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I really like the Mega Man Classic and Mega Man X franchises, and I love when games are similar and inspired by them. The strange thing is that Indie games when they are similar are always adored, even if they don't have a lot of quality.
I really want to see a sequel for this game.
In my country the reviews were done in a very strange way, as if it were translated from another language and as if they were paid and forced to do this.
You can also thank the Mega Man 11 and Azure Striker Gunvolt fanboys that are ironically licking Capcom's and Inti Creates' boots while throwing Mighty No. 9 under the bus, the developers of A.R.E.S. Extinction Agenda for pocketing off money from disgruntled backers/Mighty No. 9 haters by using their own game to kick Inafune down (except their own game has crap controls compared to Mighty No. 9 and also plays nothing like Mega Man), Games Done Quick making the game look bad by using an exploit to cheat through an incentive speedrun (that no one called them out on but did for Skyrim for cheating), and various YouTube users drudging up the game's Kickstarter "drama" and review outlets beating the game like a dead horse instead of giving the game a fair assessment. Yeah, totally not being cancel culture there...
People always liked Gunvolt, it wasn't super popular due to being a 3DS exclusive without a huge marketing push outside of Japan, but those who played it found it fun enough. It was MN9s huge marketing hype and successful kickstarter, paired with mediocre visuals that were done due to multiplatform development, that gave MN9 the image of being a disappointment, which then spiralled into hatred.
Still doesn't excuse the toxic attitude towards Mighty No. 9 or Inafune. There's being disappointed with something, then there's this.
I just stopped reading reviews from famous websites. I just watch gameplay without comment and see if it's worth it or not.
Visual change in the final product is really bad, but today it is so common that players don't even care anymore (The Division for example).
In graphic terms, Mega Man 11 in my opinion was very poorly planned. Ok, it's not ugly, but the animations were very forced and boring. Mega Man running is hilarious.
About the hype, this has always been a factor that disappoints most of the time. Every year the quality of the games is dropping at the same time that players expect something fantastic.
Mega Man 11 also had a lot of hype, but the final result was below expectations. I didn't actually see any significant improvement, they forgot about Proto Man and Bass, levels that just consist of running from death.
It wasn't the best or the worst games in the franchise, particularly I didn't like it very much and I don't consider it a bad game in general, but the reviews say it's a great game just because it's "Mega Man".
Players just hate Mighty No.9 but don't use arguments that make sense. It is never about the game itself, as mechanics and gameplay it proposes.
Using bad graphics as an argument is a negative point, but it does not invalidate the entire title. Many games have horrible quality, are poorly made and even so become the games of the year.
The difference is that the Gunvolt Steam pages doesn't have people (or in this case, one person) going into every thread to talk about how bad Mighty No 9 is on every single topic made. I don't care what your opinions on the matter are but by stooping to the level of the internet trolls you're being so mad at, you're no better than them. Treat both games with respect. They're by the same developers after all.
Yes, Mighty No. 9 plays closer to Mega Man than Gunvolt does. But that doesn't automatically spell doom for Gunvolt. Many reviews of both games bring up how the familiarity of MN9s gameplay exposes its weaknesses compared to Mega Man, while Gunvolts unique traits give it a distinct taste of its own. When something is a SPIRITUAL successor, which is what Gunvolt always was, never a true successor, it's allowed to stretch and bend the core formula as they please as long as the core elements remain (in this case, fast 2D action gameplay based on dashing and shooting).