Mighty No. 9

Mighty No. 9

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Lost Drunk Aug 17, 2020 @ 6:15am
Why was this game so hated?
Since the release I loved Mighty No.9 and I can't understand why it was so badly criticized by the media.
A few days ago I started seeing reviews about Mega Man 11, and everyone said good things about him.
Oh really? Mega Man 11 was one of the worst games in the franchise in my opinion, apart from that they stole the idea of ​​Mighty No.9 to change the appearance of the character for each power.

Basically everything that was said good about Mega Man 11 had in Mighty No.9, while everything that was said bad about Mighty No.9 can refer to any game in the Mega Man Classic franchise.
It was clearly all marketing strategy to make Mighty No.9 look like a bad game and to not have a sequel.
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Showing 1-15 of 113 comments
tyrantking9000 Aug 19, 2020 @ 7:12pm 
I'm about half-sure that the people who hate the game were the backers that felt "cheated." They wanted Mega man specifically, and when they got a game that was similar to Mega man, not Mega man himself, they got bent out of shape all for nothing. Sucks for them though, Mighty number 9 is a great game.
Lost Drunk Aug 20, 2020 @ 5:53am 
Originally posted by tyrantking9000:
I'm about half-sure that the people who hate the game were the backers that felt "cheated." They wanted Mega man specifically, and when they got a game that was similar to Mega man, not Mega man himself, they got bent out of shape all for nothing. Sucks for them though, Mighty number 9 is a great game.
Agree. Mighty No. 9 has a lot of potential to develop, but it looks like we won't see a sequel anymore.

I really like the Mega Man Classic and Mega Man X franchises, and I love when games are similar and inspired by them. The strange thing is that Indie games when they are similar are always adored, even if they don't have a lot of quality.
AmethystViper Aug 20, 2020 @ 8:19am 
Originally posted by tyrantking9000:
I'm about half-sure that the people who hate the game were the backers that felt "cheated." They wanted Mega man specifically, and when they got a game that was similar to Mega man, not Mega man himself, they got bent out of shape all for nothing. Sucks for them though, Mighty number 9 is a great game.
This right here! And it's especially stupid when these crybabies have been circle-jerking games like Azure Striker Gunvolt — which they not only didn't like at first, said game didn't even play anything remotely like a Mega Man action-platformer until Copen being playable became a thing — because they seem to have a irrational and insecure need to evangelize games like Azure Striker Gunvolt (or some other Kickstarter project) because they're so butthurt over Mighty No. 9 not meeting their crappy expectations and only want stir drama and toxicity like all the twitter snowflakes bashing Hana from Uzaki-chan Wants to Hang Out! are doing now. Mighty No. 9 doesn't even suffer the same stupid DRM problems that Gunvolt 1 has since Mighty No. 9 is DRM-free and it plays much more like a Mega Man game than Gunvolt ever did with its first game.
Last edited by AmethystViper; Aug 20, 2020 @ 8:55am
Jazman2k Aug 20, 2020 @ 10:09am 
Beats me. I don't know what people expected. I bought MN9 just this summer (paid 1 euro from a local game store). But I really liked this game. I would have even paid more. I really had fun playing this game. Perfect? No. But much better what I thought after reading many reviews. I was thinking "is this game really THAT bad?". No. It isn't.

I really want to see a sequel for this game.
Lost Drunk Aug 20, 2020 @ 10:35am 
Originally posted by Jazman2k:
Beats me. I don't know what people expected. I bought MN9 just this summer (paid 1 euro from a local game store). But I really liked this game. I would have even paid more. I really had fun playing this game. Perfect? No. But much better what I thought after reading many reviews. I was thinking "is this game really THAT bad?". No. It isn't.

I really want to see a sequel for this game.
This game had several unfair reviews. They never analyzed the game itself, the focus was always to say it was a cheap copy of Mega Man. (what is not true)
In my country the reviews were done in a very strange way, as if it were translated from another language and as if they were paid and forced to do this.
AmethystViper Aug 20, 2020 @ 12:50pm 
Originally posted by Lost Drunk:
This game had several unfair reviews. They never analyzed the game itself, the focus was always to say it was a cheap copy of Mega Man. (what is not true)
It's either this, drama queens obsessing over the "controversy" of the game's Kickstarter, regurgitate lines from Deep Silver's marking campaign (especially the "Masterclass" trailer that Mighty No. 9 seem to have some unhealthy obsession with) and IGN's review of the game (which really speaks volumes of how stupid Mighty No. 9 haters are), or all of the above.

You can also thank the Mega Man 11 and Azure Striker Gunvolt fanboys that are ironically licking Capcom's and Inti Creates' boots while throwing Mighty No. 9 under the bus, the developers of A.R.E.S. Extinction Agenda for pocketing off money from disgruntled backers/Mighty No. 9 haters by using their own game to kick Inafune down (except their own game has crap controls compared to Mighty No. 9 and also plays nothing like Mega Man), Games Done Quick making the game look bad by using an exploit to cheat through an incentive speedrun (that no one called them out on but did for Skyrim for cheating), and various YouTube users drudging up the game's Kickstarter "drama" and review outlets beating the game like a dead horse instead of giving the game a fair assessment. Yeah, totally not being cancel culture there...
Last edited by AmethystViper; Aug 20, 2020 @ 6:00pm
Mellon Aug 23, 2020 @ 2:56pm 
AmethystViper, every time I see you on one of these posts, you're always, ALWAYS, bringing flame against Azure Striker Gunvolt, both the game and its fans. Knock it off. The destructive attitude helps nobody.

People always liked Gunvolt, it wasn't super popular due to being a 3DS exclusive without a huge marketing push outside of Japan, but those who played it found it fun enough. It was MN9s huge marketing hype and successful kickstarter, paired with mediocre visuals that were done due to multiplatform development, that gave MN9 the image of being a disappointment, which then spiralled into hatred.
Mellon Aug 23, 2020 @ 3:00pm 
Originally posted by Lost Drunk:
Originally posted by tyrantking9000:
I'm about half-sure that the people who hate the game were the backers that felt "cheated." They wanted Mega man specifically, and when they got a game that was similar to Mega man, not Mega man himself, they got bent out of shape all for nothing. Sucks for them though, Mighty number 9 is a great game.
Agree. Mighty No. 9 has a lot of potential to develop, but it looks like we won't see a sequel anymore.

I really like the Mega Man Classic and Mega Man X franchises, and I love when games are similar and inspired by them. The strange thing is that Indie games when they are similar are always adored, even if they don't have a lot of quality.
Like I said above I really think the main reason is just the visuals. People were expecting something mindblowing big from an industry legend and an at-the-time recordbreaking budget for a Kickstarter game, but due to the team needing to develop the game for so many different platforms at once, the visuals had to suffer. You make an extra animation on one version, it breaks on 3 other versions. This is my guess as to why, say, lips don't move in the game when characters talk.
AmethystViper Aug 23, 2020 @ 3:56pm 
Originally posted by Mellon:
AmethystViper, every time I see you on one of these posts, you're always, ALWAYS, bringing flame against Azure Striker Gunvolt, both the game and its fans. Knock it off. The destructive attitude helps nobody.
Yet they pull all kinds of condescending, rude, and destructive behavior towards Mighty No. 9 yet they're allowed get away scott-free?

Originally posted by Mellon:
It was MN9s huge marketing hype and successful kickstarter, paired with mediocre visuals that were done due to multiplatform development, that gave MN9 the image of being a disappointment, which then spiralled into hatred.
Still doesn't excuse the toxic attitude towards Mighty No. 9 or Inafune. There's being disappointed with something, then there's this.
Last edited by AmethystViper; Aug 23, 2020 @ 3:57pm
Lost Drunk Aug 23, 2020 @ 4:17pm 
Originally posted by AmethystViper:
It's either this, drama queens obsessing over the "controversy" of the game's Kickstarter, regurgitate lines from Deep Silver's marking campaign (especially the "Masterclass" trailer that Mighty No. 9 seem to have some unhealthy obsession with) and IGN's review of the game (which really speaks volumes of how stupid Mighty No. 9 haters are), or all of the above.

You can also thank the Mega Man 11 and Azure Striker Gunvolt fanboys that are ironically licking Capcom's and Inti Creates' boots while throwing Mighty No. 9 under the bus, the developers of A.R.E.S. Extinction Agenda for pocketing off money from disgruntled backers/Mighty No. 9 haters by using their own game to kick Inafune down (except their own game has crap controls compared to Mighty No. 9 and also plays nothing like Mega Man), Games Done Quick making the game look bad by using an exploit to cheat through an incentive speedrun (that no one called them out on but did for Skyrim for cheating), and various YouTube users drudging up the game's Kickstarter "drama" and review outlets beating the game like a dead horse instead of giving the game a fair assessment. Yeah, totally not being cancel culture there...
So, this is a fight between companies and developers that wanted to force bad reviews.
I just stopped reading reviews from famous websites. I just watch gameplay without comment and see if it's worth it or not.

Originally posted by Mellon:
Like I said above I really think the main reason is just the visuals. People were expecting something mindblowing big from an industry legend and an at-the-time recordbreaking budget for a Kickstarter game, but due to the team needing to develop the game for so many different platforms at once, the visuals had to suffer. You make an extra animation on one version, it breaks on 3 other versions. This is my guess as to why, say, lips don't move in the game when characters talk.
Visual change in the final product is really bad, but today it is so common that players don't even care anymore (The Division for example).
In graphic terms, Mega Man 11 in my opinion was very poorly planned. Ok, it's not ugly, but the animations were very forced and boring. Mega Man running is hilarious.
About the hype, this has always been a factor that disappoints most of the time. Every year the quality of the games is dropping at the same time that players expect something fantastic.

Mega Man 11 also had a lot of hype, but the final result was below expectations. I didn't actually see any significant improvement, they forgot about Proto Man and Bass, levels that just consist of running from death.
It wasn't the best or the worst games in the franchise, particularly I didn't like it very much and I don't consider it a bad game in general, but the reviews say it's a great game just because it's "Mega Man".

Players just hate Mighty No.9 but don't use arguments that make sense. It is never about the game itself, as mechanics and gameplay it proposes.
Using bad graphics as an argument is a negative point, but it does not invalidate the entire title. Many games have horrible quality, are poorly made and even so become the games of the year.
Casual Amateur Aug 23, 2020 @ 9:30pm 
Originally posted by Lost Drunk:
Visual change in the final product is really bad, but today it is so common that players don't even care anymore (The Division for example).
In graphic terms, Mega Man 11 in my opinion was very poorly planned. Ok, it's not ugly, but the animations were very forced and boring. Mega Man running is hilarious.
About the hype, this has always been a factor that disappoints most of the time. Every year the quality of the games is dropping at the same time that players expect something fantastic.

Mega Man 11 also had a lot of hype, but the final result was below expectations. I didn't actually see any significant improvement, they forgot about Proto Man and Bass, levels that just consist of running from death.
It wasn't the best or the worst games in the franchise, particularly I didn't like it very much and I don't consider it a bad game in general, but the reviews say it's a great game just because it's "Mega Man".

Players just hate Mighty No.9 but don't use arguments that make sense. It is never about the game itself, as mechanics and gameplay it proposes.
Using bad graphics as an argument is a negative point, but it does not invalidate the entire title. Many games have horrible quality, are poorly made and even so become the games of the year.
I even notice die hard fans that won't aloud people talk bad stuff about Mega Man 11 forums. :winter2019sadyul:It best to not to talk about Mighty No 9 in Mega Man forums. :winter2019sadyul:
Last edited by Casual Amateur; Aug 23, 2020 @ 9:31pm
AmethystViper Aug 24, 2020 @ 10:12am 
Originally posted by Mossy Mushroom:
I even notice die hard fans that won't aloud people talk bad stuff about Mega Man 11 forums. :winter2019sadyul:It best to not to talk about Mighty No 9 in Mega Man forums. :winter2019sadyul:
Or criticize how Gunvolt barely resembled Mega Man and other issues that series has on the series' Steam respective forums (or anywhere else for that matter) yet fanboys circle-jerk it as "the oNly trUe meGa maN sUCCesSor". I'm supposed to believe this garbage when Gunvolt 1 played almost nothing like Mega Man outside of the stage select up until Copen became playable in 2 and it took four games to have someone in the vein of Zero in a game that is *supposed* to Mega Man Zero's spiritual successor? Mighty No. 9, as underdeveloped and unpolished as it turned out, felt and played more like the classic Mega Man series it aspired to (with the sense of speed from the SNES Mega Man X games) and a Zero-like character (granted as DLC) from the get-go yet it's treated like it's some kind of warcrime to video games because of entitled crybabies and trolls going out of their way to make the game look bad.
Last edited by AmethystViper; Aug 24, 2020 @ 10:23am
AmethystViper Aug 24, 2020 @ 10:33am 
Originally posted by Lost Drunk:
So, this is a fight between companies and developers that wanted to force bad reviews.
I just stopped reading reviews from famous websites. I just watch gameplay without comment and see if it's worth it or not.
It's not just well-known review outlets and companies fighting each other, it's about Mighty No. 9's toxic hatedom going out of their way to condemn the game and kick Keiji Inafune down for personal gain/profits.
Mellon Aug 25, 2020 @ 6:23am 
Originally posted by AmethystViper:
Originally posted by Mellon:
AmethystViper, every time I see you on one of these posts, you're always, ALWAYS, bringing flame against Azure Striker Gunvolt, both the game and its fans. Knock it off. The destructive attitude helps nobody.
Yet they pull all kinds of condescending, rude, and destructive behavior towards Mighty No. 9 yet they're allowed get away scott-free?

The difference is that the Gunvolt Steam pages doesn't have people (or in this case, one person) going into every thread to talk about how bad Mighty No 9 is on every single topic made. I don't care what your opinions on the matter are but by stooping to the level of the internet trolls you're being so mad at, you're no better than them. Treat both games with respect. They're by the same developers after all.

Yes, Mighty No. 9 plays closer to Mega Man than Gunvolt does. But that doesn't automatically spell doom for Gunvolt. Many reviews of both games bring up how the familiarity of MN9s gameplay exposes its weaknesses compared to Mega Man, while Gunvolts unique traits give it a distinct taste of its own. When something is a SPIRITUAL successor, which is what Gunvolt always was, never a true successor, it's allowed to stretch and bend the core formula as they please as long as the core elements remain (in this case, fast 2D action gameplay based on dashing and shooting).
Last edited by Mellon; Aug 25, 2020 @ 6:35am
Casual Amateur Aug 25, 2020 @ 9:56pm 
Originally posted by Mellon:
Originally posted by AmethystViper:
Yet they pull all kinds of condescending, rude, and destructive behavior towards Mighty No. 9 yet they're allowed get away scott-free?

The difference is that the Gunvolt Steam pages doesn't have people (or in this case, one person) going into every thread to talk about how bad Mighty No 9 is on every single topic made. I don't care what your opinions on the matter are but by stooping to the level of the internet trolls you're being so mad at, you're no better than them. Treat both games with respect. They're by the same developers after all.

Yes, Mighty No. 9 plays closer to Mega Man than Gunvolt does. But that doesn't automatically spell doom for Gunvolt. Many reviews of both games bring up how the familiarity of MN9s gameplay exposes its weaknesses compared to Mega Man, while Gunvolts unique traits give it a distinct taste of its own. When something is a SPIRITUAL successor, which is what Gunvolt always was, never a true successor, it's allowed to stretch and bend the core formula as they please as long as the core elements remain (in this case, fast 2D action gameplay based on dashing and shooting).
Your back. I just done trying out Gunvolt. :slimehappy:It was alright for what it is.:slimehappy: It remind me of playing classic mega man games with mega man x skin tune. Also it taken pretty easily on new player. Do to auto dodges being a thing. I didn't find any bad glitch or game crash in middle of playing. I can say that AmethystViper need to chill a bit.

:Nix:It don't see any one bagging about other better game then Mighty No 9 in this thread. :Nix:
Last edited by Casual Amateur; Aug 25, 2020 @ 10:16pm
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