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As far as mass-scrapping them, well I suppose in an extreme case there may be a reason, but it doesn't really come up that often. And they have the special rule that they can only be scrapped once all their nodes are gone, which complicates the mass-scrapping plan.
-starscript
If xy facility ( one selected industrial/military facility) has a building on 1-6 xy hexes ( ones surrounding), is true. then switch to next selected building type. If xy facility ( one selected industrial/military facility) has a buildings on 1-6 xy hexes, false, then scrap, then switch to next selected building type.
-endscript
i bet it's not that simple for you but heh i hope you guys impliment somthing simple and easy for scraping abandoned industrial and military facilitys, With late game after a refit of newer techs one might heavily use this, but still a very usefull option i'm sure people would use if it's there, i come across alot of games where i'm frustrated i don't bother because i know it will be 15-20 min to get rid of 300-350 at 2 seconds a facility the MINIMUM i'm looking at 12.2 Min and a sore finger with just around 350 military facilitys, but every one isn't 2 seconds it varies so 15 -16 min for all that, then i need to do industrial facilitys, another 15-16 min, but outside the perfiect world of minimums im looking at a realistic 45 min, and some OCD later with a sore finger i can rest. with 4 clicks per facility thats like 2400 clicks without missing a beat please consider this. Just the fact that you cannot control your world map facilitys efficently should just bother you like it does me.