Supreme Ruler Ultimate

Supreme Ruler Ultimate

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Question about Designs
Currently I'm playing the game in SW as the UN; I noticed that there are about 0 useful unit designs (no tank, no infantry, only blimps for aircraft, no ships, no missiles), even after research techs that should give unit designs, there are still none. I was wondering if I'm SoL on my game, if there is some way to add unit designs to a game in progress, or some far-distant hope of some designs that might actually be unlocked at some point in the research tree.
Originally posted by GIJoe597:
As a test I added Pontoon Bridging unit to research. There are no designs at start for a bridging unit. After the research was complete, it did show up and was now a unit I could build. Which means design research is working.

After looking at it some more, I believe the start has such a low technology rating there is not much useful, e.i. modern. This happens in all starts with "third world"/"minor" nations. Designs are region specific and the major nations get them from the get go.

The good news is eventually, years down the line, you will have access to future technology same as the 1st world/Major nations. There will be much research you need to churn through before you get there though.
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Showing 1-15 of 22 comments
GIJoe597 Jan 10, 2020 @ 6:55am 
Pardon, what is SW? The UN is not meant to be a playable nation how did you do that?
Last edited by GIJoe597; Jan 10, 2020 @ 6:55am
Shattered World (I believe that is what its called still), and the UN is more certainly a playable faction in it technically in the form of the UN protectorate.

Currently getting by on high volatility with bought designs but that isn't going to last; five years on, 22 research centers, and around 100 techs later I've not unlocked any new designs despite assurances from the techs themselves that I should.

To be clear, again, I'm looking for solutions for a game in progress.
GIJoe597 Jan 10, 2020 @ 7:15am 
Apologies, I interpreted that incorrectly.. I understand you are playing as the UN Protectorate. Which is various islands who have petitioned the UN for status.

It is more than likely a setting in My Options, either at game start menu or the ESC in game menu.

Here is a 22 second video which I hope will help;
https://www.youtube.com/watch?v=zX_7T9wFJR8&list=PLCsuIVA3xcptmaU8RC5YKEYLjEatC5X4q&index=22
I appreciate the reply - however that isn't quite what I meant.


It is not an issue of designs I have turned off, made obsolete, etc - it is an issue that as the UN you cannot unlock any new unit designs via research (seemingly). An example; I research a sub design technology that claims it unlocks unit designs however no new designs show up available for research (or construction).

This is the same for ALL technologies that lead to unit design technologies - none of them will unlock new research in the unit design tabs under research. This is a run-killing issue if there isn't a way around it.
Last edited by Kristen Reid 𒈠𒀯𒀯; Jan 10, 2020 @ 7:36am
GIJoe597 Jan 10, 2020 @ 7:39am 
I will test it now. Be back if I have anything to add.
The author of this thread has indicated that this post answers the original topic.
GIJoe597 Jan 10, 2020 @ 8:08am 
As a test I added Pontoon Bridging unit to research. There are no designs at start for a bridging unit. After the research was complete, it did show up and was now a unit I could build. Which means design research is working.

After looking at it some more, I believe the start has such a low technology rating there is not much useful, e.i. modern. This happens in all starts with "third world"/"minor" nations. Designs are region specific and the major nations get them from the get go.

The good news is eventually, years down the line, you will have access to future technology same as the 1st world/Major nations. There will be much research you need to churn through before you get there though.
Last edited by GIJoe597; Jan 10, 2020 @ 8:09am
Hmmm, so eventually useful designs will start unlocking - it might just take a while? I've gotten pretty far already and still nothing, though perhaps it isn't far enough (I went from 240th rank to 200 at this point). Luckily I can out-research most of the world at this point and out-produce them as well. So hopefully when that time comes I can pull a Red Alert style mass invasion.

Appreciate the testing. I'll comment again if something goes wrong!
GIJoe597 Jan 10, 2020 @ 8:43am 
07
Originally posted by GIJoe597:
07
I'm not quite sure I understand.
GIJoe597 Jan 10, 2020 @ 9:18am 
It is how I sometimes end a text/chat session. It is a salute. Says everything I need to say, simple easy.
Fair! Also, I do actually have one more question; can towns and cities still be irreplaceablely destroyed or has that finally been fixed?
GIJoe597 Jan 10, 2020 @ 10:47am 
I could BS ya, but I do not know any more. Let me check the dev forum. If I find info I will post here.
GIJoe597 Jan 10, 2020 @ 11:01am 
I saw nothing about this in the last 15 or so change logs. I have never decimated a town/city which is why I do not know the answer. Apologies.
Grimlich Jan 10, 2020 @ 2:30pm 
Originally posted by Kristen Reid:
can towns and cities still be irreplaceablely destroyed or has that finally been fixed?
I have heard of this in yt videos but never seen it, Average Gamer tried it with China on Taiwan and it didn't work, I attempted it and given up from the cost then I've seen cities in Korean frontier in CW'49 or Paris's outskirt WW2 '36. recover from being completely broken.

I've had this issue on many scenario using many nations ; when a nation has a problem with it's design it may not be al designs. Ex.: USA in CW can't build Worcester or DesMoines class but if an ally ask to buy the design, it's possible ! ...can't buy it back and use it though. The problem can't always be fixed using the option panel. I fix the problem by using the cheat allunit so I can research any design. I simply limit myself to my current tech ability and abstain from cheesing it to much so I don't use design a current ennemy nation use. I feel appropriate to use designs that are supposed to be issued by my nation and nations I conquered.
Last edited by Grimlich; Jan 10, 2020 @ 2:33pm
Originally posted by mournon:
Originally posted by Kristen Reid:
can towns and cities still be irreplaceablely destroyed or has that finally been fixed?
I have heard of this in yt videos but never seen it, Average Gamer tried it with China on Taiwan and it didn't work, I attempted it and given up from the cost then I've seen cities in Korean frontier in CW'49 or Paris's outskirt WW2 '36. recover from being completely broken.

I've had this issue on many scenario using many nations ; when a nation has a problem with it's design it may not be al designs. Ex.: USA in CW can't build Worcester or DesMoines class but if an ally ask to buy the design, it's possible ! ...can't buy it back and use it though. The problem can't always be fixed using the option panel. I fix the problem by using the cheat allunit so I can research any design. I simply limit myself to my current tech ability and abstain from cheesing it to much so I don't use design a current ennemy nation use. I feel appropriate to use designs that are supposed to be issued by my nation and nations I conquered.

Wait, does the 'allunit' cheat just unlock all designs available for your tech level for research for all designs for all tech levels for all research - also does it unlock the designs themselves or the research for them? It'd be a good fix if it just was all unit designs for my tech level or just the option to research them. I'm going for a world conquest run so having designs sometime before I land on Mars would help a lot with fighting any nation that was stronger than Brasil.
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Date Posted: Jan 10, 2020 @ 6:51am
Posts: 22