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GDP/c in 2030 ~166k
in 2036 ~287K
Most of that increase is due to inflation which was 8-9%.
I've seen a 10X increase in cost when GDP/c didn't double. Overall GDP might have doubled with the increase in population.
Frankly GDP/c shouldn't be a big factor in this cost. Number of active research sites should. Inflation yes. Maybe era though I'm not sure how quantifiable that is independent of inflation.
My research efficiency cost should have gone down dramatically when I decommissioned 15 sites over time, but that was well before 2030. I don't recall seeing that happen.
chris@battlegoat.com
I'll pass along the savegame to our programmer for further analysis.
WRT Inflation,it shouldn't be that high. I reject the economic thinking that low unemployment equals high inflation. It totally ignores the fact that employed people are going to produce more goods and services.
I've increased taxes steadily over the last few game years which has held demand down. That should have 'cooled' the economy. I haven't built too many things. I've scrapped about as many power plants as I have built. The units I've built don't have enough personnel to impact the unemployment rate. Yet my unemployment goes down and inflation creeps up. It doesn't make any sense.
I had brought it (inflation) down to about 6.5% and it has increased since then for frankly no apparent reason since what I did was to reduce demand or atleast slow its growth. My production rates versus capacity have been relatively steady.
The increase in GDP/c during the period I saw the 10X increase cost in research efficiency costs are essentially due to inflation. That would account for about a doubling the research efficiency costs, not a 10X increase. Given the inflation rate, a doubling of those costs would have been reasonable in 6 years.
TO me there is such a fundamental problem with the design (or somewhere) that this is a game-stopper. I wanted to research the techs to do the ark to Mars to finish the game I have going.
Norways tax rate
http://en.wikipedia.org/wiki/Taxation_in_Norway
Norways unemployment rate
http://www.tradingeconomics.com/norway/unemployment-rate
Norways inflation rate
http://www.inflation.eu/inflation-rates/norway/historic-inflation/cpi-inflation-norway.aspx
My primary factor would be number of active research sites. A country with 10 such sites should have double the research efficiency costs as one with 5 such sites (other things being equal).
Next factor the era, but don't assume the most modern is automatically more expensive. Just consider the cost of computer power.
Then factor in inflation. Don't worry about wages, GDP/c and other factors that are already impacted by inflation. That way you factor it in once and only once. If you use GDP/c, wages and inflation, you've factored inflation 3 times.
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If you look at history you will find the primary driver of inflation, particularly high inflation, is government monetary policy. The player does not have control over that in this game.
I tried a sound economic approach with low taxes and building facilities so the unemployment rate would be low. I wanted a strong economy. People would be producing goods and services and meeting the demands for such in the country. That should keep costs in line. I was punished by high inflation. Yes, wages can certainly go up and that is the best way for wages to go up (via market forces). As long as the higher wages manifests itself in higher demand that's met or in greater savings and investments, higher wages does not equate to higher inflation. The critical thing to me that is modelled in the game is, is demand being met. If it is you don't have the pressure for inflation. If it isn't then you have inflationary pressure.
I cannot think of a period in US history when you had a strong economy(i.e.strong growth in per capita GDP), low unemployment and double digit inflation. I can think of a period when the economy was struggling, we had high unemployment and double digit inflation.
The developers need to junk the notion of low unemployment equals high inflation.
https://www.boundless.com/economics/textbooks/boundless-economics-textbook/inflation-and-unemployment-23/the-relationship-between-inflation-and-unemployment-105/the-phillips-curve-399-12496/
Also respectfully 3.0% GDP growth is not strong growth as poloticians might have you believe. (these days that 3% barely accounts for the population growth, and they consider that an economic victory)There are many examples of double digit inflation in american history when there was truely strong growth.
http://www.usinflationcalculator.com/inflation/historical-inflation-rates/
Also, those are fairly absurdly high GDP/c ratings. I get nervous when I break 80k.
I just realized, I know what it could be. Have you managed to increase your research efficiency by a large amount? Part of the drawback of doing so is that it also causes you to spend more money per day on research projects, this has a pronounced effect on expensive, institutional techs.
I have ran into this issue many times,
Not really. I was trying to hold it around 110% during the last couple years. Notice the cost more than tripled in 2 years when it dropped from100 to 90%.It jumped again by nearly a third when the efficiency percent held steady. The costs of the programs are miniscule by comparison. I have 10 programs going at once and am late in the game when I would expect the programs to be expensive.