Supreme Ruler Ultimate

Supreme Ruler Ultimate

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Is there a way to change loyalty?
I think it is very realistic, that a newly conquered territory has lower production and all, but if you start out with a small countrie it will get impoosible to keep your production up, once you start conquering the world.
I once tried it with Austria. After I owned most of northern africa, and europa as well as australia and new zealand, I was not able to build enough factories as the demand grew faster then production, also my unemployment rate went too low, but I still was not able to satisfy the demand.

So, I wonder, if there is a way to change loyalty, either ingame or as a cheat thing. Because I dont want to own the world as my colony.....
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There is an option at game start to turn off the supply/production/LoS penalty of non loyal areas.
Ultima modifica da GIJoe597; 23 lug 2017, ore 14:27
yeah, but i dont want to turn it off completly... it would be great if loyalty would change, after lets say 20 years or so......
This has been discussed for the last 10 years on the BG forums. They are adamant about it not changing. Not sure what else to type.
but,.... why?
Chris-BattleGoat  [sviluppatore] 25 lug 2017, ore 14:44 
Been discussed many times over the years;

http://www.bgforums.com/forums/viewtopic.php?f=70&t=17295
Chris-BattleGoat  [sviluppatore] 27 lug 2017, ore 10:03 
I don't follow your question. If you'd like to know the outcome of the discussions on loyalty changes, I invite you to read the thread I've linked in my last post.
the point is, that your answer does not not answer my question....
And I dont want to go trough all the discussions on loyalty, just to find the answer myself... an answer you could simply give me/us:
-We cosinder it, it may be implemented
-We will never implement loyalty change over time
I am certain Mr Latour was not trying to be curt. He was inviting you to see "why" they have chosen to set loyalty as non changing. You could see the arguments for and against to help you understand the issue.


At any rate it all boils down to;

From the BG forums from several years ago. Has been repeated many times. I would consider it the final answer;

http://www.bgforums.com/forums/viewtopic.php?f=70&t=17295&start=30

Messaggio originale di chrisahl:
There are no plans to change it.
Ultima modifica da GIJoe597; 28 lug 2017, ore 9:25
Chris-BattleGoat  [sviluppatore] 28 lug 2017, ore 11:07 
Thanks GIJoe,

Apologies stoani if I'm cagey on this topic, I have generally found that our answer of "no plans to change it" fails to end the discussion. My time is being heavily eaten up by the deadline of Tuesday for SR Great War.
Just because I think it is still a bit unclear to me...

Standard game play is "loyalty does not change"

Ticking the box in a new game is "loyalty change".

Am I right?
Unchecking Loyalty Penalties to Supply and LoS removes loyalty as an issue for them.

Loyalty does not change, it is simply not calculated if that is selected. It is an option for people to choose if they do not want to deal with loyalty as it is protrayed in the game.

This explains the loyalty in game, which is on by default.

LOYALTY MODEL

Possession of territory isn’t everything... The population at any given location also feels a sense of loyalty to some nation or another. But once a nation is "conquered" that does not necessarily mean that the people's loyalty will come with the land. You can review Loyalty by turning on the appropriate Map Filter located at the Mini Map.

Loyalty Effects

As with Supply, the loyalty of the land under your control can also have many affects. Here are some of the effects you might see:

Loyalty Effects on Production – If a commodity facility in your region is not located in territory that is loyal to you, this will affect the total production value that you can expect to receive from that facility. (For example, in areas loyal to another nation, you could expect to receive much less than the capacity of the facility. This can get even worse if the area is also in poor supply.)

The production penalty for loyalty can be offset by assuring a high Domestic Approval rating. The penalties for loyalty will begin to diminish above 35% approval and regions that reach approvals of 60% or higher do not incur penalties. Line of Sight penalties still apply.

Loyalty Effects on Military Re-Supply – Regardless of the supply level of the territory one of your units may be in, if that terrain is loyal to someone else (especially an enemy), then your units will not be able to re-supply and re-arm as quickly as usual.

Loyalty Effects on Line of Sight – vLoyal territory provides players with some inherent spotting ability. This benefit is reduced in non-loyal territory.

Sudden Appearance of Partisans – One of the surprises that may result from a disloyal population is the sudden appearance of a partisan unit behind your lines, able to recapture territory for its own pledged nation. This should only occur in areas that have an intense loyalty to another country.
Ultima modifica da GIJoe597; 18 ago 2017, ore 3:29
I know this is a very old post, but I recently got into a game of this and had to "relearn" many of the mechanics of the game. I'm Brazil and at this point have taken all of South and Central America and I'm at war and taking most of Mexico here in November of 1938. I started trying to maximize my production output and GDP and so on... and anyway, I'm learning that this loyalty is a BIG issue.

In reading though all this, it seems that this game was made to be played for around 200 years and they implemented a system of loyalty to hinder world domination in a "world domination game" but with no way to mitigate it other then turning it completely off via the game options. This not only seems like poor game design, if I'm honest, it seems outright stupid. I'm just being blunt.

It should dissipate over time as in the real world, or did the game designers just think that no country would invade another country at all? Taiwan is an excellent real world example of this. Hong Kong as well. Mind you this is a game that spans from 1936 and to 2136, that is clearly meant to cover all of WWII. This is ridiculous. I am remembering again why I found this game so good and so frustrating at the same time again.
Ultima modifica da deece16; 30 dic 2021, ore 11:45
Also, I can't seem to find where to turn off this retarded mechanic. Any help? Please don't tell me can't be done once you start a game.
Messaggio originale di deece16:
...with no way to mitigate it other then turning it completely off via the game options.

The penalties can be mitigated by having a high Domestic Approval rating.

They will begin to diminish above 35% approval and go away at 60% or higher.
Ultima modifica da GIJoe597; 30 dic 2021, ore 11:35
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Data di pubblicazione: 23 lug 2017, ore 9:52
Messaggi: 17