You might be thinking well why would you ever in reality ever need to use that addition, well you can inactivate any un-needed facilities on a whole-scale that solo, meaning no other buildings connected to it, also to save maintence costs. is one real use besides the use of what i'm doing now, which is bringing the world to the stone age by dismantling every single buillding. and starting over :)
Last edited by Thadom69; Jan 17, 2015 @ 3:59pm
BattleGoat Studios  [developer] Jan 17, 2015 @ 11:37pm 
Well, it was not really intended to allow that. In fact, Industrial and Military Complexes cannot be put offline, they can only be scrapped, that's by design.

As far as mass-scrapping them, well I suppose in an extreme case there may be a reason, but it doesn't really come up that often. And they have the special rule that they can only be scrapped once all their nodes are gone, which complicates the mass-scrapping plan.
Thadom69 Jan 18, 2015 @ 12:56am 
The current user interface of the scrap / inactivate / reactivate / repair commands. The industrial and military facilitys could be scripted different? possibly modifying within the User Interface to just including these two facilitys, and/or exclude them and make their own within that tier but somthing like this?:

-starscript
If xy facility ( one selected industrial/military facility) has a building on 1-6 xy hexes ( ones surrounding), is true. then switch to next selected building type. If xy facility ( one selected industrial/military facility) has a buildings on 1-6 xy hexes, false, then scrap, then switch to next selected building type.
-endscript


i bet it's not that simple for you but heh i hope you guys impliment somthing simple and easy for scraping abandoned industrial and military facilitys, With late game after a refit of newer techs one might heavily use this, but still a very usefull option i'm sure people would use if it's there, i come across alot of games where i'm frustrated i don't bother because i know it will be 15-20 min to get rid of 300-350 at 2 seconds a facility the MINIMUM i'm looking at 12.2 Min and a sore finger with just around 350 military facilitys, but every one isn't 2 seconds it varies so 15 -16 min for all that, then i need to do industrial facilitys, another 15-16 min, but outside the perfiect world of minimums im looking at a realistic 45 min, and some OCD later with a sore finger i can rest. with 4 clicks per facility thats like 2400 clicks without missing a beat please consider this. Just the fact that you cannot control your world map facilitys efficently should just bother you like it does me.
Last edited by Thadom69; Jan 18, 2015 @ 1:35am
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Date Posted: Jan 17, 2015 @ 3:50pm
Posts: 3