Supreme Ruler Ultimate

Supreme Ruler Ultimate

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Zaptoo Apr 9, 2019 @ 9:14am
World Domination a pipe dream?
So here's the story.

>Start as UK in 1936
>Use guise of defeating axis to annex all of Europe and most of middle east
>America declares war, weird flex but ok
>Queue golden Era after America's are conquered
>Much Industry, more oil
>Industry production magically tanking, people apparently pour oil on their pancakes in this world
>much time passes playing game of build as much industrial and oil as possible to stay afloat
>1966 game is almost unplayable with the majority of world under control
>Production values continue to tank
>Profit???

So my question is... why does the engine nuke production values so much? I went from making 40k+ IDG a day to struggling to break 10k all within a couple years
Also, oil has to be locked out, set to 200% price and taxes at max value so that the civilians don't use this stuff to fill their 5 olympic swimming pools each.
Imho this game needs a rebalance for late game, this production tanking needs to go. Oil output is comically unrealistic (if I have tapped 80% of the worlds "oil hexes" I should not be rationing oil like it's a rain cloud in the sahara desert.

Anyways, anyone else experience this? SRU is an amazing game but almost unplayable after 10-20 years in game time. Especially if you play the conquer all game.
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Showing 1-4 of 4 comments
Traslo Apr 9, 2019 @ 9:22am 
I was halfway into world-conquest as britain last night in the same scenario.
The biggest thing you can do is utilise puppets, since they can't form a military and cannot break free if they're struggling to cope with resources etc. Annex your oil-rich territories (Sudan, the Trucial states), and farm their oil yourself, but puppets passively give you any resources they don't eat themselves so places like Malaya and the Raj are just resource-farms that you can't see the numbers for.


Once you're ready, you can annex puppets one-by-one at a pace that lets you control the demand.


However, SR1936 scenarios are immensely unbalanced in resource-consumption it's true. There isn't enough oil for the entirety of Europe, let alone the world, until you play the cold-war era (there are techs that jump your era, and overtime you will produce more)
Zaptoo Apr 9, 2019 @ 9:24am 
I'm up to the 2000's in research tech, i've gotten alot of the production increase researches but it's like watching a ski slope with everything dropping faster than I can beef it up.
Sounds like your supply generation doesn't keep up with all the additional consumption. You see, you try to counteract falling production values with more production facilities without giving them the fuel, so to speak. Instead of adding facilities, spread some clusters of 6 supply depots hexes.
Zaptoo Apr 9, 2019 @ 9:25am 
Originally posted by Clueless Disgrace:
Sounds like your supply generation doesn't keep up with all the additional consumption. You see, you try to counteract falling production values with more production facilities without giving them the fuel, so to speak. Instead of adding facilities, spread some clusters of 6 supply depots hexes.

I have max supply where I build, I micromanage my buildings and always make sure supply is as high as I can get it.
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Date Posted: Apr 9, 2019 @ 9:14am
Posts: 4