Journey to Incrementalia

Journey to Incrementalia

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Perogue Nov 9, 2024 @ 2:24am
Need help on the great filter: Wall 40
Im very stupid and need a good build, I have been floundering on this for like a good half hour, i know that after this, the game ramps up the power of its upgrade enough that I really wont have a reason to get stuck like this anymore, but for now, im stuck lol. HELPPPPP:fumounhappy:
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Showing 1-15 of 19 comments
Same here. Been stuck on this one despite changing builds around
Perogue Nov 9, 2024 @ 12:48pm 
ok i figured it out, use devils. seriously, thats all. I fully spec'd Cult Following, Captain's Orders, a single point in Soul Contract, Incineration, Devil Ritual, Cult Recruiter, and lastly Ghost Cult, I used 50 captains, 200 Cultist, 175 Demons, and 10 Recruiters, your equipment slots dont matter much, and make sure incineration is on. Also, the ghost are COMEDICALLY broken after wall 40, because you unlock poison ghost, GET THE POISON GHOST
Billy Wigglestick Nov 10, 2024 @ 9:07am 
Thanks for the response mate! Got through no problem
Scintilus Nov 21, 2024 @ 6:47am 
I'm stuck at wall 28 any help?
Dark_Shurikens Nov 21, 2024 @ 8:22am 
I gave this strategy a shot, but I have no idea how in the blazes you managed to achieve 175 devils with how much they cost. Perhaps I did the stat distribution wrong, but it still works with out it, It's just really slow and requires active input
Billy Wigglestick Nov 21, 2024 @ 8:46am 
@Scintilus I just used poison gobbos and some captains up until 40. Points in anything poison related, the one that gives you extra points in previous tiers, and some in focus/soul talents.

@Dark_Shuriken yeah this isn't much of an idler. You been keeping up with your quests? If so you should have an item that grants %dmg -> (lower)%mana. Focus upgrades, the one that gives your focus a %boost, and soul buyer upgrades (I had 3 buttons at one point with which to buy souls). Once you're set up and doing +dmg to boss, it can be idled (sort of, you still gotta keep an eye on the devils so the wall doesn't kill too many of them and you become inundated with useless cultists.
Prinny Nov 24, 2024 @ 3:53pm 
from 34 to 60-something was a breeze with either a mass of goblin or a mass of skeletons.

Aftweward Devils and Hellgate wrecked everything.
Billy Wigglestick Nov 25, 2024 @ 4:18pm 
@Prinny even 52? I'm currently stuck there after switching back from devils
Tenzek Nov 30, 2024 @ 5:51pm 
Lots of mana regen minions paired with fireball works well, too. After you get the mana fang, you can even generate a net gain of mana from the fireball damage. Add in the sorcerer minion when you can to more than double your damage output.
Last edited by Tenzek; Nov 30, 2024 @ 5:53pm
A snippet from my personal guide on Incrementalia slightly retooled for this thread:
Max out Lesser Mastery, then Fireball and Incinerate. 20 points in Camels and Wurmification, 1 point in Captains, Soul Exchange and Mages, 19 in Sorcery Circle.
You will now summon 20 Wurms, 30 Captains, 100 Camels and Mages, and 1 Sorceror.
By now you should theoretically have Mana Fangs and Dragon Scale via Side Quests, equip them.
You don't even need to wait for mana to pool, just go ham on fireball until it dies, you will be net positive for mana gain no matter how fast fireball is cast, nor how often. This fireball build doesn't get swapped out until you unlock Wall 48's skills for Hell Gate and Bazookas where you go hard on Chain Lightning, Hell Gate, Bazookas, Sorcery Circle and Bone Royalty in that order, choosing to use Hell gate, then having enough skeleton production that you and your 1 sorceror don't run out of sacrifices.
Last edited by Slimurgical (Stormy); Dec 2, 2024 @ 10:17am
Trav Dec 23, 2024 @ 3:20am 
Originally posted by Slimurgical:
A snippet from my personal guide on Incrementalia slightly retooled for this thread:
Max out Lesser Mastery, then Fireball and Incinerate. 20 points in Camels and Wurmification, 1 point in Captains, Soul Exchange and Mages, 19 in Sorcery Circle.
You will now summon 20 Wurms, 30 Captains, 100 Camels and Mages, and 1 Sorceror.
By now you should theoretically have Mana Fangs and Dragon Scale via Side Quests, equip them.
You don't even need to wait for mana to pool, just go ham on fireball until it dies, you will be net positive for mana gain no matter how fast fireball is cast, nor how often. This fireball build doesn't get swapped out until you unlock Wall 48's skills for Hell Gate and Bazookas where you go hard on Chain Lightning, Hell Gate, Bazookas, Sorcery Circle and Bone Royalty in that order, choosing to use Hell gate, then having enough skeleton production that you and your 1 sorceror don't run out of sacrifices.
This worked great, thank you.
Halfshell Dec 23, 2024 @ 12:24pm 
Originally posted by Slimurgical:
You will now summon 20 Wurms, 30 Captains, 100 Camels and Mages, and 1 Sorceror.
[...]have mana fang[...]
You don't even need to wait for mana to pool, just go ham on fireball until it dies, you will be net positive for mana gain no matter how fast fireball is cast, nor how often.
I don't have input on the rest but once you have mana fang thats all you need to have net positive mana from a full fireball build. Anything put into mana generation is doing less damage, and therby giving less mana returns. So all souls should be into captains
Last edited by Halfshell; Dec 23, 2024 @ 12:26pm
Originally posted by Halfshell:
Originally posted by Slimurgical:
You will now summon 20 Wurms, 30 Captains, 100 Camels and Mages, and 1 Sorceror.
[...]have mana fang[...]
You don't even need to wait for mana to pool, just go ham on fireball until it dies, you will be net positive for mana gain no matter how fast fireball is cast, nor how often.
I don't have input on the rest but once you have mana fang thats all you need to have net positive mana from a full fireball build. Anything put into mana generation is doing less damage, and therby giving less mana returns. So all souls should be into captains

Yes I fully agree, I was starting to write a 0-100 in 4 hours guide at the time of writing but I'm much farther along and yeah Mana Fang invalidates the need for Mages and Camels in their entirety. Wurms is global mana multipler, I see no reason why it wouldn't synergize with Mana Fang, but spending all souls on Captains, 20 Wurms (incase mana mult Does affect Mana Fang generation, unless someone's tested that before, please let me know if so), 1 sorceror is the best outcome.
cdsa142 Dec 23, 2024 @ 6:44pm 
Originally posted by Slimurgical:
Originally posted by Halfshell:
I don't have input on the rest but once you have mana fang thats all you need to have net positive mana from a full fireball build. Anything put into mana generation is doing less damage, and therby giving less mana returns. So all souls should be into captains

Yes I fully agree, I was starting to write a 0-100 in 4 hours guide at the time of writing but I'm much farther along and yeah Mana Fang invalidates the need for Mages and Camels in their entirety. Wurms is global mana multipler, I see no reason why it wouldn't synergize with Mana Fang, but spending all souls on Captains, 20 Wurms (incase mana mult Does affect Mana Fang generation, unless someone's tested that before, please let me know if so), 1 sorceror is the best outcome.

Mana fang no longer benefits from mana mult since 1.06
Halfshell Dec 26, 2024 @ 2:16pm 
Well if it worked you'd just get the min lvl/ amt of wurms to be self sustaining, since you'll inevitably get more damage for better mana returns after
Last edited by Halfshell; Dec 26, 2024 @ 2:16pm
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