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To put it simply, you should be able to kill ballistic missiles as long as you have a SAM with a "high-attack" value. The Arleigh Burke, Ticonderoga, Patriot PAC-2, S-300, S-400, and plenty of other modern platforms should have this.
Combat time is the amount of 'rounds' a unit can go in a fight without supplies. If you notice two units fighting, they will usually 'fire' at the enemy, where a sound effect and graphic are played along with the enemy unit usually losing some health. This counts as 1 combat time. To compare the Patriot to Green Berets, the former will only be able to shoot at an enemy aircraft squadron twice before running out of ammo because it has a combat time of 2. The latter, however, have a combat time of 50, and thus are great for 'behind enemy lines' actions as they can enter into a sustained fight with and often exhast a better supplied enemy.
Now, a low combat time is not a death sentence, because when in a supplied area or near (at or adjacent to supply trucks), they will regain combat time. This can be very slow in areas with little supply, or really fast when in a long-held city surrounded by supply vehicles)
(a nice tip: transport helicopters and planes can also resupply units proportionally to how much cargo space they have)
SR:U has a 'proxy war' feature, that, among other things, allows a neutral country's military to help the military of a different country that is at war.
In your case, Italy, the UK, and West Germany have either alliances or mutual defence pacts with Denmark, and thus can attack your forces with aircraft stationed in Denmark (allied aircraft not stationed in denmark cannot attack you).
Your units may not be firing back for a few reasons:
1. You don't have your units set to fire on neutral aircraft in your airspace. I believe this can be changed in the same tab that allows use of nuclear weapons.
2. Your units can't react fast enough, which could easily be the case if your S-400s are near the front or you have inadequate visibility.
3. Your units are being mind controlled by the Space-Kraken, which can usually be fixed by telling them to patrol between two hexes. A very annoying problem to be sure, but this fix has worked for me in the past when i've had your same issue with artillery and SAMs. If they are firing on danish aircraft as normal, this isn't the problem.