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If you think there are errors in this, please provide supporting evidence.
Talking about synthetic alternatives, when I started a SW2020 game as any of the american states, they have no idea how to build a synthetic rubber plant, so that is not really following "real world" trends and technologies.
Thankyou for the quick reply though.
http://www.factfish.com/statistic/natural+rubber,+production+quantity
There you go, your ratios based on country are way out.
There should be 3-4 times more "deposits" of rubber each in Indonesia and Thailand than in Malaysia, while ingame Malaysia has about 10 times the volume of either of those countries.
I'll use that to review the output values.
I thought I had fixed the individual states knowing Synth Rubber but I'll take another look.
[Edit: hmm, yeah, still missing. Thanks.]
20729, 20730
We are in agreement. Do you have data on potential capacity? What you provided is data on actual installed capacity.
While the weather may be ideal, what information I could gather showed that there is insufficient rubber growing there now to cultivate natural rubber at the levels output by one of our facilities.
I don't mind being wrong, it can be changed in an update, but I need some data to work from, ideally a map. South America is a big place.
Last I knew trees could be planted and grown as long as the climate and soil conditions were suitable to grow them. Since the rubber tree that is used for comercial plantations EVOLVED in that region and had to be imported to the other regions that is reason enough that it CAN EASILY be grown there.
It is currently mainly grown in SE Asia because that is where the market is biggest. Once oil prices rise and it is not as viable to produce rubber from oil, what is to say that the emerging economies of other countries will not produce it. I thought that was the whole pretext of the SW2020 sandbox.
I am a qualified ecologist/conservation biologist, so understand the reasons for SE Asia producing more rubber currently are purely for economic reasons not biological reasons.
As far as I can see you are contridicting yourself, one post says you want current capacities not potential, and another says you want potential not current capacities.
< that is reason enough that it CAN EASILY be grown there. >
Then by this standard I would be making every hex have Rubber potential making that specialty fairly meaningless.
I just don't understand where within South/Central America you're suggesting we create the rubber potential.
i have a map where you can see, that brazil is producing rubber between Cuiaba and Porto dos Gauchos, taht doesnt mean taht they have resources there!
But doing a copy pasta from rainforest-alliance.org:
Heavily forested areas are difficult for the tree to grow in.
In terms of a general map, this is all I can find in regards to the "Sweet Spot" of climate that the Rubber plant can grow:
http://botanycentral.providence.wikispaces.net/Rubber+Tree
<i have a map where you can see, that brazil is producing rubber between Cuiaba and Porto dos Gauchos>
Any chance you can post it or email it to me?
Chris@battlegoat.com
Thankyou Sassy Liquor, my next step was to try and find a map like that since the dev didn't seem to understand about climatic regions for growing plants.
EDIT: But in lower concentrations then seen in South Asia because of the enviromental challeges brought on by the various fungus and such that are present in south america but not South Asia. Which I guess the production means can be argued because brazil went through some awefully dirty tactics to try and ensure a large rubber production. Not saying the plantations didn't either though.
Well, either I put the resource or I don't, that's what the engine supports.
<near the rainforest areas, but don't have jungle, and which are also in the red zone>
That's still a little vague and arbitrary...