Mighty No. 9

Mighty No. 9

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L-sama Jul 7, 2016 @ 4:49am
Recommended Order to Tackle the Bosses? (SAFETY SPOILERS)
IYO, what's the recommended order from easiest to hardest?

I just tried Mighty No.1's stage assuming it'd be the easiest, but it ended up being a lot tougher than I expected, especially during the last (?) bit with tons of collapsing platforms which I failed to clear due to the insta-deaths if you slip up even once.

Thanks!
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Showing 1-15 of 15 comments
Blackened Halo Jul 7, 2016 @ 5:15am 
I had no problem when I started the first level and then continued in that stage (until the end) where an advice option had appeared.
Last edited by Blackened Halo; Jul 7, 2016 @ 5:16am
Blaze Henry Jul 7, 2016 @ 7:19am 
Mega Man styled games will always be challenging. Pyro is the easiest boss. After you beat him, just go to wherever has the "Advice" marker. You'll be in for a surprise.
Originally posted by Blaze Henry:
Mega Man styled games will always be challenging. Pyro is the easiest boss. After you beat him, just go to wherever has the "Advice" marker. You'll be in for a surprise.
Nah I'd say Battalion is far easier. With Pryogen, the range of his explosions make it rather difficult to avoid. And I don't know the amout of times I've mistakenly touched the fire pillars at the sides when trying to avoid the explosions.

With Battalion, it's just a matter of knowing when to dash under or above him and just fire away.
Turretcube Jul 7, 2016 @ 8:03am 
I'd recommend starting with No.6 he's pretty easy with just the blaster and his stage doe'snt have easy to slip up death sections. I also recommend No.5, No.4 or No.1. You can start anywhere though.

However if you want an idea who's hardest when starting out.
Most difficult boss list of easiest to hardest without Mighty No. weapons:
1. No.8
2. No.6/No.2
3. No.5/No.4
4. No.1
5. No.7
6. No.3

*Boss battle only.
Last edited by Turretcube; Jul 7, 2016 @ 8:03am
Apoc Jul 7, 2016 @ 8:47am 
8 was the easiest for me, Stage and Boss included. After that you can abuse each weapons to fight the others with their weaknesses.

7 is the best weapon to do most stages, I actually used it 95% of the time since I got it.
Last edited by Apoc; Jul 7, 2016 @ 8:48am
Idbuddy Jul 7, 2016 @ 6:40pm 
I woudl recommend either 8 or 3. to me those two were the easiest, 8 can get stupid hard in higher difficulties. DO NOT do no 3 first without beating no 1. in terms of no7's weapon frankly as useful as it CAN be I found it unweildy and too situational. but once you beat no 3 go to no 8 or if you go no 8 then go no 6. Once you get a weapon its kinda like a domino effect.
L-sama Jul 7, 2016 @ 7:21pm 
Alright everyone, TYVM for your suggestions, I'll probably either attempt No.8 or continue working on 6.

I managed to get through Avi's stage without much trouble, but I couldn't beat him. Came very close though and got him down to his final phase, but then he started strafing the entire screen repeatedly by spraying bullets vertically, and I can't seem to figure out how to avoid them (even hiding behind the floating platforms on either side doesn't work).

Thanks again, at least I'm slowly getting the hang of it again, as the last traditional MM game that I played was ZX Advent so I've really been out of practice.
Ryu Jul 7, 2016 @ 7:23pm 
Originally posted by L-sama:
Alright everyone, TYVM for your suggestions, I'll probably either attempt No.8 or continue working on 6.

I managed to get through Avi's stage without much trouble, but I couldn't beat him. Came very close though and got him down to his final phase, but then he started strafing the entire screen repeatedly by spraying bullets vertically, and I can't seem to figure out how to avoid them (even hiding behind the floating platforms on either side doesn't work).

Thanks again, at least I'm slowly getting the hang of it again, as the last traditional MM game that I played was ZX Advent so I've really been out of practice.

If you are still having trouble...I usually start with Mighty No.2 then just go through. This is a hint but you know if you have the weakness of the next Mighty # if you see (advice) under explain
Idbuddy Jul 7, 2016 @ 7:32pm 
Originally posted by Ryu:
If you are still having trouble...I usually start with Mighty No.2 then just go through. This is a hint but you know if you have the weakness of the next Mighty # if you see (advice) under explain
Not gonna lie props to you for being able to beat no2 without the pyrogen changes. Yeah avi's weakness makes the fight easier by a mile.
Ryu Jul 7, 2016 @ 7:41pm 
Originally posted by hunterd1:
Originally posted by Ryu:
If you are still having trouble...I usually start with Mighty No.2 then just go through. This is a hint but you know if you have the weakness of the next Mighty # if you see (advice) under explain
Not gonna lie props to you for being able to beat no2 without the pyrogen changes. Yeah avi's weakness makes the fight easier by a mile.

Na..I used a lot of the pyrogen changes but that's how I figured out the weakesses..like here's the weaknesses that I know of (I don't remember names also just helping..please don't be upset for spoiling the weaknesses)

Mighty No #2 weapon is weak to Batt,
Batt's weapon is weak to Mack,
Mack weapon is weak to Mighty # 8 (the one with the duel swords)
The duel swords Mighty # is weapon weak to the electric girl
The Electric girl's weapon is weak to the sniper guy
Sniper Guy's weapon is weak to Avi
& Avi's weapon is weak to Mighty No #1
(also if you have Mighty No #1's weapon..is Mighty #2's weakness)

For right now I'm trying to see if I can get through the DLC character (Ray's) storyline..but that's much harder than Beck's
Last edited by Ryu; Jul 7, 2016 @ 7:47pm
Turretcube Jul 7, 2016 @ 8:21pm 
Originally posted by L-sama:
Alright everyone, TYVM for your suggestions, I'll probably either attempt No.8 or continue working on 6.

I managed to get through Avi's stage without much trouble, but I couldn't beat him. Came very close though and got him down to his final phase, but then he started strafing the entire screen repeatedly by spraying bullets vertically, and I can't seem to figure out how to avoid them (even hiding behind the floating platforms on either side doesn't work).

Thanks again, at least I'm slowly getting the hang of it again, as the last traditional MM game that I played was ZX Advent so I've really been out of practice.
Gonna throw out a hint: You were grabbing the wrong platform ledge.
Idbuddy Jul 8, 2016 @ 4:11am 
Originally posted by Ryu:
Originally posted by hunterd1:
Not gonna lie props to you for being able to beat no2 without the pyrogen changes. Yeah avi's weakness makes the fight easier by a mile.

Na..I used a lot of the pyrogen changes but that's how I figured out the weakesses..like here's the weaknesses that I know of (I don't remember names also just helping..please don't be upset for spoiling the weaknesses)

Mighty No #2 weapon is weak to Batt,
Batt's weapon is weak to Mack,
Mack weapon is weak to Mighty # 8 (the one with the duel swords)
The duel swords Mighty # is weapon weak to the electric girl
The Electric girl's weapon is weak to the sniper guy
Sniper Guy's weapon is weak to Avi
& Avi's weapon is weak to Mighty No #1
(also if you have Mighty No #1's weapon..is Mighty #2's weakness)

For right now I'm trying to see if I can get through the DLC character (Ray's) storyline..but that's much harder than Beck's
wait did you play it on maniac mode first? I ask becasue thats about the only way I can see you going through the boss using batt's weapon. You know whats funny you're wrong but not wrong at the same time with that list.
3 beats 8, basically get close tag and run off, and it takes away his invisibility allowing you to track him
8 beats 6, it's a little harder to justify but the bounce effect on the weapon allows you to easily hit avi and bouncing it off the camera always allows you a direct hit
6 beats 1, in fact this weakness more than any other one just breaks the boss,
1 beats 2, pyrogen shows up before the boss melting the ice and makes the fight more managable but the explosion can ♥♥♥♥ her up giving you more chances to hit
2 beats 5, slows him down, and you can negate his missle freezing the shot preventing it from going off
5 beats 4 I hate mic I always have trouble with him but it destroys most boxes and is able to ♥♥♥♥ him up big time,
4 beats 7, its funny because you can break 7's sword causing him to change his attack pattern to something a little easier,
And 7 beats 3 easy to hit the bits coming at you and those that are stuck

the weakness of the mighty is shown to you by whatever mighty shows up on the stage effecting it in some way.
Last edited by Idbuddy; Jul 8, 2016 @ 4:12am
Ryu Jul 8, 2016 @ 7:29am 
Originally posted by hunterd1:
Originally posted by Ryu:

Na..I used a lot of the pyrogen changes but that's how I figured out the weakesses..like here's the weaknesses that I know of (I don't remember names also just helping..please don't be upset for spoiling the weaknesses)

Mighty No #2 weapon is weak to Batt,
Batt's weapon is weak to Mack,
Mack weapon is weak to Mighty # 8 (the one with the duel swords)
The duel swords Mighty # is weapon weak to the electric girl
The Electric girl's weapon is weak to the sniper guy
Sniper Guy's weapon is weak to Avi
& Avi's weapon is weak to Mighty No #1
(also if you have Mighty No #1's weapon..is Mighty #2's weakness)

For right now I'm trying to see if I can get through the DLC character (Ray's) storyline..but that's much harder than Beck's
wait did you play it on maniac mode first? I ask becasue thats about the only way I can see you going through the boss using batt's weapon. You know whats funny you're wrong but not wrong at the same time with that list.
3 beats 8, basically get close tag and run off, and it takes away his invisibility allowing you to track him
8 beats 6, it's a little harder to justify but the bounce effect on the weapon allows you to easily hit avi and bouncing it off the camera always allows you a direct hit
6 beats 1, in fact this weakness more than any other one just breaks the boss,
1 beats 2, pyrogen shows up before the boss melting the ice and makes the fight more managable but the explosion can ♥♥♥♥ her up giving you more chances to hit
2 beats 5, slows him down, and you can negate his missle freezing the shot preventing it from going off
5 beats 4 I hate mic I always have trouble with him but it destroys most boxes and is able to ♥♥♥♥ him up big time,
4 beats 7, its funny because you can break 7's sword causing him to change his attack pattern to something a little easier,
And 7 beats 3 easy to hit the bits coming at you and those that are stuck

the weakness of the mighty is shown to you by whatever mighty shows up on the stage effecting it in some way.

I think the game starts off on Normal Difficulty so I just finish that..I never played through yet on Maniac but I'm sure it's interesting to play through that...also thanks for that weakness list, that's what I was trying to say
Idbuddy Jul 8, 2016 @ 3:50pm 
And again you aren't wrong those uses are really damn creative. and it does but maniac is one of the starting difficulties, normal and maniac, you unlock hard and the one above that after beating the game.
Miraglyth Jul 8, 2016 @ 5:27pm 
The provision of all the weapons in Hard and above changes my preference for stage order since you don't need to worry about getting preferred weapons anymore. I tend to just play through the stages in the order I feel like for those difficulties.

For a first playthrough and a Normal speedrun, starting with Pyro > Cryo > Bat is a solid opening once you know how best to use the boss weaknesses, as that gets you both the freeze shot and missiles after three stages and then the world is your oyster or something.

I started my speedrun with Cryo > Bat > Mic > Pyro, trading an easier Cryo fight to be able to safely bulldoze through the last sprint in the oil platform.

Those openings allow Shade > Avi to follow and that's always a good order considering how much smoother the rifle makes Avi's fight when you know how to use it. Ice and missiles are particularly important for the radio tower.

I find I always save Highway for last, but that's mostly because I hate that stage, it's made easier with many of the other weapons, and you really don't need the sword for Dyna or her stage, as nice as it is.

With just the buster, once you've mastered their patterns most of the bosses have a way to hit you if you get unlucky and/or slightly careless. The exceptions are Pyro, Dyna and maybe Shade; when you understand them there's no excuse for being hit in their fights.
Last edited by Miraglyth; Jul 8, 2016 @ 5:28pm
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Date Posted: Jul 7, 2016 @ 4:49am
Posts: 15